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Author Topic: Starting Deployment Timers Broken  (Read 3425 times)
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DasGuntLord02 Offline
EIR Regular
Posts: 6


« on: December 15, 2007, 07:32:23 am »

The deployment timers are completely broken.  Just played a game with GPAHolder, and we both arrived at the same time.

Battle 566.
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Unkn0wn Offline
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« Reply #1 on: December 15, 2007, 08:07:00 am »

Can anyone else confirm?

Moved to appropriate forum.
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DasGuntLord02 Offline
EIR Regular
Posts: 6


« Reply #2 on: December 15, 2007, 09:16:53 am »

Come to think of it, it may just have been because of our respective doctrine abilities.  I was Blitz, he was Infantry.
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Unkn0wn Offline
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« Reply #3 on: December 15, 2007, 09:26:19 am »

Even so, the defender would've normally always had at least a slight entry time advantage.
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fldash Offline
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« Reply #4 on: December 15, 2007, 10:43:03 am »

DasGunt, you were the attacker, what doctrine abilities do you have.  It does indeed show you arrived at 0.  Doesn't Overwhelm allow you to deploy immediately, can't remember all the doctrines.
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Unkn0wn Offline
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« Reply #5 on: December 15, 2007, 10:47:58 am »

Quote
4CP - Overpower (Decreased deployment time for team by 60, 35, 25, 20s)
8CP - Overwhelm (Triples the potency of Overpower)

If it's a 1vs1 and you had overhwelm, that would've reduced your deployment delay by 180s, 3 minutes, which is the complete set-up time in 1vs1.

This would explain why you started without deployment delay Smiley.
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