*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 16, 2024, 01:52:36 am

Login with username, password and session length

Resources

Recent posts

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: [1]   Go Down
  Print  
Author Topic: A suggestion to improve the game  (Read 4226 times)
0 Members and 1 Guest are viewing this topic.
Piotrskivich Offline
EIR Veteran
Posts: 542



« on: September 24, 2009, 11:08:52 am »

I understand many players will despise this idea but I think it is a good idea so here it is.

Make a simple ability similar to the PE grenadier blob ability that debuffs men that are close together.

The more soldiers that are close together they get a slight increase of incoming damage.

Blobs will suffer and players will be more likely to spread their troops out in a line rather than keep them in a mob.

Reasons:

It's realistic: People are easier to kill when they are mobbed.
It will make battles look cooler: Like real battles.
It should tone down the tactic of mobbing vet doctrine buffed infantry.
It will encourage tactical use of soldiers.


Ok comments please  Smiley
I doubt this would get used and all the infantry blobbers will probably hate it but as I said earlier I think it is a good idea.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #1 on: September 24, 2009, 11:10:46 am »

BLobs are easier to kill. an mg supressed, a mortor round supressed, plus has more liklyhood to kill. 

Is things liek auras that give blobing more effectiveness, captains, Terror officers, heroic charges....
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #2 on: September 24, 2009, 11:17:00 am »

But as of now small arms spread along a line are worse or equal to a blob of small arms.

Only suppression and area damage hurt blobs right now.
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #3 on: September 24, 2009, 11:20:43 am »

yes, and you should always have a way to deal suppression and area damage if you suspect you're playing blobbers...
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
wildsolus Offline
Donator
*
Posts: 807


« Reply #4 on: September 24, 2009, 12:10:31 pm »

i'd like this idea because terror gren spammers (dnicee) can't run around the map anymore!
Logged

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: September 24, 2009, 12:17:43 pm »

RR blobs will be easier to be killed...muahahaha by small arms fire!
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #6 on: September 24, 2009, 12:29:32 pm »

I think anti blobbing tactics are abundant in EIRR, but I wouldn't mind this being implemented as it rewards good and well not "realistic" micro (sometimes they did storm in a lot of numbers) but definitely logical use of your units. It wouldnt affect me anyways unless two squads of any type are suddendly considered a blob.. and how would you even go about implementing it with the different squad sizes in the game.. 12 grenadiers together definitely starts to look like a blob, 12 rifles not even close.. you'd have to have a different blob modifier for each faction.

Tbh PE just needs a mg.
« Last Edit: September 24, 2009, 12:31:20 pm by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: September 24, 2009, 12:31:35 pm »

it can't be based off number of units either, because a bunch of 1-man zeal grens running around together would still only be like 4-5 guys...
Logged
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #8 on: September 24, 2009, 12:42:10 pm »

I assume it can count entities too, (not just squads)
Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #9 on: September 24, 2009, 12:43:57 pm »

I think anti blobbing tactics are abundant in EIRR, but I wouldn't mind this being implemented as it rewards good and well not "realistic" micro (sometimes they did storm in a lot of numbers) but definitely logical use of your units. It wouldnt affect me anyways unless two squads of any type are suddendly considered a blob.. and how would you even go about implementing it with the different squad sizes in the game.. 12 grenadiers together definitely starts to look like a blob, 12 rifles not even close.. you'd have to have a different blob modifier for each faction.

Tbh PE just needs a mg.

I think you indirectly have answered the question. You could not base it on the number of guys. It would have to be based on the number of units. 3 units of rifles, 3 units of grens...so on.
I think we would all agree that 2 is not blobbing. Three, while maybe not a Blob, is getting damn close. Over 3 imo is a blob.
I think 3 units should start to feel the negative effect and over 3 should get down right nasty.

I think this is one of the best anti blob tactics ever brought up. I truly feel only Blobbers will have a problem with this solution.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
puddin Offline
EIR Veteran
Posts: 1701



« Reply #10 on: September 24, 2009, 12:56:06 pm »

Or you could just Use arty, Nebs, Stukas, Motors, Mortor HT, MGs, Stuhs, or tell me if i am missing something to deal with blobs? 

Not to mention the massive amount of offmaps... 

Soooooo yea... 

There are plenty of ways to deal with blobs... People nver tend o blob agsint me...
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #11 on: September 24, 2009, 01:00:25 pm »

Maybe the closeness of the infantry should play in rather, making the aura really small but making microing all 900 of your guys to stand on each other's toes give all those squads horrible modifers to received damage and received accuracy. This would be a good idea since a tradeoff from square selecting all your units is that your guys will usually run into and on top of each other.
Logged
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #12 on: September 24, 2009, 01:04:45 pm »

problem is with grouping and lack of formations in vCoH. it isnt like you can tell your men to form line or column or v formation. you pretty much are forced to blob because managing individual squads is too much for noobs to take on let alone experienced players.
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #13 on: September 24, 2009, 01:32:04 pm »

you're not forced to blob actually...there are plenty of ways to take out positions without blobbing.  There are also plenty of ways to deal with blobs already in the game.  PE doesn't need an MG, it has plenty of ways to deal with blobs.  I'm tired of people wanting to mirror balance everything...
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.103 seconds with 35 queries.