We are very excited to announce we are going to completely redesign the doctrine system for EiR:R. These are not just new doctrines, this is a completely different system.
Below is the doctrine design information. The decision has been made to move forward with this new concept and we would love to see community input to complete it.
We realize some of you are very resistant to change, but our Dev team would like to see this mod grow and change.
New Doctrine Design
Completely forget the current doctrine names and the current doctrine system. This is a complete overhaul of the entire mechanic and will have no resemblance to the current system.
Goal:To create consistent doctrine design themes across all four factions.
Players will have the ability to pick and choose Doctrine Specialization and unit unlocks to suite their individual play style. There will no longer be a predetermined doctrine tree.
Design overview:Doctrines are split into 3 design themes. All four factions will have a choice of three specific doctrine styles as follows:
Infantry / Support
Mobility / Mechanized
Armor / Tanks
** Each Design theme will have its own name consistent with the faction.
Each doctrine style will have their own unlocks and specialization available.
Doctrine Unlocks (Bottom of Launcher) will be broken into three types.
Row 1: Unit Unlocks (For example: Airborne, King Tiger)
Row 2: Specialty Weapons (For example: Triage center, Mustard Gas Shells)
Row 3: Off Maps (1 Recon ability, 1 blow shit up ability, 1 specific to that doc Theme**)
** Theme specific off map examples:
Mobility/mechanized Doctrine = Blitzkrieg
Infantry / Support Doctrine = Mark Target
Doctrine specializations are split into 3 types.
Row 1: Abilities specific to unit unlocks only.
Row 2: Buffs unit unlocks and/or regular Battalion units. Preferred design is towards Unit unlocks.
Row 3: Buffs Battalion units only.
Process: All unlocks and specializations are available when a new company is created, but you will be unable to unlock them until you have earned the required PP for each selection. A maximum number of selections will be set for both Doctrine Specialization and Doctrine unlocks. PP’s are gained by the battles played.
Cost:All unlocks and specialization will have a resource cost ( MP/MU/FU/POP )
Doctrine specialization must be unlocked and then purchased on each unit as an upgrade.
If you would like to help create these new doctrines, you can use this template
HerePlease do not worry about costs associated with all of this. Once the final design is crafted and accepted, the balance discussions will start to assign the appropriate costs.
If you want to discuss this change or specific doctrines, please start a new thread with appropriate title. This thread will be locked and used as reference for new designs.
Other changes to note:Off maps will be tied to a unit. You will purchase a "radio man" ( we would like better names for each faction ) and he must be on the field in order for you to use your off map ability.