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Author Topic: PE flame nades  (Read 1609 times)
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FailHammer Offline
EIR Veteran
Posts: 312



« on: July 21, 2009, 01:17:42 pm »

I noticed on the new 3v3 map Carentan the my assualt grens threw a nade at the chateau in the center and they just stood there, then the timer on the nade started and then I tried again with the same results. No nade thrown but it used up the 2 uses. I think this is just isolated to this building or maybe because they "threw" it over the low houses around the chateau. The nades worked on other buildings on the map.

Also as an aside, I find the flame nades to do negligable damage to building garrisoned units. Arent they made to set houses etc on fire, like nebel and incendiary rounds?
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Smokaz Offline
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Posts: 11418



« Reply #1 on: July 21, 2009, 01:18:19 pm »

Size of house affects damage
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #2 on: July 21, 2009, 01:28:34 pm »

try throwing slowing w/ G43s first then throw flame nade so it can do a little bit more damage to the enemy squad before they run away.
BTW, flame nades are mediocre in buildings that are big unless you throw more than one at the same time from more than one squad.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #3 on: July 21, 2009, 01:32:38 pm »

They are overpriced in comparison to other nades. Fix that first.
 



 

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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #4 on: July 21, 2009, 02:15:56 pm »

I've had a similar problem with my Ami nades; I'd order a squad to throw a nade, nothing would happen, but I'd lose the ability to throw another.
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