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Author Topic: Army Themes  (Read 6589 times)
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Akranadas Offline
Honoured Member
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Posts: 6906


« on: November 05, 2007, 09:57:09 pm »

How Important is it to you that the Armies in Europe in Ruins follow the Themes that they were intend to have?

Themes like the;

Wehrmact having low amount of tough units.
Americans having lots of weaker units.
British having lots of emplacements and slowly creeping forward
Panzer Elite being based from Halftracks.

Do you think EiR should apply these/or different themes to the current armies?
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DasGuntLord01 Offline
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Posts: 430



« Reply #1 on: November 05, 2007, 10:07:17 pm »

I think the themes should be kept as is.  In OF the new armies compliment the old armies very well.
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overlord Offline
EIR Regular
Posts: 5


« Reply #2 on: November 05, 2007, 10:12:59 pm »

i believe it is extremeley important in my opinion, not only for the fact that it would be historically accurate but i would hate to see mass blobs of PG's running around the map demolishing everything
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #3 on: November 05, 2007, 10:26:23 pm »

Well I'm more concerned with it being more historically accurate than with it being true to CoH gameplay.  That said, I feel like the vCoH army themes in EiR are pretty good (except that Wermacht tends to win via outspamming the allied infantry).

But I don't particularly like the army themes in vOF.  From a pure RTS standpoint, I understand why they made the British defensive oriented, but it is very ahistoric to have them rely almost exclusively on fixed emplacements.  So I would welcome some EiR changes there.

As for PE, I'm not even sure what the army theme is there.  Massed gren blobs supported by OP marders and a ton of halftracks?  That's not much of a theme in my book.  So again, EiR, please save us!
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GeneralSteve Offline
EIR Veteran
Posts: 261


« Reply #4 on: November 06, 2007, 01:30:57 am »

No, I believe people should be able to build their companies to whatever theme they want. German players can have their cheap and poorly armed volksgrenadiers vs my well armed riflemen or via versa. People can be tank spammers or combined arms. What I am interested in seeing though, is for more limits so that tactics will become more viable rather then building the perfect counter platoons for everything.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #5 on: November 06, 2007, 03:14:41 am »

I vote for the more historically accurate idea where the Germans have superior weaponry but fewer numbers and vice versa.
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DasGuntLord01 Offline
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Posts: 430



« Reply #6 on: November 06, 2007, 03:29:26 am »

I think it was kremlin (a non Forum-poster, and mate of mine) who suggested that each army should be merged into one, versatile army, which allows players a much greater variety of choice.  While I think this is absurd, it might solve a lot of problems... (I acknowledge that this will never be done.  Ever.)

IDEA: Maybe there can be a World in Conflict-style approach to this?  IE players can buy units for inside their own army / doctrine at the normal prices, but if they want to purchase from outside their army, then they can, but at inflated prices, and some of the units will not be available at all. (I acknowledge that this will never be done.  Ever.)
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #7 on: November 06, 2007, 06:53:28 am »

id like too keep the feel of the armies. but a way needs to be found to stop PG blobing. maybe there can be a systme where they fight better with HT near them, but one HT can only "buff" say 2 squads, that way you will need a HT per every 2 squads to make an effective army, thus less PG blob due to increased pop cap being used.
« Last Edit: November 06, 2007, 07:31:16 am by |-| Cozmo |-| » Logged
DasGuntLord01 Offline
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Posts: 430



« Reply #8 on: November 06, 2007, 07:15:51 am »

You can reduce PG blobbing via a series of CP abilities.

As an example, PGs have their own tree devoted to them.  Standard PGs would be first (or free), followed by PG assault, then PG Tank-hunters.  Throw in the "Extra man per squad" ability as a tier 4.

Or something like that.
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #9 on: November 06, 2007, 07:31:05 am »

how will that stop blobbing tho?
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Tharulerme Offline
EIR Veteran
Posts: 122


« Reply #10 on: November 06, 2007, 08:05:54 am »

Well, my opinion is same - it's already pretty well balanced in vCoH and OF, so just keeping the basics of that will make a good game.
However, like the new Company Upgrades, you could throw in abilities to make your squads do more damage or be more resistant to it etc.
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The first time my companies get on the top20 board and it's like this:
16 8th Infantry Eagle Company 740
17 8th Infantry Ghost Company 724
http://img104.imageshack.us/img104/7431/8thinfantrytye1lh7.jpg
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #11 on: November 06, 2007, 09:36:55 am »

I say, Yes those "thems" are well choosen and shoud be kept. Also dont have to ridiculus cp abilitys please? (yes i am STILL bitching about rangers, Fuckyou,too )
« Last Edit: November 06, 2007, 09:37:37 am by Akranadas » Logged

Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #12 on: November 06, 2007, 10:08:50 am »

If the being units in platoon system is implemented the panzer grenadiers can be stopped from being a blob by always having platoons of halftracks mixed with panzer grenadiers. Something like each platoon has 2 pg squads and a choice of any hlaftrack (differeing resources cost obviously).
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #13 on: November 06, 2007, 10:29:43 am »

PG can get suprresed and lack fireup ;P
Also Elite inf is the axis theme.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #14 on: November 06, 2007, 11:48:15 am »

All PG have that is close to Fireup is Sprint, and that'll probably be a CP ability.  And all sprint does is make them run faster, it doesn't make them un-suppressible.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #15 on: November 06, 2007, 12:39:53 pm »

Thats waht i pointed out... , because smithy gave  (me) the impresion that Gren-Spam is a issue .
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|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #16 on: November 06, 2007, 01:40:55 pm »

was... , anyway i remember when the object of creating your companies was to NOT use up all your resourses, so you could re-stock your army after battle...
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