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L4D meets Payday
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Topic: L4D meets Payday (Read 2271 times)
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Mister Schmidt
Lawmaker
Posts: 5006
L4D meets Payday
«
on:
May 21, 2012, 05:40:20 am »
Auuuu yeeeeee
http://www.pcgamer.com/2012/05/21/payday-devs-working-with-valve-on-in-depth-left-4-dead-crossover/#comments
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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PonySlaystation
EIR Veteran
Posts: 4136
Re: L4D meets Payday
«
Reply #1 on:
May 21, 2012, 06:04:52 am »
That sounds like a terrible idea.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: L4D meets Payday
«
Reply #2 on:
May 21, 2012, 08:24:51 am »
Quote from: PonySlaystation on May 21, 2012, 06:04:52 am
That sounds like a terrible idea.
Why? There pretty much the same game already lol
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PonySlaystation
EIR Veteran
Posts: 4136
Re: L4D meets Payday
«
Reply #3 on:
May 21, 2012, 09:55:29 am »
While they do look similar the gameplay and setting is completely different.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: L4D meets Payday
«
Reply #4 on:
May 21, 2012, 10:19:10 am »
Setting yes, but i have about a hundred hours clocked into each of them, and i wouldn't say that the game play is all that different. Although i find since the last patch, payday by far has the difficulty and intensity.
While the guns make it feel different, essentially you are trying to achieve a goal in both games while surviving waves of enemies.
«
Last Edit: May 21, 2012, 10:22:44 am by Spartan_Marine88
»
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: L4D meets Payday
«
Reply #5 on:
May 21, 2012, 02:06:05 pm »
Hmm. Cool. But I personally like Payday better than L4D, so I hope this combination takes more from Payday then it does from L4D.
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