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Author Topic: Maybe this is overdoing it..... but damn i had a good laugh  (Read 4822 times)
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Nevyen Offline
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Posts: 2365


« on: January 27, 2008, 07:28:49 am »



1 death from sniper fire
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Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #1 on: January 27, 2008, 07:37:13 am »

Lol at least my sniper got the one kill against you!
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Unkn0wn Offline
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« Reply #2 on: January 27, 2008, 07:37:59 am »

D-day lol... enough said Wink.

Hows the map?
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Apex Offline
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Posts: 2971


« Reply #3 on: January 27, 2008, 07:45:11 am »

Its fun but spawn arty only allows the beach defender to setup at the third trench line...
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Unkn0wn Offline
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« Reply #4 on: January 27, 2008, 07:46:19 am »

I'll look into the map sometime and see if I can adjust it so they can set up properly Smiley.
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Apex Offline
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« Reply #5 on: January 27, 2008, 07:48:01 am »

I think this would require allies to start in the water...
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Unkn0wn Offline
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« Reply #6 on: January 27, 2008, 08:14:37 am »

Nothing wrong with that, the water is probably out of firing range anyway.
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Thtb-Ally Offline
The German Guy on the Ally side?
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Posts: 1812


« Reply #7 on: January 27, 2008, 08:22:36 am »

The water slows you down - extremly

Makes evrything take 20 sec longer from spawn to retreat
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #8 on: January 27, 2008, 09:08:48 am »

Ive fixed it now so that the defender can set up on the cliffs without getting hit by spawn arty.  Problem is I fixed it so that now if the defenders come down off of the cliff you can box in the attackers pretty easily in their spawn because they all spawn from the same point.

The fix for this will be that I will have 2 spawn from one side and the 3rd spawn from the other side so that you wont have everyone boxed in at the same time.

On another note, as we found out last night, it does not work if the defenders start on the beach and have to move up to the cliffs to set up their defence.

Slots 4, 5, and 6 are the defenders 1-3 are the attackers (FYI)

I will try to get it fixed, get the description done a preview image and a loading image done sometime this week, if not I will take care of it on Thursday.
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Unkn0wn Offline
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« Reply #9 on: January 27, 2008, 09:11:38 am »

Let me know if there's anything I can do to help.
In addition, make sure the map description clearly states that it is strongly advised for attackers to start on the beach Wink.
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|-|Cozmo|-| Offline
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« Reply #10 on: January 27, 2008, 09:13:47 am »

can't you just lengthen the beach a bit...
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Draygon Offline
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Posts: 1636


« Reply #11 on: January 27, 2008, 09:18:50 am »

Havent looked into doing that, mostly because I am a relatively new mapper and I wouldnt want to mess up a great looking map.  With the spawns on the sides it works, just need to split them up instead of all being on one side.
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|-|Cozmo|-| Offline
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« Reply #12 on: January 27, 2008, 09:21:38 am »

well, maybe a more experienced mapper can, like unk0wn or AMPM i dunno. Smiley
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Unkn0wn Offline
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« Reply #13 on: January 27, 2008, 09:25:52 am »

Shouldn't be too hard.
My exams are almost over, will get back to mapping then Wink.
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Draygon Offline
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Posts: 1636


« Reply #14 on: January 27, 2008, 09:30:45 am »

I have no problem asking them to do it if I cant, lets see how it plays out once I get the spawns readjusted.
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|-|Cozmo|-| Offline
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Posts: 4950


« Reply #15 on: January 27, 2008, 09:30:57 am »

kk.
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