The price increase is still too much. 40 ammo would be balanced, 50 ammo is too much. It's not balancing, it's nerfing to the point where it becomes useless. So that you'll never see it again. This is what relic does because they don't have a competent staff. I'm guessing the balance team over at relic is made of one or two students from a work study program so they can save money. Is that also the case for EIR?
I can't really see how the faust is gamebreaking unless your tactic is to actually run over infantry or something equally stupid. All you have managed to say so far to defend this issue is that fausts are used to counter my Light vehicles/close combat tank strategy so they must be nerfed. Or I'm a big allies fan and only play one army so please nerf everything related to axis.
What ever happened to balance in moderation? Let's say that BARs are overpowered. A good solution would be to increase the cost slightly to 85 or 90 ammo. Then test it, if that wasn't enough then maybe increase it some more but that doesn't mean that it's a good idea to increase the cost to 150 or 200 ammo, that wouldn't be very cost effective at all.That's a pretty huge overestimate right there even if many players used it and maybe it was too cheap for it's effectiveness before. Now if this was an issue, who would be a proper candidate to decide this? Definitely not some axis fanboy who only plays one army and whos entire strategy focus strictly on something that cannot counter BAR rifles, or has an army that are overall very vulnerable to them, you might say they are a counter to this strategy.
Let's take a few examples of the problem and the presumed solution
30 ammo: very spammable, a player can easily have fausts on every volksgrenadier sqad.
40 ammo: not spammable, a player would have to remove more than 1/3 of his fausts to keep up with the new cost.
50 ammo: fausts? is that a joke?? buy grenadiers instead.
Ultimately EIR goes back to boring generic gameplay where volksgrenadiers has no other use than recrew.
While I agree with you - the price is currently set to 50 BECAUSE there is no other method to reduce the spam (other than MU cost) of this weapon.
When the Weapons Cache pool (which replaces oversupply, which wont be possible after) we could reduce the price to 45 or 40, AND give it a weapon cache pool cost.
This will keep the price in synch with the ability, AND cause it to not be spammed (unless that is the tactic you wish to employ, but you will suffer penalties due to a lower weapon cache).