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Author Topic: 0.7.9U Patch Notes  (Read 28851 times)
0 Members and 2 Guests are viewing this topic.
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #80 on: October 15, 2011, 11:09:31 am »

Yes but it had both faster reload speed AND cooldown.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #81 on: October 15, 2011, 12:50:31 pm »

Important bit is the wind-downs.

Though still, this is probably one of the more poorly patches. Hardly one that would make me want to come back, per say.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #82 on: October 15, 2011, 12:51:48 pm »

ur to busy to comeback, remember?
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Eldanesh Offline
EIR Veteran
Posts: 53


« Reply #83 on: October 15, 2011, 02:50:18 pm »

sweet

Regards,
Eldanesh
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #84 on: October 15, 2011, 04:43:42 pm »

so is it better to have LMG or go with them?
Id rather have them instead of the LMG.

They provide higher DPS all round, with only the disadvantage of not being able to suppress during engagements, and they also don't get the sexy 1.05 incremental accuracy modifier.

So basicly its like -
Scoped Mp44 vs LMG

27.54 vs 21.02 Short Range Raw DPS

Then when you add in infantry armour you get

27.54 vs 15.76500 Short Range against inf armour

No Suppression vs Suppresses no cover targets and prolonged engagement with long range targets(likely to die before they get suppressed lol)

35 Range Vs 40 Range

No incremental acc increase vs 5% acc increase per enemy man in search radius

Can Fire on move vs Needs Doc Buff to fire on move



So, if I was going against a big rushing blob, id take a LMG. It would proboly have alot more DPS when 3 rifleman squads are in the same area Cheesy

If I was going into most normal situations without 3 blobiefied riflemen id take a Scoped Mp44.
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two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #85 on: October 16, 2011, 03:26:24 am »

Tnx!

btw. what's with 'Fanaticism' and that 12%DPS(through cooldown). I dont get it,you cant activate it in game,so how does cooldown work?
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #86 on: October 16, 2011, 04:26:15 am »

You shoot more frequently, that's it.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Nug Offline
EIR Veteran
Posts: 394



« Reply #87 on: May 09, 2012, 12:06:06 pm »

Quote
Pool Changes:
-Rangers: (9 pool -> 6 pool)
-Airborne: (9 pool -> 6 pool)
-Armor Assault Engies: (7 pool -> 5 pool)
-Stormtroopers: (9 pool -> 6 pool)
-Oakleaves kch: (9 pool -> 7 pool)
-KCH: (8pool -> 6 pool)
-Fallshchirmjagers: (7 pool -> 6 pool)
-Tankbuster Falls: (7 pool -> 5 pool)
-Assault-flammen grens: (8 pool -> 6 pool)
-Commandos: (8 pool -> 6 pool)
-Brt Assault Engies: (8 pool -> 6 pool)

-HMGs: (-1 support pool)
-ATGs: (-1 support pool)
-Mortars: (-1 support pool)
-snipers: (-2 support pool)
-engineers: (-2 support pool)


Price Changes:
-Stormy x4 MP44s: (150mu -> 130mu)
-Fausts: (50mu -> 30mu)
-x4 Thompsons: (145mu -> 130mu)
-Gren x1 Schreck: (120mu -> 105mu)
-Stormy x2 Schreck: (300mu -> 270mu)
-Stormy x1 Schreck: (160mu -> 140mu)
-Ranger zooks: (80mu -> 70mu)
-Recoilless Rifles: (180mu -> 165mu)
-FG42: (120mu -> 105mu)
-Rangers Full Package: (210mu -> 190mu)
-KCH: (110mu -> 90mu)
-Oakleaves KCH: (140mu -> 120mu)
-Armor Assault Engies: (80mu -> 70mu)
-British Assault Engies: (120mu -> 100mu)
-Tankbuster Falls: (250mu -> 230mu)
-Assault-flammen Grens: (120mu -> 100mu)
-Boyz AT rifles: (90mu -> 75mu)
-x1 Bazooka: (55mu -> 50mu)
-Assault pgrens: (120mu -> 80mu)
-Tankbuster pgrens: (120mu -> 100mu)

These pool changes and prices have been reverted?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #88 on: May 09, 2012, 12:07:03 pm »

yes.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #89 on: May 09, 2012, 12:07:21 pm »

These pool changes and prices have been reverted?

Yes, a couple months ago back when we disabled the weapons cache.
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