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Explosives
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Topic: Explosives (Read 1998 times)
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Scotzmen
EIR Veteran
Posts: 2035
Explosives
«
on:
June 08, 2011, 03:35:13 am »
Do mines and demos and such count towards your kills or no?
I already know they don't give kill counts to the units that placed them.
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Unkn0wn
No longer retired
Posts: 18379
Re: Explosives
«
Reply #1 on:
June 08, 2011, 03:53:55 am »
Towards the kills on the end screen? I do believe so yes.
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Scotzmen
EIR Veteran
Posts: 2035
Re: Explosives
«
Reply #2 on:
June 08, 2011, 03:56:12 am »
Aye, i just don't seem to be getting anywhere over 50 kills
Then again i am using panzer pioneers....
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BigDick
Guest
Re: Explosives
«
Reply #3 on:
June 08, 2011, 04:17:09 am »
i hope not for combat?
thats no combat unit a squad is like 2.5 pio squads in terms of damage output with 79% of their health
that means pretty shit
only useful for some mines and use squad to recrew something
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Scotzmen
EIR Veteran
Posts: 2035
Re: Explosives
«
Reply #4 on:
June 08, 2011, 04:29:19 am »
Hey hey hey.
I use them against un-upgraded infantry squads and such.
HMG42's pin Elite infantry, then i just rush them with pios!, or i leave the elites to my team mate whilst i support him.
There actually really durable
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Explosives
«
Reply #5 on:
June 08, 2011, 04:56:53 am »
In an unrelated issue, TD doctrine have no recrew infantry, they should get panzer pioneers.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Explosives
«
Reply #6 on:
June 08, 2011, 06:43:32 am »
that would be nice,also if they could have some 'special' ability,since panzer pios can lay mines,demos,and waffles can get fg42,rifles,cloack in cover ...
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Unkn0wn
No longer retired
Posts: 18379
Re: Explosives
«
Reply #7 on:
June 08, 2011, 08:21:30 am »
We'll look over the unit when we get to reviewing the existing doctrines, yea.
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