written by fldash | 4059 Views
I wanted to update you guys on some of our goals over the coming weeks/months as well as thank each of you for your loyalty to the modification and for your passion regarding the modification, it's gameplay, and it's balance.
Goals... One of the main things we want to work on is accessibility. This means adding a chat to the launcher that syncs with with a chat available on the war control panel battle interface. It also includes new website, new design, easier to use system with lots of context help, user-friendliness, etc... In addition to this, we'll be working on FAQ's, tutorials, videos, etc... All of this is to make getting started with EIR as easy as possible.
We are also aware that we really need to separate ourselves from having TeamSpeak be the de-facto way to get games. It should always be, open the launcher, create a game, or join an existing. TeamSpeak should be optional. However, since roflmao is making lots of progress with the Warmap, we could very easily be on our way to having the Warmap dictate the battles available, instead of the players...
We also plan on introducing a rating system much like Relic Online uses. It may or may not be used to determine your actual rank but will be used to adjust your rewards for games. Playing against weaker opponents won't be worth as much as playing against stronger ones.
Opposing Fronts integration. This is a big one and is going to take loads of work. I had hoped it would be a quick transition, but to be honest, unless I get more of my designers playing the OF beta, it won't be ready for OF launch and could be up to a month after it's release before we are ready to full integrate. I appreciate the information you guys have gathered so far and you attempt at developing the doctrine trees. It's amazing.
Another area we need to work on is, of course, game balance, protecting the gameplay, and continuing to refine our systems. This will be a never-ending process and we appreciate all the feedback you provide on the forums.
Lastly, growing our community is a big hurdle. I feel that as long as we keep developing, making things better the players will come. It helps if you recruit for us and it also helps if you walk new players through their setup and first battle to get them started. Hopefully our new website, tutorials, will make this a lot easier.
Thanks for your support, I know we can be frustrating to deal with at times. I look forward to continuing development and I hope that we can continue to expand on the audience for Company of Heroes and our modification.
One more thing... There may be some surprises coming regarding custom music and even official movies/trailers... I can't release any more information as I'm still in discussions with the other parties.
Goals... One of the main things we want to work on is accessibility. This means adding a chat to the launcher that syncs with with a chat available on the war control panel battle interface. It also includes new website, new design, easier to use system with lots of context help, user-friendliness, etc... In addition to this, we'll be working on FAQ's, tutorials, videos, etc... All of this is to make getting started with EIR as easy as possible.
We are also aware that we really need to separate ourselves from having TeamSpeak be the de-facto way to get games. It should always be, open the launcher, create a game, or join an existing. TeamSpeak should be optional. However, since roflmao is making lots of progress with the Warmap, we could very easily be on our way to having the Warmap dictate the battles available, instead of the players...
We also plan on introducing a rating system much like Relic Online uses. It may or may not be used to determine your actual rank but will be used to adjust your rewards for games. Playing against weaker opponents won't be worth as much as playing against stronger ones.
Opposing Fronts integration. This is a big one and is going to take loads of work. I had hoped it would be a quick transition, but to be honest, unless I get more of my designers playing the OF beta, it won't be ready for OF launch and could be up to a month after it's release before we are ready to full integrate. I appreciate the information you guys have gathered so far and you attempt at developing the doctrine trees. It's amazing.
Another area we need to work on is, of course, game balance, protecting the gameplay, and continuing to refine our systems. This will be a never-ending process and we appreciate all the feedback you provide on the forums.
Lastly, growing our community is a big hurdle. I feel that as long as we keep developing, making things better the players will come. It helps if you recruit for us and it also helps if you walk new players through their setup and first battle to get them started. Hopefully our new website, tutorials, will make this a lot easier.
Thanks for your support, I know we can be frustrating to deal with at times. I look forward to continuing development and I hope that we can continue to expand on the audience for Company of Heroes and our modification.
One more thing... There may be some surprises coming regarding custom music and even official movies/trailers... I can't release any more information as I'm still in discussions with the other parties.