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Author Topic: [Beta] 4p_Varaville  (Read 16200 times)
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overfreeze222 Offline
Content Creator
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Posts: 199


« on: December 13, 2008, 02:23:16 am »

Just a map i made over the last week or so. Plz post feedback  Wink


http://rapidshare.com/files/243940208/Betamap.sga.html




if anyone wannts to try it out PM me if im not in AFK channel on Vent

New Version out - details on Page 2

[attachment deleted by admin]
« Last Edit: June 12, 2009, 09:26:08 pm by overfreeze222 » Logged

Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
Sparky23 Offline
EIR Regular
Posts: 1


« Reply #1 on: December 13, 2008, 02:58:00 am »

falty link >> also very nice mapp
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #2 on: December 13, 2008, 03:40:58 am »

Map looks great!
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: December 13, 2008, 03:45:30 am »

looks like 88s heaven!
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #4 on: December 13, 2008, 04:24:36 am »

More bushes, especially in the fifth picture.
The first and last pic look pretty similar to me. Very similar.
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Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #5 on: December 13, 2008, 04:35:29 am »

Lets have a different name, I'm bored of '-ville's.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #6 on: December 13, 2008, 04:41:58 am »

i couldnt think of a different name, plus varaville sounds kool. and yes unlimited, they are the same, my bad. waddya mean more bushes? wats rong with wats there?


keep in mind its only a beta
« Last Edit: December 13, 2008, 04:44:41 am by overfreeze222 » Logged
UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #7 on: December 13, 2008, 04:56:05 am »

5th picture, the houses only stand there in the nothingness.
Some bushes, grass, or just some splats would really benefit the atmosphere.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #8 on: December 13, 2008, 05:03:40 am »

ahh k thanks for the advice Wink
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #9 on: December 13, 2008, 06:51:13 am »

5th picture, the houses only stand there in the nothingness.
Some bushes, grass, or just some splats would really benefit the atmosphere.


yer its fixed check it out
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #10 on: December 13, 2008, 06:54:23 am »

I'm not sure about that lake being there, it seems like this will effectively funnel 2 players into 1/2 of the map making it an absolute death zone for attackers.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #11 on: December 13, 2008, 07:23:05 am »

We tried to 1v1 with chaos, but map didnt show on list.. :p
So..dunno
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #12 on: December 13, 2008, 07:48:04 am »

Now this looks sort of more natural.
Nice working.
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overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #13 on: December 13, 2008, 09:55:30 pm »

I'm not sure about that lake being there, it seems like this will effectively funnel 2 players into 1/2 of the map making it an absolute death zone for attackers.


Yer i edited it. now the gap in the trees near the pine forest on the right hand side is fordable from the behind the house on the island.

And if u want to play it u have to edit ur .module folder in the CoH Directory and not run it thru the launcher. Just do it like a normal vCoH game, but thru the Europe in Ruins Shortcut
« Last Edit: December 13, 2008, 09:58:19 pm by overfreeze222 » Logged
overfreeze222 Offline
Content Creator
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Posts: 199


« Reply #14 on: December 17, 2008, 12:43:33 am »

New Version out.


- Added small detail improvements in lowest towns.
- Section of Water Behind island Farmhouse now fordable.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #15 on: December 17, 2008, 02:25:29 pm »

New Version out.


- Added small detail improvements in lowest towns.
- Section of Water Behind island Farmhouse now fordable.

Certainly improvement, but water is seldom good for gameplay. Learn from 6p_Dawn. It's not bad but the map would be better if the lake was omitted.
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TheShark Offline
EIR Regular
Posts: 4


« Reply #16 on: December 20, 2008, 08:41:57 am »

I have mades some more adjustments.
 

 Removed two houses in uppermost town (refer to picture)
 Removed Church and replaced with Chateau (Picture)
 Balanced out the territories and added one in. There are now 14 territories all up.


(btw im overfreeze222)

[attachment deleted by admin]
« Last Edit: December 20, 2008, 08:50:31 am by TheShark » Logged
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: December 20, 2008, 09:43:11 am »

I Went thro it and took a look,

1, at the top, remove 50% of the trees, way to much trees that will lag the game, also, this map is a party for rangers and airborne due tank can get trap in those tree lines, way to many, and looks boring, try add some splats to it.

2, to much water, you can just bring hmg and paks and some tukas and you win the game, make it so you can flank the top.

3, The number of houses is good, put try to add stuff so it looks like peopel live there



// Beta map test team
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^<-- Duck ™ and ©


 We need more axis players!:
Lolto Offline
EIR Veteran
Posts: 950


« Reply #18 on: December 20, 2008, 02:10:33 pm »

Large Pine trees are very difficult to destroy and cannot be crushed, maybe you should add the thee various types of smaller pines rather then a huge amount of large pines that will be bound to cause endless problems for the map.
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Life or Lack There Of
TheShark Offline
EIR Regular
Posts: 4


« Reply #19 on: December 20, 2008, 11:51:13 pm »


2, to much water, you can just bring hmg and paks and some tukas and you win the game, make it so you can flank the top.



The Section of water behind the farmhouse is fordable, but i mite add a bridge their later
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