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Author Topic: I <3 Locked and Loaded  (Read 12691 times)
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Jodomar Offline
EIR Veteran
Posts: 734


« Reply #20 on: April 04, 2011, 04:39:28 pm »

personally i feel it is a little retarded allowing the 105 to move, just saying.
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Tymathee Offline
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« Reply #21 on: April 04, 2011, 04:59:04 pm »

Why? its the only artillery piece other than the 25 that can't move.
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
RikiRude Offline
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« Reply #22 on: April 04, 2011, 05:09:31 pm »

personally i feel it is a little retarded allowing the 105 to move, just saying.

how does it work exactly? sounds awesome because you can move after doing a barrage, but does it have a set up time? what happens with the cool down and such?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6293


« Reply #23 on: April 04, 2011, 05:14:19 pm »

Its just like a slow 17 pounder so it moves REALLY slow.
it just moves like an atgun.
« Last Edit: April 04, 2011, 05:15:58 pm by TheIcelandicManiac » Logged

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #24 on: April 04, 2011, 05:40:45 pm »

Why? its the only artillery piece other than the 25 that can't move.

omg Tym your logic astounds me.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #25 on: April 12, 2011, 09:56:18 am »

discovered and like Bar suppression coupled with greasguns to move in and finish the job. But even then it takes a long time to kill suppressed vet germans. Still i might shift towards more inf.

So turning away from tank reaper, i see overlord and locked and loaded. LL seems only great for snipers and can the howi still move in this version? German Mortars seem to kick my US mortars ass, maybe b/c they might be vet? Plus im so low on ammunition as a inf player. Do people skip rangers? How do u conserve on ammun? 1 sniper, 1 mortar and its hurting.

Looking at overlord i like the inf buffs. The officer will help with the bar suppression and shermans will help from being suppressed. But my problem with this approach is how do you approach a defensive line with ATG, MG, Armour, and inf? Sherman will get owned. And reg inf will get pinned. While 2 rangers can handle themselves with that situation.

 Whats the+1 to guns do in oversupplied?
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Tymathee Offline
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« Reply #26 on: April 12, 2011, 10:02:06 am »

oversupplies is wonderful if you're doing grease guns and smg rangers, they give you +1 on bars, grease guns and smgs. they're especially handy on bars and reallygood if u go dual T3 with the bottom once so u have +50 acc on the move, that coupled with grease guns, smg and even bars is wonderful. its also good for flame engies.

overload is real nice too but its best if u already have shermans and officers. the theme tomost t4's is to make what you do better, so if you are already heavy at like i usually am as infantry, reapers is best for you, if you're heavy support weapons, L&L, you go with shermans and infantry upgrades, oversupplied.
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Poppi Offline
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Posts: 1080


« Reply #27 on: April 12, 2011, 10:18:37 pm »

so what does +1 mean for those guns?
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smurfORnot Offline
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Posts: 4715



« Reply #28 on: April 12, 2011, 10:23:10 pm »

that you get ...1 gun extra in squad,lol . So rangers get 5 smg instead of 4,rifleman 3 bars etc.
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Poppi Offline
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Posts: 1080


« Reply #29 on: April 13, 2011, 12:11:20 pm »

thought grease guns was  full squad to begin with.
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RikiRude Offline
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« Reply #30 on: April 13, 2011, 12:20:57 pm »

i believe it was 5, the SL didnt have one if i remember correctly.
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Tymathee Offline
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« Reply #31 on: April 13, 2011, 12:39:38 pm »

there's 6 men in a rifle squad, 5 + SL and the +1 gives the SL a grease gun.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #32 on: April 14, 2011, 07:54:23 pm »

2bars vs 5 greaseguns with bars being slightly more pricey, ok. Sounds like a descent trade off.
3bars vs 6 greaseguns and weapons price hasnt changed, ill take bars.

Do greaseguns really rock close up compared to bars? i dont see why i wouldnt spend 15 more mu for a suppression weapon.
« Last Edit: April 15, 2011, 09:56:56 am by Poppi » Logged
RikiRude Offline
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« Reply #33 on: April 14, 2011, 08:18:41 pm »

2bars vs 5 greaseguns with bars being slightly more pricey, ok. Sounds like a descent trade off.
3bars vs 6 greaseguns and weapons price has changed, ill take bars.

Do greaseguns really rock close up compared to bars? i dont see why i wouldnt spend 15 more mu for a suppression weapon.

thats a good point.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #34 on: April 14, 2011, 08:52:12 pm »

To hear them go tik tik tik tik pew pew pew!
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #35 on: April 20, 2011, 07:29:59 am »

It does give the Mortar +5 range. You can check it out here



is this still true to date? Range increase for mortars and mgs may mean i finally may have a chance using these guys against axis support finally.
And can the howi still move? 
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #36 on: April 20, 2011, 12:58:31 pm »

Grease guns are not that good imho, i have used them, not too good, would be better off with the other one they had, the 3 thompsons on rifles.. more use.

I had 1 full strength rifle squad with grease guns, i engaged a 2 man kch squad with about 25per of health left, dude still cleaned my clock.. so ya.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #37 on: April 20, 2011, 01:36:14 pm »

Grease guns are not that good imho, i have used them, not too good, would be better off with the other one they had, the 3 thompsons on rifles.. more use.

I had 1 full strength rifle squad with grease guns, i engaged a 2 man kch squad with about 25per of health left, dude still cleaned my clock.. so ya.

they were prop in heavy/light cover and you were running at them like a idiot I presume? You do realize Grease Guns = Mp40s and MP40s moving accuracy is 20%? :d
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #38 on: April 20, 2011, 05:03:26 pm »

lmao ^ true stuff.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #39 on: April 20, 2011, 06:51:11 pm »

so i got LnL. yes Howis can move.
Not sure if mortars actually fire further. i think so.

Too bad i cant really test LnL out since the last 8/8 games the axis just blob heavy armor and dominate the field by second blob. hurray fun.
One day i might run into some german infantry again.

Seems sniper is dying alot more now. 25% less hp?
« Last Edit: April 21, 2011, 12:17:34 am by Poppi » Logged
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