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Author Topic: zoom mod for coh:o  (Read 5442 times)
0 Members and 1 Guest are viewing this topic.
chefarzt Offline
EIR Veteran
Posts: 1906



« on: August 01, 2010, 07:12:24 pm »

just toying arouund with coh:0 but the zoom level pisses me off. any ideas?
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
BigDick
Guest
« Reply #1 on: August 02, 2010, 07:37:42 am »

if (cam_hax==enabled) goto cheatalarm;

cheatalarm:
banplz(Chefarzt);
printf("your account was suspended");
return(-1);
------------------------------------------------

if its like vCOH (downloading client currently) you need to modify your coh\engine\archives\engine.sga (e.g. using Corsix) and change the max zoom values in camera.lua in that archive

or you make a copy of camera.lua change the values and create a new .sga and add it to your coho.module file
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #2 on: August 02, 2010, 10:17:32 am »

if you make a transferable file share with us please
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
sheffer Offline
EIR Veteran
Posts: 593



« Reply #3 on: August 03, 2010, 02:25:27 pm »

i try to open engine.sga from CoHo\Game\CoHO\Archives\ and it fails (all fine with vCoH)

can i just take EuropeInRuinsCameraOption.sga and modify CoHo\Game\RelicCoHO.module ?
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Senseless and ruthless.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: August 03, 2010, 02:53:32 pm »

the sga's in COH:O use a new compression version 5 or something, there is a specific COH:O sga unpacker on the relicforums..
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sheffer Offline
EIR Veteran
Posts: 593



« Reply #5 on: August 03, 2010, 02:59:11 pm »

and it will be legal to modify and play with zoom changed? someone try it in vCoH?
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BigDick
Guest
« Reply #6 on: August 03, 2010, 04:41:04 pm »

there are people using it in vcoh

don't know if its permitted but it works and is used in multiplayer

the sga's in COH:O use a new compression version 5 or something, there is a specific COH:O sga unpacker on the relicforums..

someone got a link?
« Last Edit: August 03, 2010, 04:45:47 pm by BigDick » Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #7 on: August 03, 2010, 08:25:09 pm »

if (cam_hax==enabled) goto cheatalarm;

cheatalarm:
banplz(Chefarzt);
printf("your account was suspended");
return(-1);
------------------------------------------------

Fick dich du Nutte  Grin Grin Grin
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #8 on: August 03, 2010, 08:33:24 pm »

German vs German! Neither can win, noone will engage and none will admit it!
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #9 on: August 03, 2010, 08:34:49 pm »

Join my game or stfu, Fatass.
« Last Edit: August 03, 2010, 08:46:32 pm by chefarzt » Logged
RiflesGo Offline
EIR Regular
Posts: 29


« Reply #10 on: August 04, 2010, 12:02:03 am »

there are people using it in vcoh

don't know if its permitted but it works and is used in multiplayer

someone got a link?

http://forums.relicnews.com/showthread.php?t=251494
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BigDick
Guest
« Reply #11 on: August 04, 2010, 02:55:39 am »

variable names and such for camera settings are same as in coh
unfortunately coh:o does not work with sga v4 or even sga v5
it looks like it need v5.1 archives
unfortunately this thing can't create archives but at least we can take a look into unit stats now
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