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Coding Schedule (November 2018)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Coding Schedule (November 2018)
«
on:
November 10, 2018, 09:37:40 pm »
The following is my planned coding schedule for the month of November. Please make note of the doctrines I plan to be coding, and be aware that I'll be coding as I go--so doctrines, unlocks, and units may end up breaking the launcher until the patch is uploaded and the doctrines in question are completed. I'd thus advise avoiding the mentioned doctrines until my work is completed.
Plan for BDE:
Sun., 11 Nov.: Code all doctrinal units and offmaps, then code the Bedford
Mon., 12 Nov.: Code all doctrinal upgrades, Pom-Pom, and High Velocity
Tue., 13 Nov.: Code Right in the Eye and Dead Center
Wed., 14 Nov.: Code Stretcher Bearer!, Forward HQ (talk w. Lothen on the .lua/.sql side of this), and Strangers in Arms
Thu., 15 Nov.: Code Improved Gunnery and Close Support
Fri., 16 Nov.: Code Motorized Infantry, Speed Trials, and Kangaroo Workshop (talk w. Lothen on the .lua/.sql side of this)
BEGIN CODING TGR
Sat., 17 Nov.: Code all doctrinal units and offmaps
Sun., 18 Nov.: Code all doctrinal upgrades and Boosted Propellant Charge
Mon., 19 Nov.: Code Reprisal Killing
Tue., 20 Nov.: Code Fanaticism
Wed., 21 Nov.: Code Tigerphobia, Mobile Tactics, and Breakthrough!
Thu., 22 Nov.: Code Overwhelm, Lightning War, Inspired by the 7th, and Territory Blitz
Fri., 23 Nov.: Code Joint Ops and Madness!
OTHER THAN THE PATCH, NO FURTHER CODING. SIT BACK AND RECORD BUGS/ERRORS.
Sat., 24 Nov.: Pack, wipe, and upload patch
Sun., 25 Nov.: Finish template/draft for Ost-Bataillon
Mon., 26 Nov.: Finish template/draft for Panzer Infanterie
Tue., 27 Nov.: Finish template/draft for Panzer Zug
Wed., 28 Nov.: Finish template/draft for Airlanding Division
Thu., 29 Nov.: Finish template/draft for Kampfgruppe
Fri., 30 Nov.: Fix errors, if present.
BEGIN CODING KGR
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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tank130
Sugar Daddy
Posts: 8889
Re: Coding Schedule (November 2018)
«
Reply #1 on:
November 11, 2018, 12:36:16 pm »
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Coding Schedule (November 2018)
«
Reply #2 on:
November 12, 2018, 02:15:20 am »
Keep up the good work! Lemme know how we can help.
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Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
NightRain
EIR Veteran
Posts: 3908
Re: Coding Schedule (November 2018)
«
Reply #3 on:
November 12, 2018, 12:02:37 pm »
Three week sprint? That's a lot of features in one pile for just one or two developers. Who'll do the testing runs and confirmations on the code after it has been submitted? Seeing how EIR is programmed I'd say Dire should revise every change and dibit volksinator has done, reduces linking errors and such by 90% by the very least. Are there dailies where users tell of their challenges and what they have done and what they will do? If something isn't completed by schedule will it be pushed forward to another day?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Coding Schedule (November 2018)
«
Reply #4 on:
November 12, 2018, 03:54:58 pm »
Well work fucked me with loads of mandatory overtime, so that schedule is already void. Nothing like driving a trio of three pack a day smokers 2.5 hrs two ways.
Revise the schedule to "maybe before christmas". God America sucks.
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TheArea
EIR Veteran
Posts: 240
Re: Coding Schedule (November 2018)
«
Reply #5 on:
November 12, 2018, 04:54:44 pm »
Tired of all that winning?
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clonetroopers
EIR Veteran
Posts: 534
Re: Coding Schedule (November 2018)
«
Reply #6 on:
November 13, 2018, 09:25:23 am »
We need to win more, we need to take more of the senate and retake the house back. That old witch in the supreme court needs to retire or kick the bucket
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TheArea
EIR Veteran
Posts: 240
Re: Coding Schedule (November 2018)
«
Reply #7 on:
November 13, 2018, 12:54:11 pm »
Quote from: clonetroopers on November 13, 2018, 09:25:23 am
We need to win more, we need to take more of the senate and retake the house back. That old witch in the supreme court needs to retire or kick the bucket
Oh boy, this is Merica, amirite?
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Unkn0wn
No longer retired
Posts: 18379
Re: Coding Schedule (November 2018)
«
Reply #8 on:
November 13, 2018, 02:45:38 pm »
Oh god, let's not turn this into a discussion of american politics please.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Coding Schedule (November 2018)
«
Reply #9 on:
November 13, 2018, 02:50:17 pm »
Go ahead and unlock it meng. My comment was aimed at business practice here and how us common workers/those in service jobs are treated and paid like shit by lazy, hilariously overpaid overlords.
Please keep it civil lads.
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Shabtajus
EIR Veteran
Posts: 2564
The very best player of one of the four factions.
Re: Coding Schedule (November 2018)
«
Reply #10 on:
November 14, 2018, 08:39:24 am »
Quote from: TheVolskinator on November 13, 2018, 02:50:17 pm
My comment was aimed at business practice here and how us common workers/those in service jobs are treated and paid like shit by lazy, hilariously overpaid overlords.
What’s wrong with that?
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
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