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Author Topic: [CW] mandos T4  (Read 4718 times)
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PrinceOfScotland Offline
EIR Launcher Demigod
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Posts: 183



« on: March 25, 2012, 12:20:01 pm »

ive been playing a lot of mandos lately and ive got to the point where i choose 1 T4 or 2 T3.

which is the best route ( my doc is heavy on mandos ) since i use a lot of mandos i was thinking maybe red devils but i also use a fair few demos so maybe RAF support. the enigma decoded just looked amazing vs storms etc.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #1 on: March 25, 2012, 12:25:28 pm »

ive been playing a lot of mandos lately and ive got to the point where i choose 1 T4 or 2 T3.

which is the best route ( my doc is heavy on mandos ) since i use a lot of mandos i was thinking maybe red devils but i also use a fair few demos so maybe RAF support. the enigma decoded just looked amazing vs storms etc.

Well essentially red devils all your paying for is 20% accuracy as all the rest are not even worth mentioning. i enjoyed enigma decoded but also  top and middle T3 since heroic charge in my opinion is one of the best ability for AI.
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pqumsieh Offline
EIR Veteran
Posts: 2367


« Reply #2 on: March 25, 2012, 01:15:16 pm »

If you go red devils don't plan on using stems; it's good with vanilla commandos and rifles
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Hicks58 Offline
Development
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Posts: 5343



« Reply #3 on: March 25, 2012, 02:27:48 pm »

Red Devils plus Commando Officers can make Rifle Commandos pretty decent combat units. You won't see much of an effect for PIAT's though as the primary buffs given are accuracy, and no damage increases. Due to the nature of PIAT's, accuracy buffs tend not to do a lot as they can't roll hits.

Stens are pricey on an already pricey platform. Their use is very situational and require healing to get anything more than one use out of them.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #4 on: March 25, 2012, 07:08:04 pm »

i always bring 2 CCS when i play full mandos due to mandos taking some heafty damage before dropping like flies.

the one big problem that a commando army has is SE players and flamwerfer halftracks. Might as well save you the time and pres retreat as it seem all commando armor is made from Gasoline.
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #5 on: May 21, 2012, 05:06:40 pm »

any other tips about to try my hand at commandos.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #6 on: May 21, 2012, 05:09:02 pm »

If you are going red devils for AI, the double T3 options are BETTER than going the top t4. I remember rattenwaffe president Bigdick posting that the devil t4 was better with piat commandos than anything else.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #7 on: May 22, 2012, 03:17:57 am »

Bottom T4 of course.

Cloud wrote a good guide on  a powerful Commando company, look in the strategy section
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: May 22, 2012, 07:41:50 am »

Bottom T4 of course.

Cloud wrote a good guide on  a powerful Commando company, look in the strategy section

His guide, while good, relies heavily on a aggressive playstyle which means early mapcontrol and domination by pushing axis down to the spawn without a moment of peace and such. It ain't exactly well recommended for players who can't use such style and such style can lead to a loss. Dependand on map and team mate. Doesn't work well in 3v3 environment.
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