*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 07, 2024, 10:08:00 pm

Login with username, password and session length

Resources

Recent posts

[May 03, 2024, 11:54:46 pm]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: Availability update  (Read 4255 times)
0 Members and 1 Guest are viewing this topic.
Unkn0wn Offline
No longer retired
*
Posts: 18377


« on: June 03, 2009, 01:21:38 pm »

Just a heads up.

We just altered the availability cost on most units to reflect the new PP income and to meet community concerns.
Overall you'll see that it's a lot cheaper now to go 'over-supply' on units, this to stimulate people into company diversification while still maintaining a PP sink and risk factor.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #1 on: June 03, 2009, 01:27:44 pm »

I don't agree, personaly.

Paying 3 PP for each riflemen with a 10 PP gain is pretty much the same as paying 1 PP with a 3 PP gain. Well, 1 PP per game better, heh(should you lose all 3 riflemen).
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #2 on: June 03, 2009, 02:05:41 pm »

I suppose you haven't actually looked since it was changed? Tongue
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #3 on: June 03, 2009, 05:42:03 pm »

most definitely he has not.
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 36 queries.