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Author Topic: Fix this pl0x  (Read 2019 times)
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Two Offline
EIR Veteran
Posts: 2079


« on: July 09, 2009, 02:53:02 pm »

Allies

Croms are shit - cant hit shit
Churchhills are shit - cant hit shit, cant pentrate tanks when they do hit and die to easily
Fireflys are shit - misses too much
Stuarts are shit - is pointless when it dies in 2 hits and cant dodge at all
Tommies are shit - dont deal enough damage
Recon Squads are shit - detection range isnt good enough
Rifles are shit - dont do enough damage and have crap health
Vickers emplacements are shit - bugged
17pounders are shit - doctrine specific yet get owned by tanks
25pounders are shit - bugged most the time cant move and terrible range
Mortar pits are shit - take too much damage from everything
British mortar teams are shit - range isnt good enough, attack ground is too slow when you need to ko a pak or support weapon
Trenchs are shit - Not worth the build time




Axis

P4's are OP - Too accurate v inf and skirts should be vet 2 again
Mortars are OP -Too much damage
Panthers are OP - same as p4
Falls are OP - deal too much damage with fg42 when not in cover
Wirbles are OP - suppression needs nerfed
Shreks are OP - Accuracy needs nerfed, especially against AT guns (seems like that change has been reverted)
Paks are OP - They still own at guns too much
Grens are OP - Take too much to kill
Flakveirlings are OP - Range is too long
Jagds are shit - Cost too much and their job is too specific
Bunkers are shit - die too easily need hp or damage resistance buff.



My last thread was valid, these are the main units which need fixed, and to the guy that posted storms should be on it, storms are not on the list cos they are not OP, it is the shrek which makes them OP
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #1 on: July 09, 2009, 03:04:47 pm »

I try to take most posts seriously, but this one is hard to take that way, there are too many arguments that I disagree with, some which frankly I find laughable.

I find it odd that you posted essentially the same thing twice, after the original thread was locked and in the wrong forum no less (this belongs in the balance forum if anything).

If you really want a constructive discussion I'd suggest you post in the balance forum on each of these units individually, trying to discuss 24 units at once is doomed to failure especially when the original post is so biased towards one side. I'm afraid the only thing you'll get out of a post like this is destructive type of discussions, which is partly why I'm guessing the original was locked.
« Last Edit: July 09, 2009, 03:10:27 pm by Jazlizard » Logged

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Two Offline
EIR Veteran
Posts: 2079


« Reply #2 on: July 09, 2009, 03:08:39 pm »

Whats laughable? Those units are the ones.
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wildsolus Offline
Donator
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Posts: 807


« Reply #3 on: July 09, 2009, 03:13:13 pm »

tommies don't do enough damage?

as what? vanilla?

cause rifles, volks, grens and pgrens don't do a lot of damage unupgraded either.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #4 on: July 09, 2009, 03:20:01 pm »

I'm going to go through your point and disprove every single one of them, but I figure the thread'll get locked before I'm anywhere near done.

I'll update this post as I get done looking more things up.

The Croms' 75mm have the same base accuracy as the Sherman and the P4, are only 10% (10% =/= can't hit shit) less accurate against inf, but fires much faster than the two (only half the reload of the Sherman!).
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: July 09, 2009, 03:20:45 pm »

Dude, didn't you know that with its high accuracy vs Infantry the PANTHER is the ultimate infantry killing tank?!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: July 09, 2009, 03:24:17 pm »

The crom also has a cooldown, illegal. It has the same total ROF as the sherman.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #7 on: July 09, 2009, 03:24:29 pm »

Locked.

And Two gets a day to cool off.  Don't repost crap that has been locked, mkay?
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