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Dec 11 2011 Weapons Cache update
written by Groundfire | 3859 Views | Rating: (0 rates)

Hey guys, with the patch that was released this morning (Dec. 11th) the weapons cache is fully working.


For those of you not familiar with this mechanic, each upgrade in the game has been denoted with a cost and that cost is deducted from your company's "Weapons Cache" pool.


The purpose of this pool is to restrict the spamming of certain upgrades and units that are very very powerful in a our persistent environment. Upgrades like Assault are hopefully restricted more than they are currently, but we hope to still allow players the flexibility of creating their company the way they want, the only difference being that we tack a "risk" to the "reward" of spamming such a powerful upgrade. 


As time passes, I will be updating this list on the fly, then when we have a firm framework of the weapons cache pricing, future changes will be done at patch time all at once. 


We have alot of new players joining the mod and I hope this helps fill you in on what is going on.


Thanks, 
[PR lead] Groundfire


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About the author

Groundfire registered at COH: Europe In Ruins on January 14, 2009, 02:53:28 pm and has posted 8511 posts in the boards since then. Last visit was November 28, 2020, 08:13:21 am.

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