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Jadgpanther
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Topic: Jadgpanther (Read 21766 times)
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Schultz
EIR Veteran
Posts: 679
Re: Jadgpanther
«
Reply #80 on:
June 13, 2009, 06:03:51 am »
Must be that only game we played together when you rised up to a new rank, smokaz the whiner ?
On a serious note, support teams and in this case atg's pop play a tremendous role in balancing heavy tanks. The way it is in the mod now, it guarantees their use is not effective. When you have an abundance of atgs on the field because of low pop chances a havy tank can be useful are lowered to non existant. And the new repairing system is their tombstone.
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AmPM
Community Mapper
Posts: 7978
Re: Jadgpanther
«
Reply #81 on:
June 16, 2009, 01:10:18 pm »
Well, new patch....that in no way helps the Jadg be an effective weapon. It might be 16pop (shows 17 in launcher), it still costs more than a Panther, and has less DPS and Range than a Marder, and less range than a Hetzer.
So 16pop of a vehicle that doesn't effectively counter armor.
All I really want is my PP back from the t3, but those are being refunded later anyway.
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Smokaz
Honoured Member
Posts: 11418
Re: Jadgpanther
«
Reply #82 on:
June 16, 2009, 01:12:44 pm »
TB's are still 4 pop right? And you can still get a wirbelwind from a luft reinforcement pack.
16 pop Jagdpanther
Mortar halftrack 6 pop
Wirbelwind 10 pop
2 tank busters 8 pop
Could be a good combo lategame?
- Mortar clears mgs, drops incendary on handheld at blobs.
- Tankbusters and mortar clears at guns.
- Wirbelwind supresses infantry.
- Jagd and tank busters rape any armor.
«
Last Edit: June 16, 2009, 01:16:53 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
AmPM
Community Mapper
Posts: 7978
Re: Jadgpanther
«
Reply #83 on:
June 16, 2009, 01:15:31 pm »
lol, or just a pair of Marders, it just can't compete in an environment where you are trying to avoid taking hits in the first place.
Hell, get 4 Double Effort TB squads for the same pop, + Wirble + Mortar + 2 ATHT fully upgraded.
- Tiger: 640 MP, 550 F (From 640 MP, 635 FU) PP cost lowered to 6
- Pershing: 620 MP, 540 F (From 620 MP, 610 FU) PP cost lowered to 8
- Jagdpanther: reduced to 16 pop (from 18) *630mp, 595fu, pp 12, no turret, same AT abilities, no super buffs through doctrine like Pershing.
In fact, the Pershing might just be the cheapest, and best heavy tank.
«
Last Edit: June 16, 2009, 01:50:49 pm by AmPM
»
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