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Author Topic: 0.7.9q Patch released  (Read 25475 times)
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #20 on: June 25, 2011, 08:45:06 pm »

Time to fire the zombies and hire some officers!

Go-go double weapon upgrades?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Katusha Offline
EIR Veteran
Posts: 989



« Reply #21 on: June 25, 2011, 09:50:19 pm »

Quote
Removed G43 upgrade from Fallschirmjaegers (T2 Doctrine unlock)

this is blasphemy! when was this even discussed? ever?

was it so OP?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #22 on: June 25, 2011, 09:58:13 pm »

Maybe they still have the gren kar98 unupgraded, katusha. With these its almost uneccessary to get the g43s, apart from the improved vcoh slow. Its like a 10% dps or something.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #23 on: June 25, 2011, 10:03:28 pm »

I understand that, but was it removed because of slow? I like slow

Tbh hating on my G43 Snipers with that T4 that gives +33% accuracy and stacks with ambush  Roll Eyes
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Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: June 25, 2011, 10:38:29 pm »

supervise never worked? gaaaay i was wondering why my units weren't actually better with the officer buffs woo yeah time to rape.

interesting choice that you decided to just change the modifiers on the jumbo rather than changing the armor.

Great job on the patch anyway, time to plaaaaaaaaaaaay
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
Donator
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Posts: 9741



« Reply #25 on: June 25, 2011, 11:04:47 pm »

gonna keep aB riflemen stickies are 95mu, especially now that fire up is gone?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #26 on: June 25, 2011, 11:14:52 pm »

gonna keep aB riflemen stickies are 95mu, especially now that fire up is gone?
AB is being worked on - dont bet on anything remaining the same ;P
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #27 on: June 26, 2011, 01:38:09 am »

Reward pointss?!?!

I can finally test some of them for realz?
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #28 on: June 26, 2011, 05:15:17 am »

American

Removed Fireup from AB Riflemen
AB Riflemen can now use Suppression Fire
AB Riflemen BAR price lowered to match price of normal BAR
First Aid should now fire a smoke round above the squad
AB Sniper sight range reduced to 35 (in line with other Snipers)
57mm/6pdr pen vs churchill 0.12 -> 0.2

Doesn't this mean u can spam smoke grenades essentially? It don't think its a very good idea.

Wehrmacht

Added Hold Fire to STuH
Fixed Tiger receiving double buffs from Panzer Aces
Fixed fatherland pioneers not receiving the medic bunker unlock
StuH42 price to 160 F (From 180)
Flak 88 shells no longer bounce off panther armor (and jumbo)
fixed some dmg modifiers ostwind had vs tanks
fatherland medic bunker now shows healing radius
pak 38 pen. vs jumbo/panther 0.24 -> 0.32
Fixed defensive officer supervise

Why make Stuhs cheaper? They are pretty good for what they do already aren't they? You could compare a stuh with an ostwind.... but then again a Stuh costs less MP than an Ostwind.

Strange balance chang if you ask me.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #29 on: June 26, 2011, 05:25:40 am »

Quote
Doesn't this mean u can spam smoke grenades essentially? It don't think its a very good idea.
No obviously, or it shouldn't. It's supposed to be tied to the 'first aid' usage. (So you can't just pop it anywhere anytime and use it as a smoke grenade)
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #30 on: June 26, 2011, 05:31:43 am »

No obviously, or it shouldn't. It's supposed to be tied to the 'first aid' usage. (So you can't just pop it anywhere anytime and use it as a smoke grenade)

I'm thinking more along the lines of bum rushing a MG, taking one casualty and smoking up. In any situation where u take a single casualty you smoke up and maybe grenade.

Not that it will fundamentally impact gameplay at the moment... but it might in the future. Just putting up an observation.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #31 on: June 26, 2011, 05:36:09 am »

The duration of the smoke hardly last any longer than it takes for your guys to to use the ability though. Anyway, we'll see how it works out in practice. It's a tad experimental but the idea behind it is that since the first aid requires your entire squad to move over to the wounded guy, they needed something that shielded them (either smoke or defensive buffs for the duration of the ability)
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shockcoil Offline
griefer & spammer
EIR Veteran
Posts: 1566



« Reply #32 on: June 26, 2011, 05:44:17 am »

Tbh you'll probably be suppressed before you take a casualty and smoke doesn't break suppression.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #33 on: June 26, 2011, 06:32:26 am »

Luftwaffe infantry with G43's are just as deadly as FJ's with G43's. Hell, FJ's don't NEED g43's with ambush and 33% acc bonuses. Save your munis!
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #34 on: June 26, 2011, 07:16:56 am »

i  still can  buy support gens  on my  th
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #35 on: June 26, 2011, 07:20:27 am »

SQL changes haven't been implemented yet Kwiatekkek
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #36 on: June 26, 2011, 07:34:54 am »

Some were, not all, I'll fix the support grens & reward unit shizzle today.
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Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #37 on: June 26, 2011, 08:54:00 am »

Done. Just gotta remove those FJ upgrades now.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #38 on: June 26, 2011, 08:58:02 am »

ANZACS cost 2 RPs?
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
No longer retired
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Posts: 18377


« Reply #39 on: June 26, 2011, 08:59:14 am »

All unit unlocks do, except the jagdtiger. (And the super secret axis weapon)

Changed it to make PP & XP 'unlocks' cheaper by comparison.
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