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Author Topic: Armor_Elite  (Read 6639 times)
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #20 on: June 30, 2009, 04:29:54 pm »

It failed why, because you said so?  No arguement = Don't bother posting.

COH as a WW2 game is inspired by real life to a certain degree since it's the setting for the game, to the extent than a Tiger is better than a Sherman etc, it's the obvious fact of the matter.  COH is not realistic, but is based on real things such as machine guns stopping mass infantry attacks (suppression mechanic) etc.

So you think panthers should get engine damage more than tigers then?  Since panthers were less reliable compared to tigers.

Realism is not an argument.   Appealing to relic's omniscience is not an argument either.

Quote
German tanks were on a whole less reliable, I'm not saying it's precisely realistic or should be.  Tommies had grenades just like everybody else, but they don't in COH because Relic said so for gameplay reasons, it doesn't mean Relic thought Brits had less grenades than everybody else.  It's entirely possible it was an inspiration for this vulnerability to being immobilised.  And anyway the point in the end wasn't that it was realistic, but that Relic wanted Tigers to have this flaw and not other heavy tanks, contrary to the OPs views, because they are the ones who put it in.

And it doesn't matter what relic wants.  Because EIR is a mod and has changed many things.  Bren carrier armor/hp, AC armor, halftrack armor, treadbreaker, the list goes on and on.  The devs have already stated they will make changes based on balance rather than trying to preserve vCoH mechanics.

This mechanic only makes balancing harder.  If the tigers are too good after this change, then make this change and increase tigers' cost.    Realism and "what relic intended" is never a good argument.
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wildsolus Offline
Donator
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Posts: 807


« Reply #21 on: June 30, 2009, 06:21:11 pm »

This is one of those relic's.... relics from a coh alpha or beta and just never got changed, rather like the engineer suppression tables.  Its obvious relic has long since forgotten about this since no other heavy tank, including the jagd, has this armor type.

how do you know this? or are you just saying that hoping people will believe you since it isn't on coh-stats so someone can't throw it in your face like you seem to do in every thread on this forum.

does 10 mu for minesweepers or using volks to run in front of your double KT company really hurt ya that bad?
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donnieDark Offline
EIR Veteran
Posts: 95


« Reply #22 on: June 30, 2009, 06:38:21 pm »

That's mainly what I'd like to see changed, a 25% chance to immobilize a green health KT is crazy imo.

Isnt this what fausts do to allied armor all day??
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #23 on: June 30, 2009, 06:55:04 pm »

Fausts are getting changed.
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #24 on: June 30, 2009, 06:59:32 pm »

Fausts are getting changed.

Fausts have been nerfed already.  Only 15% chance to do engine damage, 0% chance to immobilize or destroy main gun against green health targets now.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #25 on: June 30, 2009, 07:00:05 pm »

Ahh, well there ya go.
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