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[US] Modified equipment and AB MG
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Topic: [US] Modified equipment and AB MG (Read 4060 times)
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
[US] Modified equipment and AB MG
«
on:
May 22, 2013, 12:13:58 pm »
+5 range doesn't work, and the unit has to run into old range to trow and the AB MG dosent spawn with the bought AProunds if going with the mid t4.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
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Ahnungsloser
Donator
Posts: 1447
Re: [US] Modified equipment and AB MG
«
Reply #1 on:
May 22, 2013, 01:21:39 pm »
Random Fact: Why is the big HMG which you can find on Groundfires X-Fire channel are not in the AB coy?
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9th Armoured Engineers
EliteGren
EIR Veteran
Posts: 6106
Re: [US] Modified equipment and AB MG
«
Reply #2 on:
May 22, 2013, 01:25:43 pm »
Probably gonna be reward unit. Mark my words
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
PonySlaystation
EIR Veteran
Posts: 4136
Re: [US] Modified equipment and AB MG
«
Reply #3 on:
May 22, 2013, 01:28:31 pm »
My AB can throw grenades longer with the T2, I don't see any issues.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
hans
EIR Veteran
Posts: 3497
Re: [US] Modified equipment and AB MG
«
Reply #4 on:
May 22, 2013, 01:29:34 pm »
Quote from: EliteGren on May 22, 2013, 01:25:43 pm
Probably gonna be reward unit. Mark my words
marked
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
AmPM
Community Mapper
Posts: 7978
Re: [US] Modified equipment and AB MG
«
Reply #5 on:
May 22, 2013, 01:51:51 pm »
extra silly since AB use air droppable equipment...should be smaller cut down .30...
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tank130
Sugar Daddy
Posts: 8889
Re: [US] Modified equipment and AB MG
«
Reply #6 on:
May 22, 2013, 04:45:55 pm »
Quote from: Ahnungsloser on May 22, 2013, 01:21:39 pm
Random Fact: Why is the big HMG which you can find on Groundfires X-Fire channel are not in the AB coy?
My understanding was that he could not get the model working properly or something along those lines. There was a long thread about it in the Dev lobby.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [US] Modified equipment and AB MG
«
Reply #7 on:
May 22, 2013, 06:53:35 pm »
Quote from: Ahnungsloser on May 22, 2013, 01:21:39 pm
Random Fact: Why is the big HMG which you can find on Groundfires X-Fire channel are not in the AB coy?
I assume you're talking about the prone .30? that or the prone .50 cal I cant remember.
Well, long story short, using any of those machineguns breaks all our current axis machine gun units, which needs to be replaced with new models and linked back up with their abilities.
If that wasn't a clusterfuck to deal with already, if the prone machine guns set up off screen, when you scroll back, the gun is missing visually. (still fires, but looks really weird.)
More hassle than it's worth.
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Ahnungsloser
Donator
Posts: 1447
Re: [US] Modified equipment and AB MG
«
Reply #8 on:
May 23, 2013, 10:30:59 am »
Quote from: AmPM on May 22, 2013, 01:51:51 pm
extra silly since AB use air droppable equipment...should be smaller cut down .30...
Realistic ingame content - In which world are you living?
Quote from: Groundfire on May 22, 2013, 06:53:35 pm
More hassle than it's worth.
I'm not sure how the correct unit name was, but it was a larger HMG and it could be possible that it was the 50cal.
Sad that it's so tricky to make it proberly work with the mod.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: [US] Modified equipment and AB MG
«
Reply #9 on:
May 24, 2013, 06:37:04 am »
Quote from: Groundfire on May 22, 2013, 06:53:35 pm
I assume you're talking about the prone .30? that or the prone .50 cal I cant remember.
Well, long story short, using any of those machineguns breaks all our current axis machine gun units, which needs to be replaced with new models and linked back up with their abilities.
If that wasn't a clusterfuck to deal with already, if the prone machine guns set up off screen, when you scroll back, the gun is missing visually. (still fires, but looks really weird.)
More hassle than it's worth.
I've gotten all of eli's models to work with my mod mayne. I can put them in Soon
tm
if you want.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Ahnungsloser
Donator
Posts: 1447
Re: [US] Modified equipment and AB MG
«
Reply #10 on:
May 24, 2013, 08:53:08 am »
Quote from: TheVolskinator on May 24, 2013, 06:37:04 am
I've gotten all of eli's models to work with my mod mayne. I can put them in Soon
tm
if you want.
Im not Groundfire.. - But it would be A-W-E-S-O-M-E!
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [US] Modified equipment and AB MG
«
Reply #11 on:
May 24, 2013, 03:26:53 pm »
Quote from: TheVolskinator on May 24, 2013, 06:37:04 am
I've gotten all of eli's models to work with my mod mayne. I can put them in Soon
tm
if you want.
Well i got them to work too, but the linking and the amount of work involved was far beyond me.
Logged
Scotzmen
EIR Veteran
Posts: 2035
Re: [US] Modified equipment and AB MG
«
Reply #12 on:
May 25, 2013, 12:11:17 am »
Quote from: Groundfire on May 24, 2013, 03:26:53 pm
Well i got them to work too, but the linking and the amount of work involved was far beyond me.
If it's just adding a model to he game, nothing else, all it requires is changing a few lines of text and BAM it's done.
If the unit has upgrades, it's a bit more of a stretch but still easy.
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