*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 23, 2024, 06:03:19 am

Login with username, password and session length

Resources

Recent posts

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]

[September 22, 2022, 06:57:30 am]

[August 22, 2022, 05:10:35 pm]

[May 26, 2022, 10:13:22 am]
Pages: 1 [2] 3 4 5   Go Down
  Print  
Author Topic: [BETA] 6p_St_Come_Du_Mont  (Read 33216 times)
0 Members and 1 Guest are viewing this topic.
jjwa Offline
EIR Veteran
Posts: 84


« Reply #20 on: April 20, 2008, 07:32:42 am »

This looks real good Smiley.
Graphically it looks real cool, I think the sectors are nice in the last screenshot, more sectors in the town for more fighting there, not making the back area a tedious job to capture before you move on after calling in your first stuff. One thing you could look at, is buildings, maybe it will be a bit more interesting if not every single building is a perfect garrison (high health, windows to many sides).
Logged
iggi Offline
Community Mapper
*
Posts: 184


« Reply #21 on: April 20, 2008, 05:52:16 pm »

Your map looks like it's shaping up very nicely M8.
I enjoy making real-world map locale's that offer real world strategic challenges.
You may find a need to bend some of the "authenticity" in order to balance or stimulate gameplay but you get over it quickly.

Keep up the good work.  Should be a good map.

-iggi
Logged

-iG-E
Hartkeks Offline
EIR Regular
Posts: 34



« Reply #22 on: April 23, 2008, 10:16:59 am »

Hi there,

I had a skirmish on the map and it was fun (see screenshots), so I think I could release an early beta to give you the opportunity to test the map an give me some input about what needs to be changed.

http://files.filefront.com/6p+St+Come+Du+Montsga/;10064624;/fileinfo.html

The houses in the town probably need to be a bit pre-damage, but then I have to "damage" the surroundings as well to match the destruction. That means a lot of work.

I think there could be a smart way to come around that, but I have to check a couple of things first to make it work.





[attachment deleted by admin]
Logged

Hartkeks Offline
EIR Regular
Posts: 34



« Reply #23 on: April 27, 2008, 11:09:36 am »

So has anyone taken a closer look at the map?

It's not added to the module file yet, but there is a workaround to play and test it.
Please give it a try, I need more input about how it plays before I can continue...
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #24 on: April 28, 2008, 04:40:48 pm »

Downloaded it and I'm going to try to get a game on it tonight.
Logged

TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #25 on: April 28, 2008, 04:51:10 pm »

It really needs to get moduled, it's near impossible otherwise, someone always fucks it up and it takes 25 minutes to get the game going.
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #26 on: April 28, 2008, 04:53:04 pm »

You can't just put it into the archives?
Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #27 on: April 28, 2008, 04:55:04 pm »

no you have to do the module file edit dance
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #28 on: April 28, 2008, 04:59:37 pm »

Left my dancing shoes in Tibet unfortuently.
Logged
stumpster Offline
Honoured Member
*
Posts: 2197


« Reply #29 on: April 30, 2008, 09:10:33 pm »

Can we get this in the module?
Logged



Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #30 on: April 30, 2008, 09:23:44 pm »

watch him say no because the name has too many underscores.   Wink
Logged

Proud mapper for both OMG and EIR.
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #31 on: April 30, 2008, 10:34:59 pm »

The map is great reconmend it for mod file inclusion.
Logged

Saint Offline
EIR Veteran
Posts: 161


« Reply #32 on: April 30, 2008, 10:35:07 pm »

excellant map man well done
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #33 on: April 30, 2008, 10:37:59 pm »

Agreed. See I told you it wasn't my map, I was just browsing the mapping bit.....
great work on the map, I'm sure some thing will come to light with more playtime on it as well as more people looking at it, right now though, it's a lot of fun.

No offence to the mappers for RTC and Crossroads, but I am sick of playing the same 2-3 maps.
Logged

"Success on D-Day, depended entirely on these men"
Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
*
Posts: 375



« Reply #34 on: May 01, 2008, 04:14:53 am »

It's just that some players are too goddamn lazy to get all of the maps in the database. They insist on using 3-week-old mappacks (These maps are updated? No way!).  Angry

Wouldn't be so bad if the updates were say once every week and a half. I remember a stage were dawn was updated nearly every 2 days. When you've got a 1 1/2 hr window to get a game in, downloading a map for 3 mins can ause delays in getting games started, especially when they turn out to be too laggy or NAT issues.
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #35 on: May 01, 2008, 07:49:37 am »

Map is in the .module now btw.
(Thanks to Kolath & FL- Cheesy)
Logged
BradAnderson1 Offline
EIR Veteran
Posts: 87


« Reply #36 on: May 01, 2008, 08:09:15 am »

this map is awesome
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #37 on: May 01, 2008, 07:58:53 pm »

Now we need some constructive critics and whatever suggestions improvements can be made to the map and get it in a map pack.

Good map, I'm no expert for layouts but parts of it need checking over like LOS between buildings and ranges and firing lines checked.

I'll leave it to the mappers.
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #38 on: May 04, 2008, 10:01:54 am »

*Mod Action* Removed some of the off-topic posts.  Lets keep this on discussion of the map so the mapper can improve it.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #39 on: June 19, 2008, 09:53:02 am »

Excellent map, hopefully you will consider updating & finalising. It has a lot of potential and could very well become the next Abbeville Tongue.
« Last Edit: June 19, 2008, 09:57:57 am by Unkn0wn » Logged
Pages: 1 [2] 3 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.07 seconds with 35 queries.