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Author Topic: Rearranged Doctrine Tree  (Read 2752 times)
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Armormave Offline
EIR Regular
Posts: 29


« on: June 18, 2009, 11:07:24 am »

I have noticed since the latest doctrine hotfix that the Infantry Doctrine tree has been rearranged to move Heavy Weapons from a Tier 4 to a Tier 2 doctrine.  This would be great but I already bought my maximum Tier 2 doctrines when Heavy Weapons was a Tier 4.   Now i can't go back and select heavy weapons because I'm maxed out.  Is there going to be a way to reset our doctrine choices to deal with this.  Or will the number allowed be increased so I can still pick this up.  This is really important for Infantry as many of the Tier 4 or Tier 5 doctrines complement the Heavy Weapons.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: June 18, 2009, 11:08:57 am »

When doctrines have been completely fully we will have a reset. Until then.... Lips sealed
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Let's talk about PIATs in a car.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: June 18, 2009, 12:32:23 pm »

all doctrine pp costs will be refunded when doctrines are finalized.. you will be able to rebuy your choices.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #3 on: June 18, 2009, 12:46:34 pm »

so buy buy buy!  all T1s and T2s that u can, even if they seem useless, becaue after a bit you will get a buttload of PP and you can buy your T3 and T4s instantly!  woot!
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Armormave Offline
EIR Regular
Posts: 29


« Reply #4 on: June 18, 2009, 02:33:18 pm »

fair enough!!
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Malevolence Offline
Donator
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Posts: 1871



« Reply #5 on: June 18, 2009, 02:35:15 pm »

Mgallun, better yet, buy them and hope that they magically become tier 4's and save PPs  Cheesy
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Tymathee Offline
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Posts: 9741



« Reply #6 on: June 18, 2009, 03:23:31 pm »

Heavy WEapons used to be a T3 but anywho. It's great in a ways, more of a diversion than anything else. Heh, i thought 50 mumight not be enough at first but they're so weak at times they're perfect.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: June 20, 2009, 08:58:14 am »

Heavy WEapons used to be a T3 but anywho. It's great in a ways, more of a diversion than anything else. Heh, i thought 50 mumight not be enough at first but they're so weak at times they're perfect.
Yeah, that was the same worry we had - but after testing a few games with rifles holding one zook, 50 was about right.
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Tymathee Offline
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Posts: 9741



« Reply #8 on: June 20, 2009, 11:21:39 am »

Heavy WEapons used to be a T3 but anywho. It's great in a ways, more of a diversion than anything else. Heh, i thought 50 mumight not be enough at first but they're so weak at times they're perfect.
Yeah, that was the same worry we had - but after testing a few games with rifles holding one zook, 50 was about right.

Yup I love them. It scares tanks away long enough to get an at gun up and knocks out light vehicles. If only the accuracy were better. It's nice always having at on the field.
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