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General Discussion
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Force a "Win"?
Poll
Question:
Who Should Win?
Allies
6 (35.3%)
Axis
5 (29.4%)
Keep going as normal
6 (35.3%)
Total Voters: 17
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Topic: Force a "Win"? (Read 3116 times)
0 Members and 1 Guest are viewing this topic.
Tymathee
Donator
Posts: 9741
Force a "Win"?
«
on:
October 29, 2009, 04:30:28 pm »
What say you guys that we force one side to win, allies or axis. I'm curious to see what happens when the intensity is all the way to max. I propose this cuz I'm bored with eirr right now and the constant back n forth is annoying. We were just at vengeance, bocage, in der hitze, we go up a lil to some new maps, the axis make a lil progress and boom, right back to those 3 same maps again. If one side continues to win more often, we'll change maps more I think. So what do u think, allies or axis? I say allies cuz well, they did win after all
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Gishank
EIR Veteran
Posts: 111
Re: Force a "Win"?
«
Reply #1 on:
October 30, 2009, 03:02:41 am »
If you force one side to win, then the point in playing disappears.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Force a "Win"?
«
Reply #2 on:
October 30, 2009, 03:15:14 am »
plus theres no reward to win, the war will just be restarted and everything is back to square one again. pointless
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Two
EIR Veteran
Posts: 2079
Re: Force a "Win"?
«
Reply #3 on:
October 30, 2009, 05:15:35 am »
Quote from: Gishank on October 30, 2009, 03:02:41 am
If you force one side to win, then the point in playing disappears.
Right now the point in playing has nothing to do with the warmap. If it was easier to see who was winning and didnt take so long, then the map would have a point, right now its about getting lvl 8, then alot of vet or its about getting amazing stats aka stacking every game.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Tymathee
Donator
Posts: 9741
Re: Force a "Win"?
«
Reply #4 on:
October 30, 2009, 08:24:46 am »
Quote from: Two on October 30, 2009, 05:15:35 am
Quote from: Gishank on October 30, 2009, 03:02:41 am
If you force one side to win, then the point in playing disappears.
Right now the point in playing has nothing to do with the warmap. If it was easier to see who was winning and didnt take so long, then the map would have a point, right now its about getting lvl 8, then alot of vet or its about getting amazing stats aka stacking every game.
this is my point
Logged
Two
EIR Veteran
Posts: 2079
Re: Force a "Win"?
«
Reply #5 on:
October 30, 2009, 08:48:01 am »
I voted axis cos they closer to winning already. (i hope they are tbh, if red isnt axis thats stupid tbh)
Logged
Tymathee
Donator
Posts: 9741
Re: Force a "Win"?
«
Reply #6 on:
October 30, 2009, 10:05:25 am »
Quote from: Two on October 30, 2009, 08:48:01 am
I voted axis cos they closer to winning already. (i hope they are tbh, if red isnt axis thats stupid tbh)
actually allied progress is 18% and the allies are closer to their side of the maps than the axis.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Force a "Win"?
«
Reply #7 on:
October 30, 2009, 11:02:31 am »
I want to see allies defending.
Logged
Tymathee
Donator
Posts: 9741
Re: Force a "Win"?
«
Reply #8 on:
October 30, 2009, 11:25:22 am »
Quote from: Draken on October 30, 2009, 11:02:31 am
I want to see allies defending.
that mechanic is currently broken it seems. I've played 3 games recentely where the allies were 50% on attack or the axis 50% on atk and it went the other way.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Force a "Win"?
«
Reply #9 on:
October 30, 2009, 02:20:46 pm »
who gives a fuck who wins, you dont get a reward for winning as a particular army.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
IIPraeToriaNII
EIR Veteran
Posts: 121
Re: Force a "Win"?
«
Reply #10 on:
October 30, 2009, 08:03:21 pm »
Quote from: Tymathee on October 29, 2009, 04:30:28 pm
I propose this cuz I'm bored with eirr right now and the constant back n forth is annoying.
back n forth is annoying...but if your bored, the problem lies within yourself....
i dont get bored anymore, ever... but the lack of players is appalling...
and it doesnt help when all the old players make new noob accounts....
the player base is smaller than before(as if it werent small enough beforehand),
that is the problem, as i see it, and will continue to be...
Logged
fuck off...
Tymathee
Donator
Posts: 9741
Re: Force a "Win"?
«
Reply #11 on:
October 31, 2009, 02:54:59 am »
the old players make NEW accounts because they've exhausted their normal account to the point where all they're doin is winning games and accruing vet. You make a new account because it's fun to level up.
Logged
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