Title: COH2 Balance Discussion Post by: pqumsieh on June 06, 2013, 10:31:38 am Since EIR2 will be based heavily on the balance within COH2 I would like to get community feedback on the issue. Valid issues get discussed with the rest of the team at Relic.
Invalid issues or nonsense posts get deleted. Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 06, 2013, 10:46:32 am Larger Tanks do not currently have Larger damage.
ISU-152's hit for the same amount as a StuG. Granted the ISU-152 is primarily targeting Infantry and you don't need 320 Damage to wipe infantry but it's unusual to see an ISU-152 do so little to a tank.(same with Brummbars and IS-2's) sdkfz 222 2cm Autocannon doesn't feel like a worthy investment(even in an EiR environment where the special role of the unit should be more prominent) **Grenadier LMG Automatic hot pants dance party time** I know we disabled it in EiR by removing the cover seek actions. Maybe you guys can fine tune a less drastic solution to the LMG gunner going crazy when he should just be laying down a solid stream of bullets. Title: Re: COH2 Balance Discussion Post by: aeroblade56 on June 06, 2013, 10:50:49 am the auto cannon on the AC is useless. the mg feels about the same AI effectiveness.
Also imo i think grenades should do more damage. currently i have had molotovs do way better then riflenades. Title: Re: COH2 Balance Discussion Post by: pqumsieh on June 06, 2013, 11:15:03 am There is a patch coming out soon which will address heavy tanks, its a known issue.
222 is being looked at but its low priority. Grenade damage is likely staying the same, its intended design. Once you get better at using them they start to become very deadly too I find. LMG is likely not changing, use cover or get in buildings. I agree its annoying, didn't use to require prone when in the open. Title: Re: COH2 Balance Discussion Post by: CrazyWR on June 06, 2013, 01:06:14 pm I assume at some point a German doctrine will be implemented that includes the use of the Tiger? Because currently it is not included.
Also, I realize the IS-2 is amazing, but I had 2 p4s after one(one on each side) and by the time they died, the IS-2 had lost approximately like 10% of its health. Shooting it with the elefant was not much more successful, although eventually it would have killed it, I'm of the opinion that the IS-2 needs at least a slight armor reduction. Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 06, 2013, 01:10:49 pm use 2 stugs they out range the IS2 and are quite powerful
Title: Re: COH2 Balance Discussion Post by: Vermillion_Hawk on June 06, 2013, 01:13:26 pm I assume at some point a German doctrine will be implemented that includes the use of the Tiger? Because currently it is not included. Also, I realize the IS-2 is amazing, but I had 2 p4s after one(one on each side) and by the time they died, the IS-2 had lost approximately like 10% of its health. Shooting it with the elefant was not much more successful, although eventually it would have killed it, I'm of the opinion that the IS-2 needs at least a slight armor reduction. Actually use the IS-2, you'll find it certainly needs a lot more tweaks to even be useful. I'm appalled that 2 Panzer IVs were unable to kill it. Title: Re: COH2 Balance Discussion Post by: CrazyWR on June 06, 2013, 01:28:37 pm Well, I can't play for the next week, but if I'm the only one having issues, then nvm.
Title: Re: COH2 Balance Discussion Post by: nikomas on June 06, 2013, 01:35:20 pm Well, I can't play for the next week, but if I'm the only one having issues, then nvm. It's basically a Tiger, they're pretty much dead equals.Title: Re: COH2 Balance Discussion Post by: Jodomar on June 06, 2013, 02:58:33 pm I feel the alpha version game play (other then retard tracking mortar) was the best. I loved that tanks felt like tanks, weapons actually did dmg and it was great. I know most people didn't like it because it wasn't "coh" but I loved It. Maybe introduce a "hardcore mode" where things are a little more realistic. Plenty of games have that as an option and that would be amazing.
Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 06, 2013, 04:11:41 pm I've Seperate the EiR2 related questions from this thread.
They can be found here http://forums.europeinruins.com/index.php?topic=26937.msg467868;topicseen#new Please keep this thread for the sole purpose of CoH2 Balance points Title: Re: COH2 Balance Discussion Post by: Vermillion_Hawk on June 06, 2013, 05:40:35 pm It's basically a Tiger, they're pretty much dead equals. Except the Tiger faces off against more plentiful infantry squads and doesn't have to fear the same amount of anti-tank units. Title: Re: COH2 Balance Discussion Post by: skaffa on June 09, 2013, 03:24:31 pm Russian snipers autoshoot WM bunkers, also when not finished contructing, kinda annoying.
Title: Re: COH2 Balance Discussion Post by: Baine on June 09, 2013, 03:27:35 pm Whats the devs take on russian vs german snipers? I think a cost reduction for the german sniper should be a viable change. 300 flat manpower maybe? Or 280 even.
Title: Re: COH2 Balance Discussion Post by: pqumsieh on June 09, 2013, 04:21:09 pm Devs think they are balanced. German sniper fires faster and bad better cloak, soviet sniper had better durability.
Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 09, 2013, 04:24:57 pm Personally I prefer the german one. I find him more versitile for most of my uses. (primarily scouting, and occasionally shooting)
My only issue is the crazy vet requirements for Him(the Russian one can gain vet through man loss, the German one has to have some pretty close brushes with death to gain vet. But from what I've gathered you guys are assessing veterancy requirements. Title: Re: COH2 Balance Discussion Post by: pqumsieh on June 09, 2013, 04:31:00 pm Mondays patch should address the vet problem. It's our largest balance patch to hit the beta to date.
Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 09, 2013, 05:41:10 pm I prefer the german sniper, tbh but i think they are relatively balanced.
I have been trying to think of issues, but i got to admit i find the current balance spot on, and that makes me a very happy Spartan. Title: Re: COH2 Balance Discussion Post by: Jodomar on June 09, 2013, 06:57:32 pm After playing several games I do find it pretty balanced. Although I am not sure how I feel about the IS2 a top tier unlock not being able to penetrate a panther reliably.
Title: Re: COH2 Balance Discussion Post by: Groundfire on June 09, 2013, 08:19:36 pm T34 ram makes me want to pull my hair out. Nothing like instantly disabling your T4 panther with a tank half it's cost. grr...
Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 09, 2013, 10:39:19 pm T34 ram makes me want to pull my hair out. Nothing like instantly disabling your T4 panther with a tank half it's cost. grr... use a faust Title: Re: COH2 Balance Discussion Post by: pqumsieh on June 10, 2013, 09:55:23 am AOE weapons ignore retreat modifiers. Flamethrowers are AOE weapons.
Title: Re: COH2 Balance Discussion Post by: nikomas on June 10, 2013, 10:07:58 am AOE weapons ignore retreat modifiers. Flamethrowers are AOE weapons. Uhm... I just had a flamethrower kill a retreating squad and why shouldn't it?Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 10, 2013, 10:24:58 am well after the last patch i can't play anymore. Matches won't load, (kicks me back to the launcher with a 'please wait') And even the performance test won't load.
Title: Re: COH2 Balance Discussion Post by: nikomas on June 10, 2013, 01:50:19 pm Because all the Halftracks can chase retreating squads perfectly, and all Halftracks can have a flamethrower; as a result it doesn't matter if you retreat a full health squad when one gets near you, that squad is most likely going to die, and that is stupid (do you not see how stupid it is?). No, given the fact that almost all artillery and grenades have a decent change to OHKO squads.Title: Re: COH2 Balance Discussion Post by: aeroblade56 on June 10, 2013, 02:04:13 pm i lost more units to mortar shells. that rape me as i retreat.
Title: Re: COH2 Balance Discussion Post by: Marlboroman on June 10, 2013, 02:29:25 pm Yes, but this is just silly: http://www.youtube.com/watch?v=11tlVCwPHnE No unit should be able to effectively chase and kill retreating units, it makes attrition too easy. one could argue the same point on unkillable retreating squads. Title: Re: COH2 Balance Discussion Post by: nikomas on June 10, 2013, 02:59:05 pm They shouldn't be unkillable, just they should not be as easy to kill a they currently are by flamethrowers becuase keeping units alive is a huge part of COH. The high amount of OHKO squad wipers of CoH2 would disagree with you.Title: Re: COH2 Balance Discussion Post by: TheVolskinator on June 10, 2013, 05:50:10 pm Mkkkay.
The Elefant. I get that it was slow IRL. But it's nearly useless in its current iteration. Yeah, it two shots T34s. But I can get two StuGs that do the same thing for ~= or less cost, and fire an a rediculous rate, and get a top mounted MG. For less pop. Doctrineless. Shock troops...dafuq, bullet resistant Stalinwood armor from War Thunder or something? Come on. Panzergrenadiers' dual shrecks taking about 1/6th the health of a T-34 off...uhhhh, I could have sworn dual shrecks were the terror of any Allied player in vCoH if they caught you with your trousers down. Datdatdatdat Maxim. That can't kill anything. Even with vet. And I can then cap an MG42, with 6 men in the recrew (as the Soviets) and get a death laser with no vet that ALSO gets the equivilant of AP rounds. The Panther. Nuff' said. The SU76 and SU 85 seem out of place and pretty useless at T4, when I can get ZiS ATGs at T2 that do the same thing with no fuel cost. All I've seen, from both ends, is the SU 76 fail miserably to penetrate a StuG or offer half decent infantry support. The P4 IST, being armed with the short 75mm, can't hit infantry worth a damn. I see an issue with this. Title: Re: COH2 Balance Discussion Post by: EliteGren on June 14, 2013, 11:01:31 am Why is the KV-1 in the Campaign but not the Multiplayer? Because it's most likely doctrinal and there are doctrines missing. Duh... Title: Re: COH2 Balance Discussion Post by: CrazyWR on June 14, 2013, 11:26:27 am volski what p4ist are you talking about? The p4 from the t3 building works really well. I've been very happy with them...
Title: Re: COH2 Balance Discussion Post by: skaffa on June 14, 2013, 11:58:04 am prolly the p4 command tank
Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 14, 2013, 12:33:01 pm yeah the Command tank is the short 75.
Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 14, 2013, 12:42:40 pm Doing some broadcasting
http://www.twitch.tv/spartan_marine88/ (http://www.twitch.tv/spartan_marine88/) Title: Re: COH2 Balance Discussion Post by: TheIcelandicManiac on June 14, 2013, 01:23:53 pm Epic link man.
Title: Re: COH2 Balance Discussion Post by: Tymathee on June 14, 2013, 04:16:33 pm I'm downloading as we speak (or already downloaded, probably) and will play this when i get home...i'll probably suck but i'll have fun :)
Title: Re: COH2 Balance Discussion Post by: Spartan_Marine88 on June 14, 2013, 06:33:31 pm going live people
Title: Re: COH2 Balance Discussion Post by: nikomas on June 14, 2013, 06:40:02 pm Short barrel command tank, bad?
It fires noticeably than a regular PzIV and has more splash on it's hits while also still being able to reliably penetrate T34's, it's actually better than your regular PzIV in all things but fighting heavy Armour. Title: Re: COH2 Balance Discussion Post by: TheVolskinator on June 16, 2013, 03:27:28 pm Would we (the community) be interested in different or modified Soviet infantry (and likely Germans as well) for EiR2? E.g., Penal troops being cheap throwaways and Guards being armed with premium SVT and AVT40s, more ready supplies of DP machine guns, and so on? I'm prepared to draw up several squads and according stats for the purpose.
HINT HINT there were Soviet Paratroops deployed in real life that would make stunning CQB infantry armed with submachine guns and so on--'Shock Troops' as shown in CoH2 simply never existed, only normal infantry outfits and Engineers (EF team got it right) with body armor (that was about 80% resistant to 9mm rounds at 75-100m) and SMGs. The paratroops were also highly skilled, with a single division of them being able to hurl back 2-3 German ones around an airfield in Russia (I'll dig up sources for the barrage of 'nuh uhhhh!' s that are sure to come my way). EDIT: ^This being in contrast to the Western Allies who needed a ratio of 120:100 in Allied:German infantrymen to overcome German positions, or to beat German units in any capacity, in Italy and Normandy. Title: Re: COH2 Balance Discussion Post by: I2ay on June 16, 2013, 03:49:28 pm There were elite American units too...Are you trying to say that there weren't any western allied units that were on par with german troops? Or are you trying to say that overall the Russian army was more effective per man against the germans than the western allies? Both of those are wrong btw.
Title: Re: COH2 Balance Discussion Post by: TheVolskinator on June 16, 2013, 03:59:01 pm No, I'm saying that there were Russian units that could seriously take the fight to the Germans, even at the outset of the war when the ENTIRE RU military was considered utterly incompitent at most every level--an unfortunate stigma that still exists in the minds of some today.
Also, I can't personally think that Soviet paratroops were badass? Title: Re: COH2 Balance Discussion Post by: nikomas on June 16, 2013, 04:05:05 pm Soviet paratroops were very well trained just like any other elite unit out there afaik, it's just that the vast majority of their troops were a conscripted army and this overwhadowed the few more elite units within the soviet army. Is what I think he's trying to say anyway.
Your more elite soviet paratrooper was most likely better trained than your average German grenadier at any stage in the war, but your average german soldier was still better trained than your average soviet conscript by leaps and bounds. But the worse offense in the game right now? Worse than KCH? Yeah... Penal battalion squads. See, at least KCH are 100% fictitious and fake. Still the most important thing to note here is that the FUCKING PENAL BATTALIONS ARE ARMED WITH COMPLICATED SEMI AUTOMATIC RIFLES! I'm still pissed about this, who does relic decide to give the SVT rifles to? The average troops as an upgrade? Nope! The battle hardened guard units? NOPE! The assault oriented units? Bwahaah, NOPE! No says relic, lets give it to the PENAL TROOPS! The people that historically could get thrown into combat without proper weapons and ammo and were generally ordered to suicide charge and hey, try to find a weapon on the battlefield because WE DONT CARE BOUT YOU SCUM!. Seriously, whoever made this unit and mandated they be the BEST RIFLE SHOTS IN THE ENTIRE RUSSIAN ARMY should honestly get fired from relic, not slapped, FIRED. Let me reiterate, the PENAL BATTALION is currently the best rifle shots at any range (dps wise) in the russian arsenal on top of being armed with the most advanced rifles in the soviet arsenal... The punishment battalion yeah right. /Furious Rant Title: Re: COH2 Balance Discussion Post by: nikomas on June 16, 2013, 04:13:18 pm To put it in shorter terms, imagine that if volksgrenadiers were the tier 2 troops and came armed with all G43's. That would still make more sense than what the penal troops are in CoH2 as even volksgrenadiers were held to a way higher standard than penal troops ever were.
Title: Re: COH2 Balance Discussion Post by: TheIcelandicManiac on June 16, 2013, 04:20:07 pm Seriously, whoever made this unit and mandated they be the BEST RIFLE SHOTS IN THE ENTIRE RUSSIAN ARMY should honestly get fired from relic, not slapped, FIRED. Let me reiterate, the PENAL BATTALION is currently the best rifle shots at any range (dps wise) in the russian arsenal on top of being armed with the most advanced rifles in the soviet arsenal... The punishment battalion yeah right. Would be epic if it was PQ that made that did it. Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 16, 2013, 04:46:08 pm Those Penal guys. They're survivors. They stole all that good equipment.
Infact, their ingenuity warrants them an upgrade! SVT's to AVT's! Title: Re: COH2 Balance Discussion Post by: XIIcorps on June 16, 2013, 04:58:52 pm To put it in shorter terms, imagine that if volksgrenadiers were the tier 2 troops and came armed with all G43's. That would still make more sense than what the penal troops are in CoH2 as even volksgrenadiers were held to a way higher standard than penal troops ever were. I feel the same way about ANZACS.They overcame great odds in many battles and performed many daring raids, yet there just foot notes in WW1-2 history. Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 16, 2013, 05:12:38 pm Hey. Theres only so much Great War to share, it already gets shafted by WW2 being more 'popular'. '14-'18 is Canada's war.
I guess we can give you Turkey and Southern France. Anything else you gotta talk to the Yankees about, they did terrible. Title: Re: COH2 Balance Discussion Post by: MissileJoe on June 16, 2013, 05:17:49 pm No balance stuff, but.:
Fix that horrible zoom factor. Tanks and atgs firing over like 3 coh2 screens is just a joke, even shitty DOW2 was slightly! better at that. Title: Re: COH2 Balance Discussion Post by: XIIcorps on June 16, 2013, 05:29:13 pm No balance stuff, but.: Lol I rekkon, this is why that camera mod cropped up for coh 1.Fix that horrible zoom factor. Tanks and atgs firing over like 3 coh2 screens is just a joke, even shitty DOW2 was slightly! better at that. You would think they would have learned. Title: Re: COH2 Balance Discussion Post by: Killer344 on June 16, 2013, 05:46:07 pm No balance stuff, but.: Fix that horrible zoom factor. Tanks and atgs firing over like 3 coh2 screens is just a joke, even shitty DOW2 was slightly! better at that. +1 Title: Re: COH2 Balance Discussion Post by: Hicks58 on June 16, 2013, 06:53:55 pm Pretty sure they wont be increasing the distance you can zoom out.
From what PQ told me, increasing the distance you can zoom out would increase the minimum system requirements of the game, and as far as the money-making department is concerned, that's apparently bad mojo. Yeah, can't say I like it either. Title: Re: COH2 Balance Discussion Post by: XIIcorps on June 16, 2013, 07:07:18 pm Pretty sure they wont be increasing the distance you can zoom out. but dosent it use the same engine as Dow2 which is already 3 years old.From what PQ told me, increasing the distance you can zoom out would increase the minimum system requirements of the game, and as far as the money-making department is concerned, that's apparently bad mojo. Yeah, can't say I like it either. Considering new products on the pc market are obsolete nearly every month. Title: Re: COH2 Balance Discussion Post by: MissileJoe on June 16, 2013, 07:42:24 pm Yeah whats this thing made for? The fucking x-box?
Title: Re: COH2 Balance Discussion Post by: Vermillion_Hawk on June 16, 2013, 09:32:57 pm So pqumsieh, I'm incredibly curious to know exactly what the people at Relic think of the Flame Halftrack. Seriously, who thought that giving it those veterancy bonuses, coupled with the damage and field-clearing capability was a smart idea? Seriously, who?
Title: Re: COH2 Balance Discussion Post by: XIIcorps on June 16, 2013, 09:38:57 pm Probally because outside of skirmish you almost never saw then in coh1due to a lot of other units over shadowing them
Title: Re: COH2 Balance Discussion Post by: Vermillion_Hawk on June 16, 2013, 09:41:13 pm The answer to that is not to make them overshadow other units.
Title: Re: COH2 Balance Discussion Post by: brn4meplz on June 17, 2013, 12:51:26 am All flamer units are strong. Have you seen a KV-8. They scare the fuck out of me way more then Flame halftracks. Those I can kill. A KV-8 is durable as shit.
Honestly, I like some strong units like that. The wipe everything on retreat is my only real gripe about them but even then I minimize losses by staggering my retreats. Title: Re: COH2 Balance Discussion Post by: Mysthalin on June 17, 2013, 03:00:28 am Put in optional zoom-mod within CoH2 install files (under advanced install only), with a warning that it may impact in-game performance.
Min Sys. Req's. remain as low as before, players with computers that cost more than 200 USD today don't have to scream in unison rage at Relic being incompetent money-hoarding shits. Win-win for all. Title: Re: COH2 Balance Discussion Post by: NightRain on June 17, 2013, 03:40:29 am How would the Advanced installation work in Steam then? Will CoH2 be fully dependant on Steam or will it be aquireable without Steam?
Title: Re: COH2 Balance Discussion Post by: XIIcorps on June 17, 2013, 04:06:27 am How would the Advanced installation work in Steam then? Will CoH2 be fully dependant on Steam or will it be aquireable without Steam? As far as I can tell it will be completely hosted by steam whether you buy it via steam or a retailer, you'll still have to download it via steam.Title: Re: COH2 Balance Discussion Post by: nikomas on June 17, 2013, 04:13:29 am You know, could just be solved by a simple command line if they wished to allow it, like -camera in the launch options for the alternate camera. But this is futile really as they're not going to do this.
Hopefully we can add the camera mod like last game without breaking matchmaking. Title: Re: COH2 Balance Discussion Post by: kwiatekkek on June 17, 2013, 08:36:45 am the camera zoom is realy bad imo.
u cant even place an atg properly cause ure not able to cover the whole cone of fire. make it optional plex. Title: Re: COH2 Balance Discussion Post by: Killer344 on June 18, 2013, 02:03:00 pm I just got my new 29" 21:9 monitor (2560x1080).... the massive FOV increase has alleviated the zoom issue lols...
So yeah, if you want a decent field of view you need to get a bigger monitor. Title: Re: COH2 Balance Discussion Post by: TheIcelandicManiac on June 18, 2013, 02:04:57 pm holy shit, can you take a picture of that monster?
Title: Re: COH2 Balance Discussion Post by: nikomas on June 18, 2013, 02:11:48 pm How many games even support that resolution? lol
Good luck trying to get any older game running with that. Title: Re: COH2 Balance Discussion Post by: Killer344 on June 18, 2013, 06:39:49 pm If they support Eyefinity/Surround, they also support 21:9 most of the time. If that fails there is a website dedicated to ultra-wide resolutions specifically, with instructions to fix pretty much any game that doesn't support it.
WSGF | "Wider is Better" (http://www.wsgf.org/) http://www.youtube.com/watch?v=Rf7FcIgkgDY The one in the bottom is the Dell I got. Title: Re: COH2 Balance Discussion Post by: TheVolskinator on July 23, 2013, 04:43:10 pm Questions, not regarding CoH2 balance (directed at PQ):
How does the 'Merge' ability function within the RGDs, and can it be duplicated in CoH1's engine? Abilities such as Forward Focus change your unit's field of view to a cone with a longer sight range--can this be duplicated in CoH1's engine? Can minimum sight ranges be implemented in either CoH2 or vCoH? Title: Re: COH2 Balance Discussion Post by: pqumsieh on July 23, 2013, 05:04:08 pm Answer is no, these were all additions to the COH2 engine. You could try to similar something but without SCAR knowledge at the very least I doubt you will be successful.
Title: Re: COH2 Balance Discussion Post by: TheVolskinator on July 23, 2013, 08:22:33 pm Cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeee I need heeeeeeeeeeeeelppppppppppppp -whine-
Title: Re: COH2 Balance Discussion Post by: Unkn0wn on July 24, 2013, 02:09:03 am You'd probably be better off asking fldash, he's the SCAR guru around here.
Title: Re: COH2 Balance Discussion Post by: Baine on July 24, 2013, 06:41:47 am Any info on when the worldbuilder is finally coming?
Title: Re: COH2 Balance Discussion Post by: brn4meplz on July 24, 2013, 07:04:11 am Apparently it's in the testing phases. so a few weeks to 2 months on the long end?
Title: Re: COH2 Balance Discussion Post by: Unkn0wn on July 24, 2013, 07:16:41 am Wish I could get my hands on it already, Road to Carentan remake here we come. Just rename Carentan by some Russian city and make it look Russian.
8) Title: Re: COH2 Balance Discussion Post by: XIIcorps on July 24, 2013, 07:23:47 am Wish I could get my hands on it already, Road to Carentan remake here we come. Just rename Carentan by some Russian city and make it look Russian. Road to Stalingrad, replace hay bales with piles of conscripts.8) Instand success. Title: Re: COH2 Balance Discussion Post by: terrapinsrock on July 24, 2013, 08:54:45 am Road to Stalingrad, replace hay bales with piles of conscripts. Instand success. Nah he could make a road to Rzhev http://en.wikipedia.org/wiki/Battles_of_Rzhev (http://en.wikipedia.org/wiki/Battles_of_Rzhev) Open fields, no buildings left, and even more dead conscripts EIRR 2 Map of the Year Title: Re: COH2 Balance Discussion Post by: Baine on July 24, 2013, 10:46:59 am Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come.
Title: Re: COH2 Balance Discussion Post by: GORKHALI on July 24, 2013, 01:04:28 pm Not intreasted in map making anymore,,not espically for Eir 2, Iope u guys bring out nice maps. i hope they make coh2 modable so we can play eir 2 with more players coz eirr is kinda deserted.it not fun playin with same players all the time.
Title: Re: COH2 Balance Discussion Post by: MissileJoe on July 24, 2013, 03:23:56 pm Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come. Road to Winterstan! Title: Re: COH2 Balance Discussion Post by: PonySlaystation on July 24, 2013, 03:24:32 pm Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come. What about Neuville 2? Title: Re: COH2 Balance Discussion Post by: AmPM on July 24, 2013, 04:33:39 pm Wonder if I can sell my COH2 copy....
Title: Re: COH2 Balance Discussion Post by: TheVolskinator on July 24, 2013, 11:46:06 pm ^This.
The game bores me. CoH1 has a metric shit ton more replay value (and that's not counting the mods). Title: Re: COH2 Balance Discussion Post by: hans on July 25, 2013, 12:33:24 am ^This. was pretty obvious for me lol wont buy it. Only if eirr2 is promising. DOW2 boredom ftw :PThe game bores me. CoH1 has a metric shit ton more replay value (and that's not counting the mods). Title: Re: COH2 Balance Discussion Post by: nikomas on July 25, 2013, 12:51:16 am ^This. Somehow I doubt you nor pony played coh anywhere near launch.The game bores me. CoH1 has a metric shit ton more replay value (and that's not counting the mods). Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 06:50:21 am ^This. The game bores me. CoH1 has a metric shit ton more replay value (and that's not counting the mods). Let's compare a freshly released game to a 6 year old fully patched, expanded game because that makes total sense and I am the volskinator. Title: Re: COH2 Balance Discussion Post by: GORKHALI on July 25, 2013, 07:40:58 am fuck coh 2 ,its sucx , and bringing out eir 2 good luck with that ,might have to wait like 6 to 7 moths or maybe a year and maybe never if they never allow modding.and everyone will forget about eir 2 as well.
can anyone one tell me which coh mod is still thriving? Title: Re: COH2 Balance Discussion Post by: tank130 on July 25, 2013, 08:11:49 am fuck coh 2 ,its sucx , and bringing out eir 2 good luck with that ,might have to wait like 6 to 7 moths or maybe a year and maybe never if they never allow modding.and everyone will forget about eir 2 as well. Did you know fldash has already hacked it and we are modding now? Title: Re: COH2 Balance Discussion Post by: GORKHALI on July 25, 2013, 08:56:30 am ::)
Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 09:09:58 am I wouldn't say that out loud, reverse engineering and modification is against the EULA.
Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 09:10:36 am I wouldn't say that out loud, reverse engineering and modification is against the EULA. Relic know, I'm pretty sure they are coorperating on this, since fldash cannot release it until they "fixed" devmode for public. There's even a relic member on the devteam rafl Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 09:13:45 am I'm not saying they will do anything about it, but SEGA might.
Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 09:16:18 am Aslong as he's not releasing it, I don't see why they would do anything
Title: Re: COH2 Balance Discussion Post by: tank130 on July 25, 2013, 09:23:04 am It is posted on Relic news that he hacked it but will not be releasing it. He is also communicating with the producers via a Relic employee on our dev team.
AMPM, I know your preference is to me the negative member of the group, but there is no need for fear mongering......., Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 09:44:13 am Yea, we all know PQ works for Relic, it's not a secret.
Anyway, I would prefer to see the mod delayed rather than entangled with legal problems. On the other hand, odds of playing more than a handful of games is not high, COH2 mechanics are bland to say the least. Title: Re: COH2 Balance Discussion Post by: tank130 on July 25, 2013, 10:02:31 am Yea, we all know PQ works for Relic, it's not a secret. Anyway, I would prefer to see the mod delayed rather than entangled with legal problems. On the other hand, odds of playing more than a handful of games is not high, COH2 mechanics are bland to say the least. Well.... The bad news: You do nothing but bitch about how useless EiR:R is and now you are bitching about how useless CoH2 is. You are also implying that EiR2 will be useless by default. The good news: I have created a new website and forums for EiR:2 and no one will be forcing you to join them. Myself, and the majority of the Dev team would prefer that you not join them with your current negativity and cancerous attitude tbh. We appreciate your personal concern for our legal entanglements, but rest assured that much more knowledgeable people then yourself are dealing with those matters. Title: Re: COH2 Balance Discussion Post by: Baine on July 25, 2013, 10:04:35 am Why new website, now i cant brag about how long i have been here (longer than SMokaz that noobface).
Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 10:18:49 am because the eir1 forum is like a soiled diaper
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 25, 2013, 10:19:03 am wtf man i was about to say that
also i want a new forum so i can start a new eirr2 persona. and then experience the whole rollercoaster of emotions ampm eirr's biggest hater ? Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 10:19:43 am its true
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 25, 2013, 10:20:43 am do you think elitegrenrapesanimals3410 is a good nick for new forum ?
Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 10:22:04 am no u
Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 11:00:41 am Well.... The bad news: You do nothing but bitch about how useless EiR:R is and now you are bitching about how useless CoH2 is. You are also implying that EiR2 will be useless by default. The good news: I have created a new website and forums for EiR:2 and no one will be forcing you to join them. Myself, and the majority of the Dev team would prefer that you not join them with your current negativity and cancerous attitude tbh. We appreciate your personal concern for our legal entanglements, but rest assured that much more knowledgeable people then yourself are dealing with those matters. 1: It's a video game, it's useless by default. ::) 2: There are very very few people playing it, so I don't think I'm the only one that is tired of the current gameplay. 3: COH2 is not terrible, but it's not great, paying $60 for what amounts to an expansion sucks. I probably will not play it nearly enough to justify the cost unless EIR2 does something amazing that keeps the game fresh for a long period of time. 4: I'll join the forums, if only to organize things for other games in the General Discussion area. EIR went beyond a mod and turned into a general gaming community. We have other things like DOTA, Star Citizen, Payday 2, etc, that are being played or will be played amongst people with relationships originating in the EIR community. 5. If you haven't figured it out, I don't really care about being popular amongst people I will never meet, and, excepting a small few, I just don't care about. Just going to throw that out there for you. It's the internet, not reality. Some people I enjoy playing games with, others not so much. So, as long as the forums are a place to discuss other games, or, more importantly something to browse while bored at work, I'm going to be around. Title: Re: COH2 Balance Discussion Post by: NightRain on July 25, 2013, 12:34:18 pm Is CoH2 really a strict rock, paper, scissor like game? Like Dawn of War 2, where if a player builds one thing you immediately build one thing to easily counter it?
Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 01:41:57 pm Is CoH2 really a strict rock, paper, scissor like game? Like Dawn of War 2, where if a player builds one thing you immediately build one thing to easily counter it? Pretty much. Title: Re: COH2 Balance Discussion Post by: Baine on July 25, 2013, 02:43:00 pm 5. If you haven't figured it out, I don't really care about being popular amongst people I will never meet, and, excepting a small few(Baine), I just don't care about. Atleast you care about me. Title: Re: COH2 Balance Discussion Post by: Unkn0wn on July 25, 2013, 02:44:34 pm I can get you coh 2 for like 30 8)
Though yea, vCOH 2 isn't that great. I'm confident the mod will be though. That is at least if things go according to plan Title: Re: COH2 Balance Discussion Post by: EliteGren on July 25, 2013, 02:52:57 pm Is it possible to implement the current EIRR factions into the coh 2 engine?
Title: Re: COH2 Balance Discussion Post by: Baine on July 25, 2013, 02:54:11 pm You could ask if it is possible to impregnate your mother. Same answer.
Title: Re: COH2 Balance Discussion Post by: AmPM on July 25, 2013, 02:54:31 pm Atleast you care about me. I do like Baine, because he's oldschool, and made a sweet Tiger vet video. Title: Re: COH2 Balance Discussion Post by: Baine on July 25, 2013, 02:57:01 pm Yes, so much better than Smokaz.
Nobody likes him. Title: Re: COH2 Balance Discussion Post by: Unkn0wn on July 25, 2013, 02:59:12 pm Is it possible to implement the current EIRR factions into the coh 2 engine? That depends on what modtools they end up giving us, though if they come through with their promises I don't see why not. Afaik its relatively easy to integrate vCOH models at least, I believe Khorney already managed to do so in the beta... Title: Re: COH2 Balance Discussion Post by: Killer344 on July 25, 2013, 05:04:35 pm Depends on Relic/SEGA, they'd need to allow mods to use assets from a different game.
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 25, 2013, 05:47:54 pm Quote from: Baine When COH2 comes out I will call Aloha on my nokia 3210 and then we will pwn you guys like we did in 2009. BRING IT german guise Title: Re: COH2 Balance Discussion Post by: brn4meplz on July 26, 2013, 09:33:30 am People need to keep in mind that relic/sega may intend some similar content as dlc or expansion stuff. So we may not be able to use coh1 stuff.
Title: Re: COH2 Balance Discussion Post by: pqumsieh on July 26, 2013, 10:42:04 am Previous work can be carried over, most of the packaging has remained the same.
Title: Re: COH2 Balance Discussion Post by: Baine on July 26, 2013, 10:57:32 am We cannot have a new website, Phil lives here. You are gonna make him homeless!
Title: Re: COH2 Balance Discussion Post by: CrazyWR on July 26, 2013, 11:25:49 am has anyone given Phil his beer money for this month?
Title: Re: COH2 Balance Discussion Post by: Baine on July 28, 2013, 03:42:03 am Btw pq what i really like about the campaign/theatre of war missions in CoH 2 compared to old is that you dont have to build a base and then proceed to kill the enemy over and over and over again every mission, but rather have some cool missions where you only control one or two units. Was really fun.
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 28, 2013, 06:14:47 am yes i would like to play a american super soldier who slaughters thousands of cliché germans with flat hats and mp40s
i would also like a "face-of-baine" skin for them Title: Re: COH2 Balance Discussion Post by: brn4meplz on July 28, 2013, 01:42:13 pm Face of Baine?
"Fear comes later" Title: Re: COH2 Balance Discussion Post by: Smokaz on July 28, 2013, 02:48:26 pm so i can shoot baine in the face 10.000 times
Title: Re: COH2 Balance Discussion Post by: Baine on July 28, 2013, 04:32:18 pm I already shot you in the face a couple of times.
If you know what i mean, sweetheart ... Title: Re: COH2 Balance Discussion Post by: Shabtajus on July 29, 2013, 12:26:18 am I already shot you in the face a couple of times. If you know what i mean, sweetheart ... not sure if proud about fact cuming on men's face or just german Title: Re: COH2 Balance Discussion Post by: Baine on July 29, 2013, 02:32:12 am No feelings involved, strictly results-oriented, i tried to blind him.
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 29, 2013, 03:39:56 am I don't think Baine is able to satisfy either sex, but hey who knows.
PS: I am a mentalist, Baine. I can read your lifestory from just a glance. You need to get a less boring girlfriend cause the other guys are getting tired of you talking about her each time they invite you out. Title: Re: COH2 Balance Discussion Post by: Baine on July 29, 2013, 04:07:59 am :o
Title: Re: COH2 Balance Discussion Post by: Unkn0wn on July 29, 2013, 04:19:47 am How can you talk about your girlfriend all the time if she's in fact boring? ??? ???
Title: Re: COH2 Balance Discussion Post by: Smokaz on July 29, 2013, 06:36:16 am Duuh, Baine doesn't know she is boring. Nobody told him before now.
Title: Re: COH2 Balance Discussion Post by: Shabtajus on July 29, 2013, 09:44:15 am No feelings involved, strictly results-oriented, i tried to blind him. lol Title: Re: COH2 Balance Discussion Post by: PonySlaystation on July 29, 2013, 12:39:57 pm PQ playing COH2 and announcing new maps, patches, dlcs etc.
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