Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 05:59:27 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
Pak Ambush T2
Pages:
1
[
2
]
Go Down
Print
Author
Topic: Pak Ambush T2 (Read 4951 times)
0 Members and 3 Guests are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Re: Pak Ambush T2
«
Reply #20 on:
August 19, 2009, 06:14:31 pm »
Im with Spamalin on this one. Normal movement speed is a no-no for the pak, regardless of it being a tier 2. If the american infantry doctrine had a T4 "IMAFIRINGMAHLAZAH" that made their officer shoot lazer out of his mouth, it would still be cheesy - and thats exactly the feeling I get from normal speed cloaked paks. Yes its a bad comparison, but the slow moving cloaked pak was a balance issue before agreed on by a lot of players and it was debated endlessily, and a change was made. Restoring it to its former "glory" by giving it even more speed than the good old Pakzilla had before just seems like overall horrible idea.
If the restoring of half movement speed for the PAK while its cloaked doesn't seem enough in the Dev's eyes, there's always the possbility to give some other small additional bonuses - restore 1st strike bonus for 2 shots - or give it some small at-gun related stat boost. (Like +15% damage or extra health for the crew, increased turn speed etc.)
But no further accuracy, or the Def T2 will herald the return of the magical paksnipe. Right now the 57mm vs 50mm Pak seems fairly balanced.
«
Last Edit: August 19, 2009, 06:17:37 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Pak Ambush T2
«
Reply #21 on:
August 19, 2009, 06:27:31 pm »
Quote from: Mysthalin on August 19, 2009, 06:00:47 pm
I love how you quote me out of context in your signature, and how you flamebait me after there has been a specific guidelines post by akranadas.
The 'while cloaked' part is obviously implied, and even if it wasn't, anyone could easily click the quote and see your full post.
And I'm not flaming you in any way; I'm merely saying that people are going to (and already have) take you less seriously when you make such outrageous claims like that.
Quote from: AmPM on August 19, 2009, 06:04:17 pm
Except the 6pdr receives no bonus to ambush, and cannot buy AP rounds. It also does not get Green Cover from the gun shield. So it is in fact inferior to both the 57mm and PAK outside of being able to hide in perfect cover that gets all its crewmembers.
We're not talking about the effectiveness of these AT Guns, we're talking about their ability to cloak.
The point I was making was this: PaKs can cloak, but not move while cloaked. This ability would allow for them to go 'one better,' and move while cloaked. 57mms getting 'one better' would grant them the ability to cloak, but not move while cloaked. And that's the 6pdr, who's ability to cloak is not outrageous or OP at all.
All I'm saying is that, at least according to Myst's example, giving PaK's the ability to move (slowly) while cloaked is not OP as he's making it out to be, or even at all.
Quote
If the restoring of half movement speed for the PAK while its cloaked doesn't seem enough in the Dev's eyes
The PaK's movement at T2 is supposed to be at half speed, it's just a bug that they can move at full speed.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
LuAn
EIR Veteran
Posts: 572
Re: Pak Ambush T2
«
Reply #22 on:
August 19, 2009, 06:29:59 pm »
Pak Ambush: Considering the amount of unit it affects and the actual buff this unlock grants you, in comparison to other t2 across the board, and considering what smokaz said, add the movement speed penalty + some other minor buff, like being able to purchase a single faust shot or so, dunno something tasty, could be a percentage buff too, and keep it as a t2.
Overall the Defensive Doctrine doenst really seem to be so special defensive:
If I look at all the factions across the board, the stuka as the only signature unit seems abit underpar, why not make the officer a t0?
Then the trenches unlock for t1, why not allow grenadiers and volks to build basic bunkers (5mun) with this, would fit a bit better id say.
Superior Soldiers seems really powerfull, is it really "all" units or just infantry?
If it really is all infantry? More T2 worthy then?
And why is MI for defensive a T2? Are there any additional free uses or so? Or why is it assumed to be superior to Airborne and Luft ones? In terms of Gameplay usefullness id say Recon > MI.
If the Flak88 gains all the buffs from this doctrine its fine as a T2. T4 seem oke too.
However, Scopes seems to be weaker than other t3 stat buffs that are out there. Yes both affected units are basic infantry but change the sight increase to a static number maybe? So omninense would benefit them abit more?
Too me this unlock can somehow be compared to Locked and Loaded, or Improved Armour.
So a 5-10(15%-25%) range increase, and a 15% acc increase or 10% acc + another tasty buff would seem abit more inline with other t3's.
(RCA T1: 15 more sight on officer units, which would be like 42%)
Logged
aka
UckY
Smokaz
Honoured Member
Posts: 11418
Re: Pak Ambush T2
«
Reply #23 on:
August 19, 2009, 06:59:08 pm »
Pak Ambush being describable as "narrow" or "niche" might very well be a accurate description compared with some of the other T2's available, but I dont think its any less powerful when used in a pak or support heavy company (which defensive has the potential to be) as it allows you to play completely different with your paks.
The thing is that a moving-cloaked pak is immenisily different from a normal pak. I'm sure all of you know these things, but I'm listing the stuff for the sake of the discussion.
A moving cloaked pak is able to
1) Sneak up on a 57mm and get the first shot at no risk of receiving fire back (retardedly good in some situations)
2) Escape from a situation while cloaked
3) Scout (The pak has a good sight range)
Neither of these activities are risk-free for a uncloaked pak. A cloaked pak however can pull this off under good conditions.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pak Ambush T2
«
Reply #24 on:
August 19, 2009, 07:19:53 pm »
Quote from: Smokaz on August 19, 2009, 06:59:08 pm
1) Sneak up on a 57mm and get the first shot at no risk of receiving fire back (retardedly good in some situations)
yeah, because paks don't decloak after the 1st shot, right? :p.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Smokaz
Honoured Member
Posts: 11418
Re: Pak Ambush T2
«
Reply #25 on:
August 19, 2009, 07:22:26 pm »
Put on your Harry Potter sponsored glasses, it said "first". How does a pak not get the first shot from cloak?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pak Ambush T2
«
Reply #26 on:
August 19, 2009, 07:23:12 pm »
The 57 will still own it, lab it.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Pak Ambush T2
«
Reply #27 on:
August 19, 2009, 07:25:30 pm »
I havent been paksniping a lot lately because of the lack of cloak-creep, but if thats the current situation (I 100% agree with the idea that the 57mm does much better against the pak lately) it is a balance problem in its own, 57mm and pak should have equally small chance to hit and destroy each other out of cloak.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pak Ambush T2
«
Reply #28 on:
August 20, 2009, 10:22:13 pm »
The Pak needs to hit it 3 times
to be able to kill it
, while the 57 will kill the pak in 2 shots, the real problem is the 5%HP bug that allows the 57 to just "survive", paks seems to get pwned if anything touches them when they are at 5%HP.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Pak Ambush T2
«
Reply #29 on:
August 20, 2009, 10:34:34 pm »
Quote from: Killer344 on August 20, 2009, 10:22:13 pm
The Pak needs to hit it 3 times
to be able to kill it
, while the 57 will kill the pak in 2 shots, the real problem is the 5%HP bug that allows the 57 to just "survive", paks seems to get pwned if anything touches them when they are at 5%HP.
The 57mm and pak crit tables are identical, in fact they use the same armor type.
Both have a 25% chance of not dying at 5% hp.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Pak Ambush T2
«
Reply #30 on:
August 20, 2009, 10:41:36 pm »
I could still swear after so many games in EIR/COH that 57s have more chances to get out alive :p.
Logged
RikiRude
Donator
Posts: 4376
Re: Pak Ambush T2
«
Reply #31 on:
August 21, 2009, 01:04:24 am »
It does, but there are just so many things that can vary how long either live. How often do you see a full health either go against each other? 1 shreck shot at a 57 and 1 pak can sometimes kill it. and most 57's take damage from P4s. paks may take damage from light vehicles. its just that a majority of the time your ATG has taken damage. rarely do you see fights between ATGs at full health. either way i'm glad that we don't see as much ATG fighting at we use to, at least I haven't noticed it as much.
i just hate losing 57s to marders. i mean how does the marder hit me, but my 57 misses that big old hunk of metal!?
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Pages:
1
[
2
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...