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Author Topic: 0.7.9.P patch notes  (Read 45239 times)
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Unkn0wn Offline
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« on: June 12, 2011, 04:29:15 am »

Is now live, run your autoupdaters

General
vCOH Patch changes implemented
Added Vertiggo's vet icons
Howitzers, 88s, flakvierlings now have offmap toggle buttons

Removed most of the friendly fire of:
wirblewind
20mm puma
PE armored car
flakvierling
quad halftrack

Added hold fire buttons to:
M3 75mm GMC
LEIG 18
Pak 36
Pak 40
50mm AT HT
Marder III

American
Ranger SMGs to 145 Mun
AB riflemen re-added
AB riflemen now have riflemen hp/armor/pop
AB sniper now has 75 hp, AB armor, infantry crits, normal sniper rifle
Sherman 76mm splash reduced from 3.0 to 1.5
Sherman mineflails now function vs slow mines
Howitzer crew should now retreat on abandon
M10/m18 penetration modifier against hezter lowered to .6
US officer can no longer recrew team weapons
US officer speech changed
US officer smoke barrage description fixed
Quad halftrack now has correct target tables and crits vs airplanes
Quad ht accuracy vs airdropping units from 1.5 to 1
Quad ht priority vs airdropping units increased
Sherman bulldozer no longer grants churchill armor, instead it grants +50 hp boost
AB medic cloak removed
T17 hp 350 -> 315
T17 pop 9 -> 8
T17 reverted to vCOH stats
T17 from 120 F to 80 F
M36 tank destroyer armor type changed from stug to sherman, hp increased from 450 to 636
Pershing HVAP vs Panther bug fixed

Commonwealth
95m Cromwell bouncing shells fixed
sapper explosive package now detects mines while stationary
Churchill mineplow now functions vs slow mines
Churchill mineplow no longer detects mines
Commando sniper can no longer recrew team weapons
reduced accuracy of bofors vs airdropping units from 0.75 to 0.5
Churchill AVRE will only building crit infantry if the shell lands on, or very near the building
Fixed m7 priest tracks not moving (credits: Celéstial / Jagdpanther)

Wehrmacht
Geschutzwagen reverted to new vCOH stats
Stug gun will now penetrate rear armor of Sherman jumbo
Stug gun dmg modifier vs jumbo 1.0 -> 1.5
Stuh 42 now has correct target tables vs sherman jumbo
Leig now has arty projectile
Leig collision box removed
Flak 88 pop to 5, crew pop back to 1 pop
Sturmpanzer IV will only building crit infantry if the shell lands on, or very near the building
Kommando karbanier will now suppress tommies/sappers
Jagdpanzer iv acceleration/desceleration increased to match new stug

Panzer Elite
Stummel now has arty projectile
Stummel accuracy 0.75/1/1 -> 0.5/0.75/1
Flakvierling pop to 3, crew pop to 1
Flak 88 pop to 5, crew pop to 1
Hotchkiss stuka smoke barrage hotkey changed to "s"
Normal at nade assigned "z" as hotkey
Fixed pe scout mg set up
TH T2 'Recon in force' bonus for setup scout car mg fixed, now gives +5 weapon range instead of 10% acc
Mech support ability for marder changed to a toggle. Will allow marder to travel at 50% max speed.
Removed post firing aim time from wirblewind
Henschel airplanes now have correct critical armor type
Pak 36 accuracy vs atgs 1.0 -> 0.3
Effectiveness of pak 36 rapid fire bug reduced
50mm AT ht dmg vs atgs 1.0 -> 0.5
Pak 40 accuracy vs atgs 1.0 -> 0.1
Hotchkiss upgun dmg modifier vs m8 0.5 -> 0.75
Magnetic at nade should now have same animation time as sticky
TH T4 APCR Upgunned Hotchkiss now does 20% more dmg vs vehicles
X-7 rocket description fixed
X-7 rocket now plays a target animation on the targetted vehicle
X-7 rocket AOE from 3/5/7 to 2/5/7
Incendiary assault now works on assault grens
Fixed vampire HT lockdown
FG42s and Riflenades upgrades will now exclude eachother in the launcher
« Last Edit: June 12, 2011, 12:40:53 pm by Unkn0wn » Logged
Unkn0wn Offline
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« Reply #1 on: June 12, 2011, 04:29:27 am »

vCOH patch notes

Note that quite a few of these changes were already in the game.

Quote
v2.602

Bug Fixes

   * Units no longer continue to crawl after recovering from Suppression
    * Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
    * Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
    * All vehicles now properly have vehicle cover
    * M18 Hellcat can now be detected
    * Goliath can now be detected
   * Recon Squads can now detect camouflage while moving
   * Teller Mines no longer have a chance to miss vehicles in vehicle cover
  * ATHT's using Focus Fire now have intended accuracy vs moving British infantry
   * Panzer IV Stubby now prioritizes light vehicles over infantry
   * StuH now prioritizes infantry over vehicles
   * Geschutzwagen wrecks can now be salvaged for Munitions
 * AT Grenades now collide with enemy vehicles
  * Snipers and weapon teams can now pick up Supply Drops
   * 105mm Howitzers are now re-crewed with 3 squad members
    * Bombing Run no longer does double damage to Vet 3 StuGs
    * M10 no longer has increased accuracy vs skirted PanzerIVs
    * Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
   * AT Guns no longer avoid their reload time by resetting the gun after a shot
    * Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
    * PE Armored Cars are no longer resistant to engine damage from mines
   * Ranger Bazookas no longer drop with greater frequency than other slot items
   * Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
    * "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
    * Demolition Charges can now be targeted by weapons
   * Stickybombs can now be interrupted by retreat commands
    * Panzerfaust can now be interrupted by retreat commands


Snipers

    * Accuracy vs garrisoned units increased from 75% to 100%
    * Will no longer automatically seek cover before firing

Flamethrowers

    * Damage vs units in negative cover reduced from 1.0x to 0.75x (is in fact 0.7)
    * Damage vs Soldier Armour reduced from 1.0x to 0.95x
    * Damage vs buildings increased from 0.5x to 0.6x
    * Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
    * Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
    * Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30

Abilities

  * Weapon using Abilities can no longer be used while Pinned

American

Engineers

    * Suppression threshold increased to match other infantry
    * Suppression recovery threshold increased to match other infantry

Mortar

    * Barrage scatter angle reduced from 15 to 10
    * Set-up time reduced from 2.4s to 1.5s
    * Pack-up time reduced from 2.8s to 1.9s

.30 Cal HMG

    * Pack-up time reduced from 2.5s to 2.1s
    * Ready aim time decreased from 0.3 to 0.1 (it will aim faster)

Anti-Tank Gun

    * Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
    * Accuracy vs Infantry reduced from 0.15x to 0.05x
    * Accuracy vs Snipers reduced from 0.15x to 0.02x
    * Targeting priority vs Snipers reduced from 10 to 5

Sherman Crocodile

    * Range increased from 20 to 25

M18 Hellcat

    * Speed increased from 6.0 to 7.2
    * Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
  * Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
    * Target table now identical to the M10's
    * Damage bonus from camouflage reduced from 2.0x to 1.5x
    * Penetration bonus from camouflage reduced from 5.0x to 1.5x

Off Map Artillery

    * Damage modifier vs Pak38s reduced from 2.0x to 1.33x (1.35*)

Jeep

    * Received Accuracy from the Pak reduced from 1.0x to 0.75x
    * Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
    * Received Damage from the 57mm ATG reduced from 1.0x to 0.5x

Strafing Run

    * Significant changes to make Strafe more effective against groups of units and less effective against single units

Sticky Bombs

    * Deflection Damage enabled, set to 50%
    * Accuracy increased to prevent thrown Stickies from missing their intended target

T17

    * Cooldown lowered from 2-2.5 to 0
    * Reload increased from 1 to 3.5
  * Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
    * Fixed an issue where the T17 would fail to penetrate Snipers

Wehrmacht

Pak 38
    * Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    * Accuracy vs Infantry reduced from 0.15x to 0.05x
    * Accuracy vs Snipers reduced from 0.15x to 0.02x
    * Accuracy vs Shermans increased from 1.0x to 1.1x
    * Accuracy vs Cromwells increased from 0.8x to 1.0x
    * Accuracy vs Pershings increased from 1.08 to 1.15
    * Targeting priority vs Snipers reduced from 10 to 5

Panzerschreck

    * Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
   * Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    * Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    * Damage vs Stuart Armour reduced from 1.0x to 0.7x

StuG

    * Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0

G-Wagon

    * Damage lowered from 250 to 185
  * Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x

Nebelwerfer

    * Suppression radius reduced from 18 to 13.5

Knights Cross Holders

 * Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x (is in fact accuracy, bug in vcoh: bar wasn't changed, instead 30cal was. EIR corrects this)

Firestorm

    * Damage vs 105mm Howitzers reduced from 1.0x to 0.35x

Goliaths

    * Goliaths can no longer be Buttoned
    * Goliath rotation speed increased from 45 to 65

Rocket Barrage

    * Long AoE increment damage increased from 0.1x to 0.2x
    * AoE accuracy increased to 100%

Panzerfaust

  * Accuracy increased from 100% to 200% at all ranges
   * Accuracy vs infantry halved

MG42

* Pack-up time reduced from 2.5s to 2.1s

Light MG42

    * Drop chance reduced from 60% to 30%
    * Long Range Accuracy increased from 0.1x to 0.13x

Commonwealth

Staghound (this is about the top MG)

    * Damage vs Infantry Armour reduced from 1.75x to 1.5x
    * Damage vs Airborne Armour reduced from 1.0x to 0.75x
    * Damage vs Heroic Armour reduced from 0.85x to 0.75x
    * Damage vs Sniper Armour reduced from 1.5x to 1.0x
    * Damage vs Soldier Armour reduced from 1.5x to 1.0x
    * Accuracy vs Elite Armour reduced from 1.0x to 0.75x
    * Accuracy vs Soldier Armour reduced from 1.0x to 0.75x

Sappers

    * Now have the Wirecutters ability

17 Pounder

    * Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    * Accuracy vs Infantry reduced from 0.15x to 0.05x
    * Accuracy vs Snipers reduced from 0.15x to 0.02x
    * Targeting priority vs Snipers reduced from 10 to 5

PIATs

    * Penetration modifier at short and medium range reduced from 2.0x to 1.0x
    * Reload modifier at long range reduced from 1.6x to 1.2x
    * Projectile speed increased from 10 to 15
    * Penetration vs skirted Panthers reduced from .15 to .112
    * Penetration vs skirted PIV reduced from .449 to .337
    * Penetration vs skirted StuG reduced from .332 to .249

Mortar Pit

    * While under construction received damage modifier increased from 0.5x to 0.75x
    * Damage reduced from 20 to 18

Churchills

  * Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0

Panzer Elite

Halftracks

    * All Panzer Elite halftracks have received an update to their pathfinding

Gewehr 43

  * Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
      * Suppressive Volley Fire now Suppresses the target
    * Suppressive Volley Fire slow duration reduced from 20s to 5s

Incendiary Grenade

    * Hotkey changed from "Y" to "N"

Kettenkrad

    * Sight Range increased from 35 to 55 (Still 35 when cloaked with the luft T1)
    * No longer autotamically moves out of the way of other vehicles

Schwimmwagen (This is our WM schwimm)

    * Sight Range increased from 35 to 55

Infantry Halftrack

    * Accuracy vs Light Cover increased from 0.75x to 0.8x

Panzerschreck

    * Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    * Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    * Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    * Damage vs Stuart Armour reduced from 1.0x to 0.7x

Scout Car

    * Detection radius increased from 9 to 18

Armoured Car

    * Detection radius lowered from 9 to 0
   * Accuracy vs garrisoned units increased from 0.4x to 0.45x
 * Overdrive ability hotkey changed from "O" to "V"

Marder III

    * Sight Main Gun LoS bonus increased from +5 to +10
    * Tracking speed increased from 10 to 20

Anti-Tank Halftrack

    * Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
« Last Edit: June 12, 2011, 04:49:32 am by Unkn0wn » Logged
Demon767 Offline
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EIR Veteran
Posts: 6190



« Reply #2 on: June 12, 2011, 04:44:30 am »

offmap toggle buttons for flak 88, howi, flak???

yay i haz better hetzers now Grin

Quote
Pak 36 accuracy vs atgs 1.0 -> 0.3
Pak 40 accuracy vs atgs 1.0 -> 0.1

that is to harsh wtf

36 did little damage to ATGs and got sniped by ATGs easily, i dont see their accuracy being decreased, this also goes for the Pak 40 -.-


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RoyalHants Offline
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Posts: 2109



« Reply #3 on: June 12, 2011, 04:45:21 am »

PATCH!!!!!!!!!!
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Rudy-sanErik Offline
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« Reply #4 on: June 12, 2011, 04:47:26 am »

Nooooo my Stummels Sad( ....i hate you ghuys  Wink but still i dont know why decrease accuracy against atg . Pak 36 do a little damage to Atg.
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Unkn0wn Offline
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Posts: 18377


« Reply #5 on: June 12, 2011, 04:50:36 am »

Quote
Pak 36 accuracy vs atgs 1.0 -> 0.3
Pak 40 accuracy vs atgs 1.0 -> 0.1

that is to harsh wtf

All other AT weaponry have similar accuracy tables mind you.
It gets 0.3 accuracy where as all other AT pieces get 0.1.
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TheIcelandicManiac Offline
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Posts: 6293


« Reply #6 on: June 12, 2011, 04:53:43 am »

So you guys decided NOT to add an holdfire button to Stuhs?
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Unkn0wn Offline
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Posts: 18377


« Reply #7 on: June 12, 2011, 04:54:45 am »

I think the StuH was overlooked, though it's not a big deal.
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nugnugx Offline
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« Reply #8 on: June 12, 2011, 04:57:14 am »

Probably one of the bigger patches so far,,, with all the vcoh changes
« Last Edit: June 12, 2011, 05:01:07 am by nugnugx » Logged

TheIcelandicManiac Offline
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« Reply #9 on: June 12, 2011, 04:57:35 am »

Well it would have been nice due to the faqt that it fires at everything it sees aslong as it is inrange like the 95mm cromm(worse for the cromm due to the turret rotation).
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nugnugx Offline
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« Reply #10 on: June 12, 2011, 05:04:05 am »

Quote
Rocket Barrage

    * Long AoE increment damage increased from 0.1x to 0.2x
    * AoE accuracy increased to 100%

Rocket barrage buffed? wonder how it will work now.

Quote
Panzerfaust

  * Accuracy increased from 100% to 200% at all ranges

lol Grin

Quote
Marder III

    * Sight Main Gun LoS bonus increased from +5 to +10
    * Tracking speed increased from 10 to 20

Marder buff <3


G43 now suppresses  Grin


me likey new patch  Grin
« Last Edit: June 12, 2011, 05:06:20 am by nugnugx » Logged
Unkn0wn Offline
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Posts: 18377


« Reply #11 on: June 12, 2011, 05:08:39 am »

Quote
Rocket barrage buffed? wonder how it will work now.
It'll actually do something versus infantry.

Quote
Marder buff <3
The sight +5 in lockdown was already in the game, it's just the tracking.
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Demon767 Offline
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Posts: 6190



« Reply #12 on: June 12, 2011, 05:09:27 am »

Okay sorry i understand, well with that in mind it wont change anything since Atgs (+ paks etc) snipe eachother asif no values were changed. so if you're gonna attempt to reduce atg sniping, just outright abolish it by taking out the targeting tables for atg vs atg.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #13 on: June 12, 2011, 05:09:31 am »

Halftracks

    * All Panzer Elite halftracks have received an update to their pathfinding

http://youtu.be/jPmb0F00YPE
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Mister Schmidt Offline
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« Reply #14 on: June 12, 2011, 05:11:04 am »

I know what video that will be without even clicking the link  Cool
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nugnugx Offline
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« Reply #15 on: June 12, 2011, 05:16:34 am »

 * Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building



bye bye ninja nebels  Smiley
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Demon767 Offline
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Posts: 6190



« Reply #16 on: June 12, 2011, 05:23:11 am »

My pzgrens were in a building killing some rofls and my team mate shot his nebel just ahead of my occupied building, the closest nebel rocket was a good 10 metres away but insta killed my pzgrens lol
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skaffa Offline
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The very best player of one of the four factions.

« Reply #17 on: June 12, 2011, 05:25:18 am »

Nice patch, gj all.
Except for 1 thing:

Panzerschreck

    * Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    * Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    * Damage vs Stuart Armour reduced from 1.0x to 0.7x

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nugnugx Offline
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« Reply #18 on: June 12, 2011, 05:26:55 am »

Nice patch, gj all.
Except for 1 thing:

Panzerschreck

    * Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    * Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    * Damage vs Stuart Armour reduced from 1.0x to 0.7x



?
buy stuarts
profit !,                  but seriously it's ok change, stuart is not AI vehicle and it has same values now as other lvs vs shrek
« Last Edit: June 12, 2011, 05:32:04 am by nugnugx » Logged
skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #19 on: June 12, 2011, 05:31:33 am »

I like this:

Anti-Tank Gun

    * Accuracy vs Infantry reduced from 0.15x to 0.05x
    * Accuracy vs Snipers reduced from 0.15x to 0.02x

Not sure what the stats were before this patch (in EIR) but this is nice. No more sniping enemy line and getting countersniped by ATG.
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