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Armor viable?
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Topic: Armor viable? (Read 5138 times)
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Razor
EIR Veteran
Posts: 172
Armor viable?
«
on:
January 11, 2008, 07:40:24 pm »
1v1 angoville. (Blitz) TehStump vs. Rzor (Armor)
Volks > Armor ?
The thing is, armor cant really break through without their heavy tanks, and hold ground and gain the popcap needed to both have infantry and tanks onfeild.
Heres a replay with me facing someone who has panzerfausts on every volk.
I need heavy tanks to break through, right... Well do i want to bring them out and get instapwn'd by panzerfausts, no.
I could've brought out mg's, but with the amount of panzerfausts he had, he could just 3 shotted them with his fausts.
Atm, playing armor with a balanced company is like having a 300kg guy ontop of you, you cant do shit.
battle id. 1000
[attachment deleted by admin]
«
Last Edit: January 12, 2008, 03:15:57 pm by Razor
»
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
Warbirds2
EIR Veteran
Posts: 422
Re: Armor viable?
«
Reply #1 on:
January 11, 2008, 07:57:14 pm »
Now you know how it is for the Axis players. Welcome to EiR.
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Razor
EIR Veteran
Posts: 172
Re: Armor viable?
«
Reply #2 on:
January 11, 2008, 08:16:53 pm »
Quote from: Warbirds2 on January 11, 2008, 07:57:14 pm
Now you know how it is for the Axis players. Welcome to EiR.
I play both sides, armor and blitz. And armor is by far more screwed than any doctrine or faction.
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Unkn0wn
No longer retired
Posts: 18379
Re: Armor viable?
«
Reply #3 on:
January 12, 2008, 04:28:53 pm »
This is interesting but indeed somewhat disturbing, I'm suprised stumpster doesn't consider this a "problem".
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Ucross
Honoured Member
Posts: 5732
Re: Armor viable?
«
Reply #4 on:
January 12, 2008, 05:09:40 pm »
Everyone underestimates fausts for some reason, I never understood why.
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Loik
EIR Veteran
Posts: 77
Re: Armor viable?
«
Reply #5 on:
January 12, 2008, 05:45:14 pm »
there accuracy sucks for a one time use weapon?
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Unkn0wn
No longer retired
Posts: 18379
Re: Armor viable?
«
Reply #6 on:
January 12, 2008, 05:47:33 pm »
2 time uses.
Watch the replay.
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GammaCommander
EIR Veteran
Posts: 651
Re: Armor viable?
«
Reply #7 on:
January 12, 2008, 06:04:45 pm »
Quote from: Ucross on January 12, 2008, 05:09:40 pm
Everyone underestimates fausts for some reason, I never understood why.
Because most Axis players are used to the Panzerschreck which can handle most armor by itself. Also, because the Panzerfraust really doesn't have a role. The Sticky is used to weaken or disable tanks at the cost of range and damage. The Panzerfraust really doesn't do anything other than to take down an almost dead tank. The one thing that makes the Panzerfraust unique is its ability to penetrate everytime. But since Allied armor have shit for armor, the Panzerschreck would always be favored over it. Though with the British in OF, the Panzerfraust would have alot more uses. Those things absolutely rape Bren Carriers.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
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Schicksal
Guest
Re: Armor viable?
«
Reply #8 on:
January 12, 2008, 06:11:08 pm »
also, 1v1's arent nearly the most played battles AND they of course are the most unbalanced
putting up a 1v1 for balance concerns is kinda.. weeeeeeeeeee
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Warbirds2
EIR Veteran
Posts: 422
Re: Armor viable?
«
Reply #9 on:
January 12, 2008, 06:11:44 pm »
In my experiences, P.Fausts do about the same damage they do to a jeep.
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Stuart750
EIR Veteran
Posts: 438
Re: Armor viable?
«
Reply #10 on:
January 12, 2008, 06:16:04 pm »
This is makes the hardest Allied Company to play even more harder to play. First of all, we don't have any auxiliery infantry. No airbourne OR rangers. Also, we have to wait 22 CP for a Calliope, 31 for a Pershing. Blitz, Airbourne, infantry, & Defensive doctrines/companies need no more than 5 or 6 for availabilty of new units. The Pershing, the Allies' only decent tank, is now being raped (and I do mean unconsentually) by 165 MP volksgrens. The thing that makes it different than stikies is, while it cannot damage the components as easily, it has a much better range.
A solution? Fausts should be cheaper, but with one use. Tanks are supposed to be Tanks, not vehicles that get destroyed within 15 seconds. In old EIR, people would see a Tiger, Tiger Ace, Pershing or Panther, and say to their allies "Look guys, a _______. Call in some AT so we can hunt it down." Then there's flanking, ambushing, and other tactics used. Now, call in some Volks, and the job is done for you.
Yes, I get frustrated when I'm playing axis and my tank becomes half as fast because of stickie usage. Yes, I also get frustrated when my fausts miss and stikies fail because the tank drove out of range while the ability was being used. All this aside, the Americans have patented the 'spam' usage, and if we start allowing the germans, a faction that is based on small, powerful groups of units (KCH, Panther, etc) to do that as well, then the game looses it's base intent, and we have to change EVERYTHING
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Faltnor
Major General Faltnor
EIR Veteran
Posts: 182
Re: Armor viable?
«
Reply #11 on:
January 12, 2008, 06:44:01 pm »
wow. Stuart you just summed up everything ive been argueing since 1.8
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DasNoob
EIR Veteran
Posts: 3430
Re: Armor viable?
«
Reply #12 on:
January 12, 2008, 07:02:20 pm »
I am feeling the same way Stuart.
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Quote from: fldash on Today at 06:22:34 PM
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Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
GammaCommander
EIR Veteran
Posts: 651
Re: Armor viable?
«
Reply #13 on:
January 12, 2008, 07:17:01 pm »
Good post Stuart, that really sums up everything we've been trying to argue for.
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Stuart750
EIR Veteran
Posts: 438
Re: Armor viable?
«
Reply #14 on:
January 12, 2008, 07:40:31 pm »
Thanks. Right now I'm in "essay writing" mode, since exams are in 2 weeks. I'm slightly paranoid of the correct Word processing requirements, & whatnot.
«
Last Edit: January 12, 2008, 07:44:23 pm by Stuart750
»
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Duvka
EIR Veteran
Posts: 159
Re: Armor viable?
«
Reply #15 on:
January 12, 2008, 08:37:55 pm »
Stuart for Prez !?
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Profile's: Duvka, Razor, KleinInDerHosen, Akvud.
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