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Author Topic: Some questions  (Read 6728 times)
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|TG|JohnFlenaly Offline
EIR Veteran
Posts: 100


« on: February 06, 2007, 10:36:47 am »

Just found this site and I have to say the project looks very intresting. After going through the available information I've got a few questions to clarify some things for me.

1. reinforcments/ingame resource
  Now I undestand that you use the resources from your pool to reinforce damaged squads during the game. My question is are these resources takin from you overall pool or are you suppose to assign them per battle.

2. Company doctrines are they assigned permantly to a company or just for a specific battle.

3. I read it  suggested a player have more than one company, now is there a limit on how many you can have. Also the starting resources is that per player reguardless of companies or per company.

4. Ranks and the like. How are generals/colonels assigned and then how are captains assigned to colonels.

5. finally movement is there a limit on how far a company can travel in freindly sectors per turn . This came to my  head when I thought of companies moving from one front to another to reinforce and area.
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: February 06, 2007, 10:46:08 am »

1) You assign them on a per battle basis.  For instance, if you assigned 100mp to a battle, you'll have 100mp worth of reinforcements available.

2) You pick your doctrine when you signup.  Each of your companies is part of this doctrine and it's the only doctrine you play as for the whole war.

3) You have a max of 5 companies.  The reason why you break your forces into 5 companies is so that you can be in separate places and have more chance of having a battle each week.  If you only have one company and you were holding a sector and the enemy didn't attack it, you'd have nothing to do that week.  In addition, you can assign a max of 30 pop cap per company to each battle.  If you only had one company, you wouldn't be able to defend a 2v2 or larger sector by yourself very effectively.

4) Currently undecided.

5) Right now it's set at one sector per turn.  However, we hope to give each company movement ratings based on the units they contain which will allow them to move more sectors per turn.
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Soulis6 Offline
EIR Regular
Posts: 33


« Reply #2 on: February 09, 2007, 08:05:10 am »

1) You assign them on a per battle basis.  For instance, if you assigned 100mp to a battle, you'll have 100mp worth of reinforcements available.

Does this work the same with munitions for doctrine ablities?
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fldash Offline
Founder
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Posts: 9755


« Reply #3 on: February 09, 2007, 09:03:49 am »

Yes.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #4 on: February 19, 2007, 04:27:28 pm »

Some more questions.

1) I understand that players won't have HQs on the map. Where will soldiers then retreat?

2) It has been stated that reinforcing will be from half-tracks. Will it also be possible to build forward barracks and reinforcing from them?

3) The 30 pop cap per company, will it be possible to exceed this cap with medic bunkers/medic stations or by capturing support weapons and reinforcing the squad? If yes, can the player keep the extra squad? If not, how will the game discriminate between what will be kept or will the players be able to choose what to keep provided it is within the company's pop cap?

4) Will any remaining munitions and manpower after the battle be returned to the player's global pool?

Edit:

5) Will axis veterancy effects be identical to that in CoH vanilla? In my opinion, allies veterancy is much more powerful. This could affect balance in the long-term significantly.
« Last Edit: February 19, 2007, 04:34:51 pm by Laivindur » Logged

Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #5 on: February 19, 2007, 06:38:35 pm »

I'll try to answer on some of your questions:

1) From what I have seen at this point they simply retreat to the end of the map, basically to the location they started at. (However it might be possible that in the future we actually make soldiers who retreat dissapear although I have no clue wether thats even possible Tongue)

2) Nope, just halftracks for now I think.

3) I'll let Fl answer this as he's more aware of the coding on that Smiley.

4) Normally yes.

5) For now we'll probably keep axis veterancy the way it is in vanilla, however keep in mind axis veterancy will not be bought like in vanilla COH. It will be earned in combat, same way allies get it.
(But yes, theres a possibility that we'll actually modify some axis veterancy attributes in a distant future if we feel the mod requires it for balancing purposes. Only time can tell though Wink)
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fldash Offline
Founder
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Posts: 9755


« Reply #6 on: February 19, 2007, 06:40:02 pm »

3) The 30 pop cap is using our system (if you see our pricing sheets) not using anything in game.  There is no pop-cap in game.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #7 on: February 23, 2007, 09:24:37 pm »

3) The 30 pop cap is using our system (if you see our pricing sheets) not using anything in game.  There is no pop-cap in game.

I meant, will I keep the extra units (exceeding pop-cap) after the battle?

5) For now we'll probably keep axis veterancy the way it is in vanilla, however keep in mind axis veterancy will not be bought like in vanilla COH. It will be earned in combat, same way allies get it.
(But yes, theres a possibility that we'll actually modify some axis veterancy attributes in a distant future if we feel the mod requires it for balancing purposes. Only time can tell though Wink)

Yes, I'm aware that axis veterancy won't be bought. It's the actual differences in veterancy bonuses that concerns me.

Infantry retreating from the map will be far too harsh. Imagine propaganda then ^^
« Last Edit: February 23, 2007, 09:29:43 pm by Laivindur » Logged
Ucross Offline
Honoured Member
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Posts: 5732


« Reply #8 on: February 24, 2007, 08:08:42 am »

Yes, you will keep those units.  They are called 'reserve' units during a battle.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #9 on: March 03, 2007, 06:41:26 pm »

How many BARs do I get for the BAR-upgrade? 2 or 1?
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fldash Offline
Founder
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Posts: 9755


« Reply #10 on: March 03, 2007, 10:23:44 pm »

3
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #11 on: March 04, 2007, 05:01:36 am »

Oh, really? Thought it dropped to 2 since 1.5 coh patch.
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fldash Offline
Founder
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Posts: 9755


« Reply #12 on: March 04, 2007, 09:15:23 am »

I'll have to look at this.  Wink
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #13 on: May 01, 2008, 11:51:52 am »

wow EiR has come a long way
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #14 on: May 01, 2008, 11:56:19 am »

i didn't look at the dates and i was like "WTF is this about, this is old..."
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #15 on: May 01, 2008, 11:59:49 am »

I remember when I was fighting to get 'reserve units' in. =P  It's now all so standard.
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BradAxis Offline
EIR Veteran
Posts: 252


« Reply #16 on: May 01, 2008, 12:00:28 pm »

lol yea the fact that it says something about ingame resources makes it old
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[AB]RikiRude Offline
EIR Veteran
Posts: 494


« Reply #17 on: May 01, 2008, 02:40:59 pm »

holy crap i was so confused when reading this til i looked at the date lol.
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My available companies:
Allies:
*AB company going for raid assault
  Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
  Blitz going for lightning war
  And an experimental Terror company going for subversion consisting of all volks and two King Tigers
LekyIRL Offline
EIR Veteran
Posts: 70


« Reply #18 on: May 01, 2008, 02:54:57 pm »

 Shocked

Things have changed 
« Last Edit: May 01, 2008, 02:57:09 pm by LekyIRL » Logged
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