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Author Topic: [US] Armor company help  (Read 2951 times)
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scoopdjm Offline
EIR Regular
Posts: 27


« on: July 24, 2010, 11:33:48 am »

so i need some help to redesign and fine tune my company (and most likely overhaul my tactics)
in the games i've played so far as Amis (only bout 4-5) i've done well enough but i seem to be either throwing units away or they are killed before they get more than a use or two.

and i never seem to have the right counter.

company build

core:

first callin: 2xrifles with zooks and stickies, 2xhalftracks, hmg, and engineers with mines and flame

the rest: 2xquads, 2xatg, 4xrifles with zooks and stickies, 2x rifles with nades and bar

assault: 2xm10, 2xshermans with upgun turret and flail (mostly used for anti-inf), sniper, 2xmortar, m8

infantry:

just 2xengies with mines, halftrack, and rifle spam for recrewing

I'll post some replays soon
if the build is too confusing ill post pics of that too


questions:

how do i even my at/ai out?
do i need to change vehicles?
and what is the best use for my rifles?
 

EDIT: currently i am low levelled so only have t1 unlocks
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: July 24, 2010, 11:34:59 am »

I tend to start with HMG, Rifle w/ BAR, M10, and whatever I feel I need. Mortar and Jeep or ATG and Jeep being most common.
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ShermanFirefly Offline
EIR Veteran
Posts: 65


« Reply #2 on: July 24, 2010, 11:39:40 am »

Its smart to put the rest of your units in seperate boxes so you can call in whenever you want/need and don't have to wait for alot of pop cap.
I recommend you to put a AT gun in your start callin, bazookas have low penetration and accuarcy.
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FireflyDivision
scoopdjm Offline
EIR Regular
Posts: 27


« Reply #3 on: July 24, 2010, 12:56:33 pm »

most of those units are seperate i just organized them by type instead of squads. and thanks for the atg hint.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #4 on: July 24, 2010, 01:41:01 pm »

Generally I get 2 Rifles and a Mortar as a core and then addon either a M10 (ME/R+ or Attack) or an ATG w/Support (Defensive or sometimes R+ when 2nd or 3rd when situation permits)
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