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Author Topic: A little fun for the day...  (Read 5545 times)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: August 13, 2009, 05:23:48 pm »

I added in my test group Riflemen FireSupport Team, and Riflemen Assault Team into the game under the base doctrines for americans.

They'll probably disappear after we wipe, so enjoy a little variance and give me some feedback.. I doubt they are OP , or considerably UP if you play them smartly.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #1 on: August 13, 2009, 05:28:02 pm »

OMG OVERPOWERED. NERFFFFFFFFFFFFFFFFFFF!
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #2 on: August 13, 2009, 05:36:51 pm »

awsome!  Grin
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Freek Offline
EIR Veteran
Posts: 218


« Reply #3 on: August 13, 2009, 06:11:32 pm »

For those of us too busy w/ school to do EiR right now.. would you mind posting a description of them? (and maybe even a vid of them in action Roll Eyes?)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: August 13, 2009, 06:19:33 pm »

I just played a game, i'll go frap a bit of em..
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: August 13, 2009, 06:21:39 pm »

Firstly, look at the Unit Price List for some details.

The Firesupport team consists of 4 bars, but no supression fire.  Special grenades + medikits as well can be upgraded.  

The Assault team has 4 thompsons, and again grenade upgrades and medikits.

These teams can do massive damage and rack up quite a lot of infantry kills, however at 55 health per man they are extremely weak infantry and can die very quickly as well, more or less a risk when buying them.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #6 on: August 13, 2009, 06:22:01 pm »

Shocked what did the big man upstairs say when you did this?
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salan Offline
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Posts: 6290


« Reply #7 on: August 13, 2009, 06:22:48 pm »

Riflemen assault team.  4 man rifle squad, 55 health per man, normal infantry armor.  4 thompsons.  test price 220 manpower, 90 munitions.
- Smoke grenades available to help close on targets.
- Grenades available
- American Medikit Available (was chosen as flavor difference rather then stronger armor or hitpoints)

Riflemen Firesupport team.  4 man rifle squad, 55 health per man, normal infantry armor.  4 bars.  test price 220 manpower, 80 munitions.  no suppression fire.
- Concusion grenades available to stop assault infantry rushes.
- Grenades available.
- American Medikit available.  (was chosen as flavor difference rather then stronger armor or hitpoints)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #8 on: August 13, 2009, 06:23:51 pm »

Shocked what did the big man upstairs say when you did this?


eirrmod taunted me to try em out last night .. so i thought about it some Wink
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #9 on: August 13, 2009, 06:40:21 pm »

Im curious: what are/were the design decision, reasons for these units?
Are there any other units in development?
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aka UckY  Wink
wildsolus Offline
Donator
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Posts: 807


« Reply #10 on: August 13, 2009, 06:46:37 pm »

"because allies are boring to play so i'm gonna play axis"
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #11 on: August 13, 2009, 06:51:50 pm »

oh and btw: how big will the throw radius of those grenades be?
Why is the incidieary grenade throw range on FJ so small?
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salan Offline
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Posts: 6290


« Reply #12 on: August 13, 2009, 07:00:57 pm »

oh and btw: how big will the throw radius of those grenades be?
Why is the incidieary grenade throw range on FJ so small?
Fj is a anti building grenade, its not a normal incin grenade.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #13 on: August 13, 2009, 07:12:18 pm »

oh and btw: how big will the throw radius of those grenades be?
Why is the incidieary grenade throw range on FJ so small?
Fj is a anti building grenade, its not a normal incin grenade.

Learned something new again.  Cool
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #14 on: August 13, 2009, 10:50:27 pm »

Aww gay, why was the pop changed?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #15 on: August 13, 2009, 10:51:48 pm »

because they were 5 pop in the rgds, i accidentally had them as 4 in the sql... fixed it Wink

also i just erased them all out of your battalions and reset them at 2 available, you'll have to repurchase.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #16 on: August 13, 2009, 11:21:42 pm »

I noticed..  Cry
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Tymathee Offline
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Posts: 9741



« Reply #17 on: August 13, 2009, 11:31:49 pm »

Oooh goody....wheres my jumbo!
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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