*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 27, 2024, 05:52:30 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: Replacing Locked & Loaded  (Read 12077 times)
0 Members and 1 Guest are viewing this topic.
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #40 on: December 29, 2011, 10:00:11 pm »

Mortar HT > Locked & loaded
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Heartmann Offline
Officer of Kindness
*
Posts: 1776



« Reply #41 on: December 29, 2011, 10:01:42 pm »

I used L&L to bufff sniper, built entire coy around the unit, work great untill the new terror doc was implemented, then not so good ^^
Logged

In the basement getting drunk.
It's not really creepy until I show up.............

- I've heard of being an animal in bed but...

- The phallic principle of the Navy Wink
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #42 on: December 29, 2011, 10:04:31 pm »

and rifles. dont think it affected rangers. but yeah, cohesion hmgs would shrug off assault lamo

When the previous doctrine abilities were reviewed, it was inconclusive that cohesion ever actually worked. Though it would have been nice.

A lot of the old doctrines had a lot of the placebo quotient
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #43 on: December 29, 2011, 11:40:14 pm »

Mortar HT > Locked & loaded

my experience with US mortars after like 60 games of LnL really hoping 81mm mortars got better due to buff was that they were just as bad as standard mortars. Which is a bad since the t4 is meant to make the support units something fearse or rather should

But snipers got a good buff. Basically they were like vet 3 snipers. Still not as good as a AB sniper though.
« Last Edit: December 30, 2011, 12:36:17 am by Poppi » Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #44 on: December 30, 2011, 01:14:24 am »

When the previous doctrine abilities were reviewed, it was inconclusive that cohesion ever actually worked. Though it would have been nice.

A lot of the old doctrines had a lot of the placebo quotient

lol seriously? insane.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #45 on: December 30, 2011, 04:01:12 am »

Range only marginally affects a Mortars performance. I say this because my British 2in Mortars always perform fantastically and they've got like 50 range or some shit.

Try asking for a Damage increase instead of a range buff. It would probably go farther.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #46 on: December 30, 2011, 04:01:58 am »

the conclusion is as following:

- the ai component of L&L is not as good as other buffs, AND harder to manage/micro
- the moving howitzer is so slow, that its meaningless; it can't even attempt to dodge a hummel barrage after firing
- the at component is done better by other doctrines as well
- american mortar vastly outmatched as a damage-dealer/countermortar even with these buffs
- mortar HT and bikes being good enough to murder 100% of the buffed units
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #47 on: December 31, 2011, 12:26:30 am »

I don't see why you can't allow howitzers to move at AT gun speed
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #48 on: December 31, 2011, 03:21:44 am »

the conclusion is as following:

- the ai component of L&L is not as good as other buffs, AND harder to manage/micro
- the moving howitzer is so slow, that its meaningless; it can't even attempt to dodge a hummel barrage after firing
- the at component is done better by other doctrines as well
- american mortar vastly outmatched as a damage-dealer/countermortar even with these buffs
- mortar HT and bikes being good enough to murder 100% of the buffed units

yahhh. While the t4 offfers a good % to the buffs. But It isnt enough since it only helps supports instead of the main line. If MGs and mortars got a SUPER buff to damage and suppressing then ya it will justify the limited buffed units. Othewise it only helps a  small amount of support units. Maybe less than 1/10 of your company will reap any benefit of the t4. And that 1/1 aint doing that much better.

quicker reload times (20%) will mix things up i think. or make it op? but since it only affect non assault infantry and such a small part of a company. it might not be op
« Last Edit: December 31, 2011, 02:57:46 pm by Poppi » Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #49 on: December 31, 2011, 08:21:10 am »

and now with weapon cache, it may be even more "useless" because now you can't have a ton of support weapons since each one costs cache points
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 36 queries.