*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 15, 2025, 05:44:59 pm

Login with username, password and session length

Resources

Recent posts

[Today at 02:02:49 pm]

[July 24, 2025, 08:40:07 am]

[June 20, 2025, 02:32:54 pm]

[June 20, 2025, 02:31:02 pm]

[December 20, 2024, 02:52:42 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[July 16, 2024, 11:30:34 pm]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]
Poll
Question: should repair kits fix crit damages? (apparently, in order for repair kits to fix all crit damage, it would require repair kits to repair unit to 100% health)
repair kit should fix damaged crits and repair back to 100% health - 12 (54.5%)
repair kit should not fix damaged crits and is fine as is - 10 (45.5%)
Total Voters: 22

Pages: 1 [2]   Go Down
  Print  
Author Topic: repair kits  (Read 6144 times)
0 Members and 1 Guest are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #20 on: October 25, 2009, 01:18:54 am »

We can have it that way that all tanks on battlefield after the timer of "VI ZURRENDER PLZ!" thing timer goes away. The tank left on battlefield will be captured by either side.

When it is a Tiger, Panther and vet 0 it has 50% chance of a engine damage at the start of game. With vet 1 and 2 it gets reduced rate etc etc. At vet 3 its completely gone as the crew learned the tank.

KTs, Jagds would be uncapturable as they should always go boom. As well, tis time the Blow up button would become useful haha
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.052 seconds with 38 queries.