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Instant Crit, only 35 munitions!!
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Topic: Instant Crit, only 35 munitions!! (Read 7390 times)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Instant Crit, only 35 munitions!!
«
Reply #20 on:
June 30, 2009, 01:45:20 am »
No, I'm so biased I want PE butterfly mines to actualy heal my troops when I trip over them -.-
Of course I meant vehicles.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Instant Crit, only 35 munitions!!
«
Reply #21 on:
June 30, 2009, 01:46:35 am »
I agree with you but maybe you should edit that post.
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Let's talk about PIATs in a car.
Tymathee
Donator
Posts: 9741
Re: Instant Crit, only 35 munitions!!
«
Reply #22 on:
June 30, 2009, 03:11:20 am »
wow, people whining about mines now?
Greyhound mines are more powerful than reg mines and they're supposed dto crit at a high rate and even engie mines have a high crit rate. You do know that the u nderside of a tank is the softest and that mines explode up. :sigh: How about we be smarter where we move our tanks? I"ve been mined spammed by other players its a game play mechanic, and all mines do high crits. But anywho...why bother.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Ununoctium
EIR Veteran
Posts: 1256
Re: Instant Crit, only 35 munitions!!
«
Reply #23 on:
June 30, 2009, 06:02:28 am »
1. the heavier the tank the more mine damage.
2. ever considered maybe not using your KT as a shield for the rest of your army? then maybe it's only counter wont work.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
brn4meplz
Misinformation Officer
Posts: 6952
Re: Instant Crit, only 35 munitions!!
«
Reply #24 on:
June 30, 2009, 06:13:57 am »
I have a Pio/Enginner in every company i've ever made. If i see butterfly bombs i call it out, if i see mines i call it out, if i see 2 or 3 dudes standing in the same spot i call it out. It's never failed me yet. No one ever brings 1 mine onto the field, and if they do... well it didn't cost you much(110mp 10mu) you can always jump them on a gun if you need to after anyway
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Unkn0wn
No longer retired
Posts: 18379
Re: Instant Crit, only 35 munitions!!
«
Reply #25 on:
June 30, 2009, 06:16:11 am »
It's pretty rare for mines to insta immobilise. You've just been unlucky.
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Lemures
EIR Veteran
Posts: 137
Re: Instant Crit, only 35 munitions!!
«
Reply #26 on:
June 30, 2009, 09:48:33 pm »
I thought fausts were compared to stickies..not mines. Don't both sides get mines that are the same?
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gamesguy2
Honoured Member
Posts: 2238
Re: Instant Crit, only 35 munitions!!
«
Reply #27 on:
June 30, 2009, 09:56:48 pm »
Quote from: Lemures on June 30, 2009, 09:48:33 pm
I thought fausts were compared to stickies..not mines. Don't both sides get mines that are the same?
No, axis mines have no chance to immobilize an allied tank at full health.
Allied mines can immobilize a tiger at full health(25% chance).
Logged
AmPM
Community Mapper
Posts: 7978
Re: Instant Crit, only 35 munitions!!
«
Reply #28 on:
June 30, 2009, 10:03:44 pm »
Tiger and TA armor type should just be changed, or Pershing + Churchill should get the Armor_Elite type.
Logged
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Lemures
EIR Veteran
Posts: 137
Re: Instant Crit, only 35 munitions!!
«
Reply #29 on:
June 30, 2009, 10:27:33 pm »
Any Churchill worth it's salt would have sweepers...and by sweepers I meant a Mine Plow. Considering most Axis infantry, especially those with vet can survive mines usually without taking a full casualty, unlike Allied inf who normally lose at least 1-2 men.
Maybe we should give Axis Elite tanks mine plows and 3 extra mgs and a spare turret.
«
Last Edit: June 30, 2009, 10:31:27 pm by Lemures
»
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CommanderHolt
EIR Veteran
Posts: 600
Re: Instant Crit, only 35 munitions!!
«
Reply #30 on:
June 30, 2009, 10:29:02 pm »
I don't think AVRE or Churchill Croc can have a Mineplow on them.
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Lemures
EIR Veteran
Posts: 137
Re: Instant Crit, only 35 munitions!!
«
Reply #31 on:
June 30, 2009, 10:32:24 pm »
They're also missing Tank Shock..
But usually both Croc and especially AVRE will be behind troops because of how much better they are in support.
I don't know the exact range on a KT but it's plenty enough to blow apart any HMG supressing it's support infantry, especially since it's usually an allied HMG. As Rayze already pointed out this is what mines are for and the KT even has to be baited over them since you can't change your mind where you put your mines.
«
Last Edit: June 30, 2009, 10:40:33 pm by Lemures
»
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