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EIR:R Secrets Revealed - 2: Standardized Advantages
Advantages take on two forms in EIR, in this thread we will discuss the 'newbie advantages' aka Standardized Advantages, and will cover Battle Advantages in a future thread.
One thing that has always been an issue in EiR is the steep learning curve. This is often caused by the older, more experienced players beating up on newer players. In EIR:R, we hope to relieve some of the problems caused by 'noob-bashing' by introducing a system of Standardized Advantages (more often called Newbie Advantages). Because of this, we also needed to introduce a ranking system based upon how much has been spent on your company.
Standardized Advantages are given to players who are fighting against a higher ranked player. They earn a certain number of points simply to try and help them out.
But how would this system work in a team environment?
So what are these bonuses? To give an example, here are the Allied Newbie Advantages.
Stay tuned for the upcoming EIR:R Secrets section on Repair Rates, and the EIR:R release, coming soon!
Standardized Advantages Discussion
Advantages take on two forms in EIR, in this thread we will discuss the 'newbie advantages' aka Standardized Advantages, and will cover Battle Advantages in a future thread.
One thing that has always been an issue in EiR is the steep learning curve. This is often caused by the older, more experienced players beating up on newer players. In EIR:R, we hope to relieve some of the problems caused by 'noob-bashing' by introducing a system of Standardized Advantages (more often called Newbie Advantages). Because of this, we also needed to introduce a ranking system based upon how much has been spent on your company.
Standardized Advantages are given to players who are fighting against a higher ranked player. They earn a certain number of points simply to try and help them out.
Quote
Players are ranked between 1 - 10 (10 being the highest). This rank is not based on leaderboard level, but instead based upon how much PP value is currently part of their company. Team ranks are averaged and rounded up to determine how many battle advantages should be given.
1 - 2nd LT between 0 - 30
2 - 1st LT between 31 - 60
3 - Captain between 61 - 90
4 - Major between 91 - 130
5 - LT Colonel between 131 - 170
6 - Colonel between 171 - 210
7 - Brigadier General between 211 - 250
8 - Major General between 251 - 300
9 - Lieutenant General between 301 - 351
10 - General 351+
Rank 10 vs 1 = 9 difference.
9 / 2 (rounded down)
= 4 newbie advantages.
At any stage.
Therefore, a rank 4 player vs a rank 8 = (8-4) / 2 = 2 newbie advantages.
Or, a rank 10 vs a rank 2 (10 - 2) / 2 = 4 newbie advantages.
1 - 2nd LT between 0 - 30
2 - 1st LT between 31 - 60
3 - Captain between 61 - 90
4 - Major between 91 - 130
5 - LT Colonel between 131 - 170
6 - Colonel between 171 - 210
7 - Brigadier General between 211 - 250
8 - Major General between 251 - 300
9 - Lieutenant General between 301 - 351
10 - General 351+
Rank 10 vs 1 = 9 difference.
9 / 2 (rounded down)
= 4 newbie advantages.
At any stage.
Therefore, a rank 4 player vs a rank 8 = (8-4) / 2 = 2 newbie advantages.
Or, a rank 10 vs a rank 2 (10 - 2) / 2 = 4 newbie advantages.
But how would this system work in a team environment?
Quote
First, work out the ranks of each TEAM.
Axis 8 4 2 = 14 / 3 = 4.66 (round up at .5) = 5
Allies 8 6 6 = 20 / 3 = 6.66 (round up at .5) = 7
Then, each *player* compares to the others *team* rank.
Axis 1 = 8 vs 7 = no adv
Axis 2 = 4 vs 7 = 3 / 2 = 1.5 = 2 adv
Axis 3 = 2 vs 7 = 5 / 2 = 2.5 = 3 adv
Allies 1 2 & 3 are all above the average of 5, thus get no advantages.
Axis 8 4 2 = 14 / 3 = 4.66 (round up at .5) = 5
Allies 8 6 6 = 20 / 3 = 6.66 (round up at .5) = 7
Then, each *player* compares to the others *team* rank.
Axis 1 = 8 vs 7 = no adv
Axis 2 = 4 vs 7 = 3 / 2 = 1.5 = 2 adv
Axis 3 = 2 vs 7 = 5 / 2 = 2.5 = 3 adv
Allies 1 2 & 3 are all above the average of 5, thus get no advantages.
So what are these bonuses? To give an example, here are the Allied Newbie Advantages.
Quote
Allies:
Fighting for Freedom - Units gain 8% more XP
Unit Citation - Gain 1 more PP from fighting
Basic Scout - Gain 1 Recon Run
Smoke Barrage - Gain 1 Offmap Smoke Barrage
Close to the Front - Call-in Timers reduced by 8 seconds
Supply Drop - Drops a pair of crates containing MG/Mortar
Fighting for Freedom - Units gain 8% more XP
Unit Citation - Gain 1 more PP from fighting
Basic Scout - Gain 1 Recon Run
Smoke Barrage - Gain 1 Offmap Smoke Barrage
Close to the Front - Call-in Timers reduced by 8 seconds
Supply Drop - Drops a pair of crates containing MG/Mortar
Stay tuned for the upcoming EIR:R Secrets section on Repair Rates, and the EIR:R release, coming soon!
Standardized Advantages Discussion