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Author Topic: [beta] 6p Arnhem EiR- Get it here!  (Read 11067 times)
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #20 on: February 20, 2009, 05:44:08 pm »

no, he just likes pink.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Skaevola Offline
EIR Veteran
Posts: 175


« Reply #21 on: February 20, 2009, 05:54:31 pm »

?? My point is there's no reference to the original creator/editor.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #22 on: February 20, 2009, 06:38:20 pm »

you mean relic? they made the map, I've talked to sarcasm, thanks, and i said in the original message it was his map pack used. (i'll reword it to say, re-sectored by salan)

go back to your hole troll.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #23 on: February 20, 2009, 06:43:24 pm »

fixed it, uploading.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #24 on: February 20, 2009, 07:34:55 pm »

Trolls live under bridges silly.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #25 on: February 20, 2009, 08:58:07 pm »

heh, I will make sure to put 'sarcasms pack' on each loading screen.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #26 on: February 21, 2009, 02:12:13 pm »

continued work on arnhem!

moving the east side spawns so that they are not completely hedged into the corner by the bridge, making the other side as defenders able to set up on the edge of the clearing denying even a determined enemy access to the city.

this will also allow them a safer distance with spawn arty.



uploading to filefront will change initial link, also looking at updating updater with fix.

sorry for the error.
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iggi Offline
Community Mapper
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Posts: 184


« Reply #27 on: February 21, 2009, 03:46:06 pm »

Looks cool.
can't wait!
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-iG-E
GenSturm Offline
EIR Veteran
Posts: 90



« Reply #28 on: February 22, 2009, 10:23:27 am »

Played on Arnhem already.

The map is a bit too big, contains nice urban fighting but in some parts seems to be not enough cover for infantry.

Territories seem to be a bit bugged as sometimes i left my infantry to cap it (no enemies inside) and it took them way too much time.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #29 on: February 25, 2009, 06:58:26 pm »

ampm, hope you saw the change here on page 2, working on this map and the spawns don't worry Wink
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #30 on: February 26, 2009, 04:55:42 am »

If it's too big you could consider making it a 4vs4, just make sure to put all spawns in a corner close together else the spawn arty range will cover half the map by the looks of it. Also, start game artillery would be nice.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #31 on: February 26, 2009, 04:58:13 am »

Its not too big, and on 4v4 would be way to crowded.

Its nice, the number of intact buildings is about right, it has a good feel to it.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #32 on: February 26, 2009, 10:19:36 am »

it works really well actually, I did some work last night to take out that causeway and move the bridge to the actual waterfront.. I'll give it to ampm so he can make it look prettier, but the next version will be awesome.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #33 on: February 26, 2009, 07:55:08 pm »

Bridge done, more ability to move around that end of the map.

Want me to resector it or send it to you as is tonight?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #34 on: February 27, 2009, 02:15:48 am »

i'll be releasing my 1.03 version and be checking on what you did.. if you did it better i'll incorporate your changes in 1.04 Wink
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #35 on: March 05, 2009, 12:26:42 pm »

any feed back on the new version with the bridge causeway removed?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #36 on: March 06, 2009, 02:08:54 am »

I think mine looks better  Wink
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