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The State of Armor in EiRR
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Topic: The State of Armor in EiRR (Read 5580 times)
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CafeMilani
Aloha
Posts: 2994
Re: The State of Armor in EiRR
«
Reply #20 on:
August 11, 2009, 04:09:04 pm »
Quote from: LeoPhone on August 11, 2009, 03:32:31 pm
churhil croc ffs. some guy threw 2 of em at me at the start. theyre only like 12 pop. how can you ever counter these things? POPCAP INCREASE!
they got a popcap decrease of 2 some months ago...dunno why, they are insanle powerful if u dont wanna kill heavies with them
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AmPM
Community Mapper
Posts: 7978
Re: The State of Armor in EiRR
«
Reply #21 on:
August 11, 2009, 04:33:50 pm »
Hmm....to counter two of them?
Let me think....2 STuGs....2 P4's....A PANTHER (zomg, costs less and less pop), 2 ATHT 50mm, 1 Hetzer, should I go on?
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CafeMilani
Aloha
Posts: 2994
Re: The State of Armor in EiRR
«
Reply #22 on:
August 11, 2009, 04:35:19 pm »
Quote from: AmPM on August 11, 2009, 04:33:50 pm
Hmm....to counter two of them?
Let me think....2 STuGs....2 P4's....A PANTHER (zomg, costs less and less pop), 2 ATHT 50mm, 1 Hetzer, should I go on?
only the panther works (costeffectively)
«
Last Edit: August 11, 2009, 04:37:07 pm by aloha622
»
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AmPM
Community Mapper
Posts: 7978
Re: The State of Armor in EiRR
«
Reply #23 on:
August 11, 2009, 04:36:39 pm »
Not true, Churchill croc gun is fail.
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Two
EIR Veteran
Posts: 2079
Re: The State of Armor in EiRR
«
Reply #24 on:
August 11, 2009, 04:46:22 pm »
Quote from: AmPM on August 11, 2009, 04:36:39 pm
Not true, Churchill croc gun is fail.
The crocs leophone was whining about where vet 3 and vet 2 and also supported by rifle ab, rr ab, at gun and a mg (all vet 2) tbh.
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