Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 05:05:35 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Leophone vickers mg nest
Pages: [
1
]
Go Down
Print
Author
Topic: Leophone vickers mg nest (Read 3059 times)
0 Members and 1 Guest are viewing this topic.
Smokaz
Honoured Member
Posts: 11418
Leophone vickers mg nest
«
on:
May 12, 2012, 04:54:50 am »
can you please set number of uses for this to recharge or be 2, because if you cancel building you cant rebuild it and you end up with a useless squad
why would you need to limit the nests when they are auto garrisoned in it anyway??
«
Last Edit: May 12, 2012, 05:48:17 am by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: Leophone vickers mg nest
«
Reply #1 on:
May 12, 2012, 06:16:28 am »
no
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Leophone vickers mg nest
«
Reply #2 on:
May 12, 2012, 07:17:59 am »
well,if you cancel building 88,truck goes home
if you cancel building mine or goliath,they are lost
cancel building 105 and it's lost
etc. etc.
why would wicker get to be privileged?
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Leophone vickers mg nest
«
Reply #3 on:
May 12, 2012, 12:24:16 pm »
Quote from: smurfORnot on May 12, 2012, 07:17:59 am
well,if you cancel building 88,truck goes home
if you cancel building mine or goliath,they are lost
cancel building 105 and it's lost
etc. etc.
why would wicker get to be privileged?
Because the SDT is Allied biased.
Logged
9th Armoured Engineers
Smokaz
Honoured Member
Posts: 11418
Re: Leophone vickers mg nest
«
Reply #4 on:
May 12, 2012, 05:12:40 pm »
cause vickers team has to redeploy to support vs infantry, you cant expect infantry to run into the vickers easily
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Leophone vickers mg nest
«
Reply #5 on:
May 12, 2012, 05:17:35 pm »
it is cheap,has great range for mg,can redeploy and doesnt need another unit to set it up. This way you are forced to be a bit more careful when deploying it. I have used it,and rly dont see any problem with it.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Leophone vickers mg nest
«
Reply #6 on:
May 12, 2012, 05:21:09 pm »
come on, its so easy to take out. even small arms hurt it. 1 grenade can almost destroy it. all it has is range and redeploy, when u cant even redeploy because of stupid ability use bug it becomes really bad. they fixed lost uses of sticky/faust
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...