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Author Topic: [BETA] 4p_St_Winn  (Read 20736 times)
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Apex Offline
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Posts: 2971


« Reply #60 on: June 24, 2008, 02:08:07 pm »

The main problem with the sector layout is the 2 side sectors in the first row. I suggest to merge the first line of sectors on each side from 4 to 2. Its unnecessary to always have to send 2 squads to the side in the beginning there to cap and sometimes they get overlooked altogether.

Nice map.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #61 on: June 24, 2008, 02:25:35 pm »

I also suggest to merge the first line of sectors on each side from 4 to 2. Its unnecessary to always have to send 2 squads to the side in the beginning there to cap. Nice map.

Thanks for the suggestion, I will give you a bit of reasoning behind those sectors staying.  As you know there is a high concentration of sectors in the middle of the map, if I remove more sectors from the starting areas and the defenders hold out long enough it will prove for much shorter games, the increased number of sectors near the spawn help give attackers more leeway in terms of time and MCP.

Edit: I will however try to make them easier to capture along the way.

Smiley
« Last Edit: June 24, 2008, 02:30:52 pm by Lolto » Logged

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Apex Offline
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Posts: 2971


« Reply #62 on: June 24, 2008, 02:32:44 pm »

Make them horizontal instead of vertical.
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Lolto Offline
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Posts: 950


« Reply #63 on: June 24, 2008, 02:38:24 pm »

Make them horizontal instead of vertical.

Good idea!  Cheesy
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Unkn0wn Offline
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« Reply #64 on: June 25, 2008, 03:45:08 am »

Need a simular 6 player map like this too, I love the concept.

Also, needs weather options.
Day
Night
Snow.
« Last Edit: June 25, 2008, 03:55:37 am by Unkn0wn » Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #65 on: July 30, 2008, 09:11:44 am »

There will be an update to ST. Winn within the next couple of weeks, if anyone has played it and would like to leave some feedback please do so before I update it with weather and such.

Also as a note the urban map I am working on is coming along nicely.
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