seems ur right :/
http://www.xfire.com/video/4cf1f9/sniper in cover at medium range (not max range) will almost instantly countersnipe fsj marksman.
perhaps we could give the fsj marksman a 0.5 rec. accuracy modifier in heavy cover and 0.75 in light so it becomes unreliable to try and countersnipe him there
at the same time give him sniper camo back so he isn't invulnerable in cover now and gets 0.5 rec. accuracy while moving from snipers.
thanks for doing this, saved me the issue of doing it myself
the reason why it is like this is tied to squad AI. I can't explain it in stats, but anyone who have played with snipers vcoh have experienced the difference in "squad" ai behaviour when firing from cover or when not. disabling squad ai for eirr (to remove barrel roll) has not completely removed the additional delay being out of cover creates for sniper rifles, it seems
please consider making him hard to countersnipe, and if you feel will this makes him overpowered in tiotal for being "normal" vs other snipers then just reduce his normal killing prowess.
1 suggestion I know elitegren at least used to like, was to give him double normal reload but longer range than normal snipers. this sounds powerful if supported but double reload is quite some time, not to mention the fact that EIRR maps are not perfect shooting ranges, but a mixture of maps with different range constraints.
your suggestion is also good leophone but i would extend 0.5 rec. accuracy from just heavy cover to both garrison and light cover since hes a reward unit with limited uses