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Author Topic: 3v3 Down to the wire  (Read 6510 times)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #20 on: September 11, 2012, 12:22:39 am »

that nebel was lulz,imagine if it had 2 guy's with mp44's Cheesy
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nikomas Offline
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Posts: 4286



« Reply #21 on: September 11, 2012, 12:39:41 am »

that nebel was lulz,imagine if it had 2 guy's with mp44's Cheesy
That nebel is vet 3 now, so the mp44 dude now dows 1.2 damage and has a range of... Okay, lets do some shitty math here...


Heavy support weapon crew - 93.1hp per man, elite armor and MP44's
Vet 1 - Recived Accaurcy 0.8
Vet 2 - Range + 25
Vet 3 - Damage 1.2

Elite + 0.8 = Rifles aint ever hitting (LMS 0.20/0.31/0.44... Oh wait, Light cover! LMS 0.10/0.16/0.22 for garands... lul)
MP44 + Range = Guard is ALWAYS hitting (60 range, I might be wrong but given how accurate he gets I'd bet he gets it added to either short or mid range)
Extra damage = MP44 burst is 7 shots with 7 damage. 7 x 7 x 1.2 = 58.8 damage, that's a dead rifleman barring vet/allie grit. With a short accuracy of 0.9 it's a very possible one burst kill.

NOW LEAVE MY TROLLINATIOR ALONE! Cheesy
« Last Edit: September 11, 2012, 01:13:40 am by nikomas » Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #22 on: September 11, 2012, 04:50:33 am »

That nebel is vet 3 now, so the mp44 dude now dows 1.2 damage and has a range of... Okay, lets do some shitty math here...


Heavy support weapon crew - 93.1hp per man, elite armor and MP44's
Vet 1 - Recived Accaurcy 0.8
Vet 2 - Range + 25
Vet 3 - Damage 1.2

Elite + 0.8 = Rifles aint ever hitting (LMS 0.20/0.31/0.44... Oh wait, Light cover! LMS 0.10/0.16/0.22 for garands... lul)
MP44 + Range = Guard is ALWAYS hitting (60 range, I might be wrong but given how accurate he gets I'd bet he gets it added to either short or mid range)
Extra damage = MP44 burst is 7 shots with 7 damage. 7 x 7 x 1.2 = 58.8 damage, that's a dead rifleman barring vet/allie grit. With a short accuracy of 0.9 it's a very possible one burst kill.

NOW LEAVE MY TROLLINATIOR ALONE! Cheesy

I'm fairly certain all those buffs apply to the weapon, not the crew manning it.
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nikomas Offline
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Posts: 4286



« Reply #23 on: September 11, 2012, 04:57:15 am »

I'm fairly certain all those buffs apply to the weapon, not the crew manning it.
Think everyone is just making things up? Actually, so the MP44 guard shoots at least 10m further than riflemen by default is what you're saying?


Pretty sure squad actions implies the entire squad no, the nebel is just another squad member alongside the 3 crewmen were vet is concerned as far as I know.

Speaking of, mustard gas rounds do not get proper +25 range with vet 2, not sure if firestorm rockets have an entry either.
« Last Edit: September 11, 2012, 05:09:41 am by nikomas » Logged
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