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Author Topic: US Rifle squad and ability bug  (Read 1530 times)
0 Members and 4 Guests are viewing this topic.
BeRzErKeR Offline
EIR Veteran
Posts: 266


« on: June 09, 2009, 07:15:47 pm »

When you call in a Riflemen squad, the squad icon, tab or whatever says that it has 5 men in the squad when it actually has 6. This has been doing this for a while now and I don't know if it has been mentioned before.
Also when units were told to perform an action such as throwing a grenade and the action is canceled before the grenade is tossed, the system does not recognize that the ability has not been used and the unit will use up one of the uses of that ability. I have had this happen a couple times but not only with grenades but also with a triage. I ordered an engineer squad to build a triage and then had to move them around due to an ambush then I realized that the squad lost the ability to build the triage.
I don't know if these bugs were mentioned before, and I do not have replays.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #1 on: June 09, 2009, 07:20:32 pm »

Riflemen come with 6 men because 1 is the leader and 5 are the actual squad.

If you ordered an ability and then moved the unit, then yes the ability will cancel out and consider itself used. Can't fix it.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #2 on: June 09, 2009, 07:26:02 pm »

Riflemen counting as 5 pop is intentional and has been around since early versions of EIR.

The "ability bug" has been around for a while and technically it isn't a bug.

Just remember that when you use an ability that it is what you really wanted to do.
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Let's talk about PIATs in a car.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #3 on: June 09, 2009, 08:01:37 pm »

What he's talking about with the 5 riflemen thing has nothing to do with their pop. When you call them on, it says the squad has 5 men. Due to the difference in the number of members actually being there and the icon showing how many left, you can oftentimes see a rifle squad with 1 man left, with the number saying 0 men left in the squad.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #4 on: June 09, 2009, 08:21:58 pm »

What he's talking about with the 5 riflemen thing has nothing to do with their pop. When you call them on, it says the squad has 5 men. Due to the difference in the number of members actually being there and the icon showing how many left, you can oftentimes see a rifle squad with 1 man left, with the number saying 0 men left in the squad.

Like I said, this is intended. It DOES have to do with their pop.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #5 on: June 09, 2009, 09:33:53 pm »

exactly. This is intended. I think rifles in vcoh are  only 5 pop as well.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #6 on: June 09, 2009, 09:36:00 pm »

Nah, the Rifles in vCoH are 6 pop.
http://coh-stats.com/w/index.php?title=Infantry:Riflemen
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