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Put Retreat Toggle on All Units
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Topic: Put Retreat Toggle on All Units (Read 2205 times)
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sgMisten
Donator
Posts: 778
Put Retreat Toggle on All Units
«
on:
March 12, 2010, 09:48:42 pm »
Lost a vet 3 howitzer crew cause they got bugged at spawn and couldn't retreat =\
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Put Retreat Toggle on All Units
«
Reply #1 on:
March 12, 2010, 10:00:29 pm »
Why didn't you say it wouldn't properly retreat? I wouldn't have killed it and gave it time. Sorry for your loss. 10 minutes ago I was looking at it endgame and was like "Im so going to pwn this guy for teasing us like that with a vet 3 crew"
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
sgMisten
Donator
Posts: 778
Re: Put Retreat Toggle on All Units
«
Reply #2 on:
March 12, 2010, 10:13:53 pm »
Wouldn't matter. It gets captured [read: killed] at the end of the timer and ends up wasting time for everyone anyway.
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Tymathee
Donator
Posts: 9741
Re: Put Retreat Toggle on All Units
«
Reply #3 on:
March 12, 2010, 10:43:35 pm »
Quote from: sgMisten on March 12, 2010, 10:13:53 pm
Wouldn't matter. It gets captured [read: killed] at the end of the timer and ends up wasting time for everyone anyway.
what he said. but yea, crew needs a toggle retreat.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
gamesguy2
Honoured Member
Posts: 2238
Re: Put Retreat Toggle on All Units
«
Reply #4 on:
March 12, 2010, 11:57:55 pm »
I'll look into it.
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