Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 28, 2024, 09:43:45 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Cloak in buildings
Pages: [
1
]
Go Down
Print
Author
Topic: Cloak in buildings (Read 2395 times)
0 Members and 1 Guest are viewing this topic.
Katusha
EIR Veteran
Posts: 989
Cloak in buildings
«
on:
September 03, 2011, 07:08:53 pm »
Is it possible to let units cloak in buildings?
You all know where I'm going with this with my trend of posts lately!
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Cloak in buildings
«
Reply #1 on:
September 03, 2011, 07:11:29 pm »
You can pop a camoed sniper into a building, and he'll remain camoed until he takes a shot. As soon as he does hes fair game and wont recamo till he jumps out of said buidling. Putting him on hold fire -> into a building = he wont shoot + cant be shot unless a unit moves close enough to decloak him.
Other then that, it wont work.
Derp, same thing with storms, but less useful.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Cloak in buildings
«
Reply #2 on:
September 03, 2011, 08:03:36 pm »
pretty sure it can be done
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Cloak in buildings
«
Reply #3 on:
September 03, 2011, 09:03:06 pm »
It can be done, but the Building still displays as occupied. We could probably get around that but it would take time. Theres alot of "Really Cool. Do Want!" on the Agenda but we just can;t put the time to it until Doctrines are out.
I've been trying for a Booby trap rework for a long while now I almost had it figured out myself before I lost my HDD's
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: Cloak in buildings
«
Reply #4 on:
September 03, 2011, 10:24:25 pm »
but isn't the issue brn that you have to make it so units can cloak in any cover not just garrison and that opens a whole new bag of worms?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Cloak in buildings
«
Reply #5 on:
September 03, 2011, 11:29:04 pm »
Worst case scenario you'd create a new type/mechanic, I know thats possible I've looked into it.
Barring that I think you can set other Requirements for the cloak to function.
Kinda similar to how we had to work some of the older mechanics to get them to work.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...