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Author Topic: COH2 Balance Discussion  (Read 34520 times)
0 Members and 2 Guests are viewing this topic.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #60 on: June 17, 2013, 04:13:29 am »

You know, could just be solved by a simple command line if they wished to allow it, like -camera in the launch options for the alternate camera. But this is futile really as they're not going to do this.

Hopefully we can add the camera mod like last game without breaking matchmaking.
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kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #61 on: June 17, 2013, 08:36:45 am »

the camera zoom is realy bad imo.
u cant even place an atg properly cause ure not able to cover the whole cone of fire.
make it  optional plex.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #62 on: June 18, 2013, 02:03:00 pm »

I just got my new 29" 21:9 monitor (2560x1080).... the massive FOV increase has alleviated the zoom issue lols...
So yeah, if you want a decent field of view you need to get a bigger monitor.
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #63 on: June 18, 2013, 02:04:57 pm »

holy shit, can you take a picture of that monster?
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nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #64 on: June 18, 2013, 02:11:48 pm »

How many games even support that resolution? lol

Good luck trying to get any older game running with that.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #65 on: June 18, 2013, 06:39:49 pm »

If they support Eyefinity/Surround, they also support 21:9 most of the time. If that fails there is a website dedicated to ultra-wide resolutions specifically, with instructions to fix pretty much any game that doesn't support it.

WSGF | "Wider is Better"


http://www.youtube.com/watch?v=Rf7FcIgkgDY


The one in the bottom is the Dell I got.
« Last Edit: June 18, 2013, 06:43:17 pm by Killer344 » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #66 on: July 23, 2013, 04:43:10 pm »

Questions, not regarding CoH2 balance (directed at PQ):

How does the 'Merge' ability function within the RGDs, and can it be duplicated in CoH1's engine?

Abilities such as Forward Focus change your unit's field of view to a cone with a longer sight range--can this be duplicated in CoH1's engine?

Can minimum sight ranges be implemented in either CoH2 or vCoH?
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #67 on: July 23, 2013, 05:04:08 pm »

Answer is no, these were all additions to the COH2 engine. You could try to similar something but without SCAR knowledge at the very least I doubt you will be successful.
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Common sense is not so common after all.
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #68 on: July 23, 2013, 08:22:33 pm »

Cheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeee I need heeeeeeeeeeeeelppppppppppppp -whine-
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #69 on: July 24, 2013, 02:09:03 am »

You'd probably be better off asking fldash, he's the SCAR guru around here.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #70 on: July 24, 2013, 06:41:47 am »

Any info on when the worldbuilder is finally coming?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #71 on: July 24, 2013, 07:04:11 am »

Apparently it's in the testing phases. so a few weeks to 2 months on the long end?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #72 on: July 24, 2013, 07:16:41 am »

Wish I could get my hands on it already, Road to Carentan remake here we come. Just rename Carentan by some Russian city and make it look Russian.

 Cool
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #73 on: July 24, 2013, 07:23:47 am »

Wish I could get my hands on it already, Road to Carentan remake here we come. Just rename Carentan by some Russian city and make it look Russian.

 Cool
Road to Stalingrad, replace hay bales with piles of conscripts.
Instand success.

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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #74 on: July 24, 2013, 08:54:45 am »

Road to Stalingrad, replace hay bales with piles of conscripts.
Instand success.



Nah he could make a road to Rzhev
http://en.wikipedia.org/wiki/Battles_of_Rzhev

Open fields, no buildings left, and even more dead conscripts

 EIRR 2 Map of the Year
« Last Edit: July 24, 2013, 09:21:00 am by terrapinsrock » Logged

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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #75 on: July 24, 2013, 10:46:59 am »

Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come.
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GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #76 on: July 24, 2013, 01:04:28 pm »

Not intreasted in  map making anymore,,not espically for Eir 2, Iope u guys bring out nice maps. i hope they make coh2 modable so we can play eir 2 with more players coz eirr is kinda deserted.it not fun playin with same players all the time.
« Last Edit: July 24, 2013, 01:07:25 pm by GORKHALI » Logged

MissileJoe Offline
EIR Veteran
Posts: 115


« Reply #77 on: July 24, 2013, 03:23:56 pm »

Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come.

Road to Winterstan!
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #78 on: July 24, 2013, 03:24:32 pm »

Let's be honest here. The first map for Eir2 will be Stalingradbbeville Winter, and most played map for years to come.

What about Neuville 2?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #79 on: July 24, 2013, 04:33:39 pm »

Wonder if I can sell my COH2 copy....
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