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Airborne Doctrine Population Bug
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Topic: Airborne Doctrine Population Bug (Read 2579 times)
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Airborne Doctrine Population Bug
«
on:
May 18, 2010, 01:10:24 pm »
Alright well I have been playing as Airborne lately and it seems that population really gets screwed up with it. Even if you have PLENTY of population to call a unit in it still wont work. This is a huge issue when you can only have half of the total population you currently have of units on field.
By the way the text simply says whatever it says when you don't have any population room, so apparently something to do with the AB units confuse the whole pop system into thinking they are still on field or something.
Also, afiak this has been around a very long time and DESPERATELY needs fixing.
«
Last Edit: May 18, 2010, 01:16:14 pm by Sharpshooter824
»
Logged
Rawr
EliteGren
EIR Veteran
Posts: 6106
Re: Airborne Doctrine Population Bug
«
Reply #1 on:
May 18, 2010, 01:21:50 pm »
I think you should stay away from Airborne HMGs and AB Riflemen for now, those are the main offenders AFAIK.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Airborne Doctrine Population Bug
«
Reply #2 on:
May 18, 2010, 01:36:05 pm »
Mmm, I see lol..dangit I love the AB HMGs, alright thanks
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Airborne Doctrine Population Bug
«
Reply #3 on:
May 22, 2010, 02:52:38 pm »
I dunno what's causing this bug. May end up just having it airdrop a neutral recrewable MG and a three man squad to crew it with if it can't be solved.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Airborne Doctrine Population Bug
«
Reply #4 on:
May 22, 2010, 02:57:17 pm »
Quote from: gamesguy2 on May 22, 2010, 02:52:38 pm
I dunno what's causing this bug. May end up just having it airdrop a neutral recrewable MG and a three man squad to crew it with if it can't be solved.
This could be a problem with drift. If the crew had to move to the weapon and then set up time?
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Airborne Doctrine Population Bug
«
Reply #5 on:
May 22, 2010, 03:02:38 pm »
Or, PM me with your findings GG.
Im pretty sure I know where the problem lies, but Id like to TALK to you about it - ya know, Dev to Dev lol
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: Airborne Doctrine Population Bug
«
Reply #6 on:
May 22, 2010, 04:06:34 pm »
Quote from: gamesguy2 on May 22, 2010, 02:52:38 pm
I dunno what's causing this bug. May end up just having it airdrop a neutral recrewable MG and a three man squad to crew it with if it can't be solved.
Not a bad idea.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
NightRain
EIR Veteran
Posts: 3908
Re: Airborne Doctrine Population Bug
«
Reply #7 on:
May 22, 2010, 04:37:49 pm »
A Supply box drops down with 3 guys like atg does. You take the supply get a hmg=profit
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tymathee
Donator
Posts: 9741
Re: Airborne Doctrine Population Bug
«
Reply #8 on:
May 22, 2010, 05:52:34 pm »
what profit? you're still paying for the hmg price,
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Airborne Doctrine Population Bug
«
Reply #9 on:
May 22, 2010, 07:40:31 pm »
I tried finding this bug for quite a while. I started heading down the path of parachuting onto impassable terrain/structures being an issue butt hats whne i lost my hard drive and I have not touched AB since to be bother. I know foolish me.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Airborne Doctrine Population Bug
«
Reply #10 on:
May 22, 2010, 08:33:50 pm »
I think GG and I may have found / fixed it
Logged
Tymathee
Donator
Posts: 9741
Re: Airborne Doctrine Population Bug
«
Reply #11 on:
May 22, 2010, 11:26:40 pm »
Quote from: EIRRMod on May 22, 2010, 08:33:50 pm
I think GG and I may have found / fixed it
what was it?
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: Airborne Doctrine Population Bug
«
Reply #12 on:
May 23, 2010, 12:16:59 am »
Tell us!(or me in PM)
Logged
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