EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #80 on: May 09, 2010, 10:37:10 pm » |
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is it possible for object (building, walls etc) to block units LOS in COH game mechanics?
I believe so, Cozmo over at OMG created just such a LOS mechanic a few months back - it looked really good! I dont think we'll be putting that into EIR anyway though.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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Tymathee
Donator
Posts: 9741
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« Reply #81 on: May 09, 2010, 11:39:23 pm » |
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is it possible for object (building, walls etc) to block units LOS in COH game mechanics?
I believe so, Cozmo over at OMG created just such a LOS mechanic a few months back - it looked really good! I dont think we'll be putting that into EIR anyway though. ooh, sounds awesome but would really change the dynamic of eir and a lot of doc abilities n such so meh.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #82 on: May 10, 2010, 12:14:12 am » |
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will the units in the buy list (battalion page) be separated into different columns? so one column for infantry, one for support, one for vehicles and one for armour.
instead of the big mess what it is right now.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #83 on: May 10, 2010, 01:21:49 am » |
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will the units in the buy list (battalion page) be separated into different columns? so one column for infantry, one for support, one for vehicles and one for armour.
instead of the big mess what it is right now.
Nope.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #84 on: May 10, 2010, 03:01:59 am » |
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Akranadas
Honoured Member
Posts: 6906
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« Reply #85 on: May 10, 2010, 03:03:08 am » |
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Thats a good idea LeoPhone, I might do icons rather than colours - as I have a colourblind friend who keeps yelling at me when I use colours ;p
An infantry man etc.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #86 on: May 10, 2010, 03:08:35 am » |
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yes, so he will do it, but he considers to use icons instead of colours.
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Akranadas
Honoured Member
Posts: 6906
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« Reply #87 on: May 10, 2010, 04:01:52 am » |
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I fail to see where he said he would do it?
He said it was a good idea.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #88 on: May 10, 2010, 04:03:33 am » |
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i just hope eirrmod will change his mind and gets it in.
its really useful.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #89 on: May 10, 2010, 06:37:12 am » |
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i just hope eirrmod will change his mind and gets it in.
its really useful.
Its a lot of coding for something... well tbh trivial. The units can be ordered in the SQL (and.. should be) - so they turn up in ordered clumps.
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sheffer
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« Reply #90 on: May 22, 2010, 06:23:37 pm » |
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is it possible (or even may be in plans) to remake postgame score system?
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Senseless and ruthless.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #91 on: May 22, 2010, 08:32:31 pm » |
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is it possible (or even may be in plans) to remake postgame score system?
Like the stats showing up like inf. killed etc? Ive got the reports recording, all I need to do is add them to launcher. If this is what youre talking about - youre in for some extra treats too
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