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vCoH beta patch notes:
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Topic: vCoH beta patch notes: (Read 1916 times)
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
vCoH beta patch notes:
«
on:
December 17, 2010, 12:35:15 pm »
General
All medics' health reduced from 120 to 60
Snipers' moving accuracy vs tp_infantry_sniper has been increase from 0.5 to 1.0
Americans
Crocodile HP increased from 636 to 700
American mortar setup time reduced from 2.4s to 1.5s
Tank Depot manpower cost decreased from 350 to 300
Fixed a bug where the M18 Hellcat's range increase gained at Vet 2 was giving a shorter bonus than intended. Vet 2 range increased from 46.15m to 51.75m
Fixed a bug where the M18 Hellcat could not be detected
Engineers' suppression threshold changed to match other infantry, increased from 0.02 to 0.2
Engineers' suppression recovery threshold changed to match other infantry, increased from 0.01 to 0.15
57mm accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Pershing manpower cost reduced from 900 to 800
Commonwealth
Forward Observation Officers barrage has had its delay between the smoke and the artillery increased from 2s to 2.75s.
Kangeroo manpower cost increased from 240 to 300
Kangeroo HP decreased from 650 to 550
Kangeroo fuel cost increased from 10 to 45
Sappers now have wire cutters
Fixed a bug where Tommy reconnaissance squads did not detect camouflage units
Staghound’s machine gun damage modifier vs tp_infantry changed from 1.75 to 1.5
Staghound’s machine gun damage modifier vs tp_infantry_airborne changed from 1 to 075
Staghound’s machine gun damage modifier vs tp_infantry_heroic changed from 0.85 to 0.75
Staghound’s machine gun accuracy modifier vs tp_infantry_riflemen_elite changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_sniper changed from 1.5 to 1
Staghound’s machine gun accuracy modifier vs tp_infantry_soldier changed from 1 to 0.75
Staghound’s machine gun damage modifier vs tp_infantry_soldier changed from 1.5 to 1.0
British Anti-Tank Gun Emplacement accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Wehrmacht
Pak38 accuracy vs tp_vehicle_allies_57mm_towed_gun reduced from 0.5 to 0.1
Axis Medic station's squad reformation body count increased from 4 to 5
Officer build time reduced from 45s to 25s
Stuh manpower cost reduced from 600 to 500
Stuh CP cost reduced from 3 to 2
Tiger CP cost increased from 4 to 5
Pak38's camouflage shots decreased from 3 to 1 before revealing itself
Grenadier's grenade distance_scatter_ratio decreased from 0.2 to 0
Goliaths can now be detected
Pioneers' level 2 and 3 vet bonuses have been switched
Stug acceleration increased from 1.7m/s to 2.5m/s
Stug deceleration increased from 2.0m/s to 3.0m/s
Geschutzwagen will no longer have an MG until acquiring veterancy rank 2
Geschutzwagen's damage decreased from 250 to 165
Geschutzwagen's accuracy vs tp_vehicle_57mm_anti_tank_gun changed from 0.65 to 0.2
Tiger manpower cost reduced from 900 to 800
Assault Grenades now have the potential to kill units. Damage average reduced from 30 to 17.5
Wehrmacht panzerschreck moving accuracy vs tp_vehicles_allies_m8_greyhound increased from 0.8 to 0.9
Panzer Elite
Panzer Elite Grenadiers with panzerschrecks will no longer drop Wehrmacht schrecks when killed
Panzer Elite Panzerschreck accuracy vs moving M8 Armored Car increased from 0.7 to 0.9
Panzer Elite Armored Car accuracy vs garrison cover increased from 0.4 to 0.45
Panzer Elite Armored Car HP increased from 220 to 260
Panzer Elite Armored Car detection radius reduced from 9 to 0
Hotchkiss accuracy vs infantry increased from 0.5 to 0.6
Hotchkiss' Stuka upgrade munitions cost decreased from 150 to 100
Kettenkrad sight radius increased from 35 to 55
Luftwaffe reinforce time reduced from 15s to 7s
Fix a bug where the Hetzer had increased veterancy requirements. Now matches standard tank values.
Panzer IV Stubby now has a targeting priority of light vehicles, then infantry, then tanks.
Infantry Halftrack damage vs light cover increased from 0.75 to 0.8
Munitions Halftrack can now reinforce units
Schwimmwagen sight radius increased from 35 to 55
Marder III accuracy vs tp_vehicle_allies_57mm_towed_gun changed from 0.65 to 0.2
Anti-Tank Halftrack accuracy vs tp_vehicles_allies_m8_greyhound increased from 1 to 1.05
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: vCoH beta patch notes:
«
Reply #1 on:
December 17, 2010, 12:39:26 pm »
I like my changes.
btw, maybe something for Locked and Loaded ?
Quote
American mortar setup time reduced from 2.4s to 1.5s
«
Last Edit: December 17, 2010, 12:47:42 pm by skaffa
»
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
lionel23
Donator
Posts: 1854
Re: vCoH beta patch notes:
«
Reply #2 on:
December 17, 2010, 12:52:13 pm »
Love how they reduced received accuracy on the poor 57mm from being sniped to death especially, heh.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
marda145
EIR Veteran
Posts: 219
Re: vCoH beta patch notes:
«
Reply #3 on:
December 17, 2010, 12:52:52 pm »
PE seems still underpowered...
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nugnugx
Donator
Posts: 4051
Re: vCoH beta patch notes:
«
Reply #4 on:
December 17, 2010, 12:54:15 pm »
lol they are making changes that we had in eir for years like the atg and pak nerf acc vs each other
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CrazyWR
EIR Veteran
Posts: 3616
Re: vCoH beta patch notes:
«
Reply #5 on:
December 17, 2010, 12:55:03 pm »
well this looks like an awesome change list...I can't really argue with marda...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee
Donator
Posts: 9741
Re: vCoH beta patch notes:
«
Reply #6 on:
December 17, 2010, 12:57:25 pm »
it'll get implemented when its patched Leo
but really good change list, a lot of things that should've been in but meh..like the stag change, took 'em forever.
btw Mol there's your stag nerf
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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